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Quixjote

Very Important Vintarian
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Posts posted by Quixjote

  1. On 1/25/2024 at 1:02 PM, DArkHekRoMaNT said:

    @Quixjote I don't know if you will update the mod, but why you do a patch for this? You can simply create your own recipe o.O

    Honestly, That mod was still one I started working on early on learning Modding. I am still updating the mods (just slow as heck atm cause life) and will split that out to it's own recipe in the next release. Thanks for the update.

    • Like 1
  2. March 12, 2023

    • 1.2.63
      • FIX – Raw Sheet mold
        • Typo preventing Pit Kiln Cooking to Burned Sheet Mold
    • 1.3.03
      • FIX – Raw Sheet mold
        • Typo preventing Pit Kiln Cooking to Burned Sheet Mold
    • 1.4.12
      • FIX – Raw Sheet mold
        • Typo preventing Pit Kiln Cooking to Burned Sheet Mold
      • FIX – Nail and Strip Mold Clay Form Recipe
        • Forgot to add designator type of clay used when transferring from testing environment.
    • Like 1
  3. March 11, 2023

    BotenRedWolf found another bug! Again, all the way back from when I cleaned up the code. The Handsaw was not playing nice with plank and stick recipes. 

    • FIX – Handsaw Recipes
    • Logs and Redwood Log Quarters to Planks
    • Planks to Sticks

    Again, this fix has been applied to VS Game Version 1.16.x, 1.17.x, and 1.18 pre.x

    For VS 1.16.x newest version is 1.2.62
    For VS 1.17.x newest version is 1.3.02
    and For VS 1.18 Pre-x newest version is 1.4.11

    • Like 1
  4. The logic behind how farmland drops in RTD is also different than Copygirl's. Hers calculates a chance of if it will drop, where mine always drops, but at a lower quality soil, as well as encourages using the right tool for the job as anything other than a shovel returns chunks of dirt, which may or may not return a full blocks worth; effectively completing the entire chain of robbing soil of it nutrients, as well as amending it back to Terra Preta over time. - Again, something that was/is needed where the only soil in the world is what you find at ruins, and that is almost always low-quality soil.

    I am working towards a modConfig. In addition to having individual elements configurable, I also want to add in the ability to work in presets based on the world playstyle (since this was originally designed around a world for the "Snowball Earth" climate.) I am not there yet however 💜

    And yes, part of the modConfig is so that it plays nice with other mods. I am still looking into if I can instead of just giving the option to enable/disable it to have it look to see if another mod that is similar (or maybe I include a list) and the user can choose which mod takes over for that element; instead of having to go into modconfig ever time then, say for one world you want RTD to take over Farmland mechanics, but in another you want Copygirl's "Farmland Drops Soil" mechanics. I am still newer to the code aspect of modding, so that is still a lofty goal for me.

     

  5. HardcoreLogo_v100_720.thumb.png.1031d6181ce9fe6307ddb277e6d9fec9.png

    Vintage Story Mod - "Hardcore"
    Because "Wilderness Survival" doesn't scare the hairs off your ass anymore.

    Congratulations! You Died!... You Can't Come Back From Death.

    Download

    This mod is hosted at Vintage Story ModDB at https://mods.vintagestory.at/hardcore

    Features

    • Single Player Option for Permadeath
    • Starts players out with one life
    • Chat Commands
      • "/revive {playername}" to add lives to player
      • "/smite {playername}" Kills named player, removing a life.
      • "/lives" to see lives
    • Admin of map will be kicked from server, but will be able to reenter.

    Installation

    Please make backups of your worlds before installing in an existing world However, this mod should work in an existing world.

    Issues
    Currently only works correctly in Single Player. Still working out bugs to get it to work on server, but this is in the works.

    Planned for Next Issue

    • ModConfig with
    • Default Number of Lives
    • Whether Players will be Kicked or Banned
    • Whether Admin will be granted God Mode (No kick on death)
    • Allow all chat commands to run from a server world and be persistent

    Roadmap

    • (x) Lives
    • Respawn as long as gear-bound
    • Options to recognize if PACT Mod is being used
    • Like 1
  6. MoreMoldsLogo_v120_720.thumb.png.e9aeb100489f624a9c5aa1b7159b462a.png

    https://mods.vintagestory.at/moremolds

    (Figured More Molds Needed a Forum Home)

    BANG BANG BANG... BANG BANG BANG...

    Picturing the Grinch at Christmas time for all that Noise Noise Noise got me thinking...

    "Ya Know? They might not be QUITE as efficient as smithed items, but really... even a rough plate is still a plate. Even if we have to work on it later to make it more efficient!"

    That led to making molds of some of the more tedious items that seem like they really could have a mold.

    • Metal Plates
    • Metal Sheets (Currently was no recipe before... Not sure where you find them)
    • Metal Knife
    • Copper Chute Section
    • Metal Chisel

    You will note as well... Copper Chute Mold REQUIRES fire clay, but makes 4 at once.

    Yah, yah, yah... You can argue that a poured knife isn't gonna be as sharp as a smithed knife, of a poured chisel as efficient as a smithed chisel... but ya know... they are both a voxel tall... and this world is run by voxels. So I pour my tiny voxel based knife, and then display it proudly on my poured voxel based Bismuth Sheet.

    This mod is definitely a WIP so please leave suggestions. This is my first mod working with models. 

    🍪🍪💜 SIMILAR MODS - Be Sure to Check Out and Share The Love! 💜🍪🍪

    Looking for just a lightweight option for just Plates and Arrowheads, Check out IronFractal's "Additional Molds"

     

    🍪🍪 Changes 🍪🍪

    Verson 1.1.1

     

    Spoiler
    • Added Handsaw
      • Based off a Keyhole Saw IRL 
      • Slower than Saw at cutting through tree logs, and leaves, for each metal.
      • Can be used to create Boards from Logs (1 Log = 4 Boards)
      • Can be used to create Sticks from Boards (1 Board = 4 Sticks)
      • Created wtih 1 Stick and 1 Handsaw Blade
      • Durability current unchanged from Saws (Considering changing this, Please provide feedback)
    • Added Handsaw Mold
      • 2 Ingots for 2 Handsaw Blades
      • Can be made with either Blue or Fire Clay

     

     

     

    Version 1.2.0

     

    Spoiler
    • Added Readme with RoadMap
    • Added Changelog
    • General 1.15 Upgrades Improvements
    • Clay Molds Updated to Work In Pit Kilns
    • Plate Mold Updated
    • Handsaw Changes
      • New Model
        • Fixed Z-Fighting Issues
        • Fixed Appearance with Player Holding
      • Reduced Durability to 1/4 Original

     

     

     

    🍪🍪 ROADMAP AS OF AUGUST 29, 2021🍪🍪

     

    Spoiler
    • Add Config File for Client/Server Mold/Tool Selectability
    • Include Ability to Scrap Down Metal Parts for Metal
      • First must process Scrap
        • No Additives = T2 Metal
        • Additives = T3 Metal, but reduced Quantity
    • New Molds
      • Chain Link
        • Novelty Mold for Making Chainlink
      • Vials
        • Novelty Mold
        • Introduces Lead-Glass that can be melted/poured from Crucible
        • Do nothing themselves, but future connection with YABBA
      • Pucks
        • Small Round Ingots that can be melted back in crucible, 20 Units per Puck.

     

     

     

     

    • Like 2
  7. 9 hours ago, DDoip said:

    Testing 1.15 compatibility for Richer Than Dirt, was asked in discord to post what I found here.

    Pros:

    • No crash to desktops when interacting with all aspects of this mod from what I've tested so far.
    • Soil kits cure over time (Didn't test if anything unusual happens when a kit finishes curing though, will report back with an edit if it finishes before this mod updates)
    • Snow piles up normally. Snow bricks craft, place, and break normally.
    • stone pulverizes to sand, sand grinds to fine sand in quern normally
    • All soils and sands can be panned normally, blocks shrink in layers normally as well.
    • No Question Mark blocks visible from what I've seen.
    • Pellets craft and age normally

    Cons

    • Panning or using Useful Stuff's Sluice yields no loot from any soil or fine sand blocks. Panning consumes blocks normally, Sluice block spits block back out.

    verdict: Partially stable in that there's no crashes, freezes, or stuttering that I'm seeing so far but yields no loot.

    Alright. we should be up. RTD 1.1.2

  8. On 5/4/2021 at 7:07 PM, Pamela Wild said:

    Any chance we could get traders to buy aged beds??? I have a TON of them from ruins and no idea what to do with them.

    Hey, that is a really good idea. Especially for those in Single Player and not wanting to do large builds, but just survive... 
    Why stop at aged though? With how rare grass is, why not all have the chance for all the beds?

    Thank you for the suggestion!

  9.  

    YabbaGlassChapter_720p.thumb.png.4c3717d394bcaf9155c725778f15d6df.png

    YABBA - Glass Chapter

    AKA - "That Glass Chiseling Mod"

    https://mods.vintagestory.at/yabbaglasschapter

    Originally YABBA was going to be Yet Another Building Block Addition to add all sorts of blocks. Well, of course the first thing I added in back in April of 2021 was the ability for people to Chisel Glass, because it was the thing that was the most requested in our servers. TechRabbit, LocoMiner, TheGingerHasASoul, and others all came to know YABBA as "That Glass Chiseling Mod".

    Just like we now call GIF Gif because the people want to call it that (Though I am stubborn and pronounce it the same as the Peanut butter), The Current Chapter of YABBA, as it is, shall be known as "That Glass Chiseling Mod".

    How this update came to be

    Basically: After talking with others, and sharing the roadmap for where I wanted to go with this, I was told that it didn't fit the feel of YABBA in it's current form. Glass Chiseling was a functionality to blocks, not adding blocks itself; as such it would be better to break apart YABBA into Chapters to keep the overhead down.

    So there are still other Chapters of YABBA in the works, but they are going to be split up from YABBA - Glass Chapter; Giving players the ability to customize what they want in their worlds/servers

    SCOPE: Lightweight Block and Chiseling Mod for Glass

    COMPATIBILITY: 1.14.8+ (Currently tested on 1.15.5)

    I am creating the forum update only now because as much as I like the ModDB, the forum interface really provides the best way for feedback and improvements on mods still.

    So: That being said... have ideas, suggestions for improvements... or something else that you think fits the feel of YABBA (We are thinking YABBA will affect more the Functionality of blocks), let me know!

    SIMILAR MODS BY OTHER AUTHORS:
    AUGUST 2021 - Tels has also started working on Glassworks over at https://mods.vintagestory.at/glassworks that has some promising features and blocks that are going to be different than what I will have. Be sure to check out his work as well.

    • Like 2
  10. Tried Clicking on  image.png.1ff206e5dcf866ff047b4b7fe113c555.pngand got

    image.png.d9106220a5b5b3a871c4c846ed9f7168.png

    Details:

    See the end of this message for details on invoking 
    just-in-time (JIT) debugging instead of this dialog box.
    
    ************** Exception Text **************
    System.ArgumentNullException: Value cannot be null.
    Parameter name: input
       at System.Text.RegularExpressions.Regex.Replace(String input, String replacement)
       at System.Text.RegularExpressions.Regex.Replace(String input, String pattern, String replacement)
       at VS_Launcher.MainForm.StripHTML(String input)
       at VS_Launcher.MainForm.PopulateModList(Int32 modIndex)
       at VS_Launcher.MainForm.UpdateModInfoRight()
       at VS_Launcher.MainForm.listMods_SelectedIndexChanged(Object sender, EventArgs e)
       at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)
       at System.Windows.Forms.ListBox.set_SelectedIndex(Int32 value)
       at VS_Launcher.MainForm.RefreshModList()
       at VS_Launcher.MainForm.GetModFromID(String modID)
       at VS_Launcher.MainForm.DownloadModFromServer(Int32 serverID)
       at VS_Launcher.MainForm.MakeServerPack()
       at VS_Launcher.MainForm.btnServerMakePack_Click(Object sender, EventArgs e)
       at System.Windows.Forms.Control.OnClick(EventArgs e)
       at System.Windows.Forms.Button.OnClick(EventArgs e)
       at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ButtonBase.WndProc(Message& m)
       at System.Windows.Forms.Button.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    
    
    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    VS Launcher
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///C:/Users/quixj/Desktop/VS%20Launcher%20V1.2.0%20Dev/VS%20Launcher.exe
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4300.0 built by: NET48REL1LAST_C
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4084.0 built by: NET48REL1
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Configuration
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4320.0 built by: NET48REL1LAST_C
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4084.0 built by: NET48REL1
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Accessibility
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4084.0 built by: NET48REL1
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
    ----------------------------------------
    Newtonsoft.Json
        Assembly Version: 12.0.0.0
        Win32 Version: 12.0.3.23909
        CodeBase: file:///C:/Users/quixj/Desktop/VS%20Launcher%20V1.2.0%20Dev/Newtonsoft.Json.DLL
    ----------------------------------------
    System.Numerics
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4084.0 built by: NET48REL1
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
    ----------------------------------------
    System.Runtime.Serialization
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4250.0 built by: NET48REL1LAST_C
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
    ----------------------------------------
    System.Data
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
    ----------------------------------------
    
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    
    For example:
    
    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>
    
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.


    Also Tried the "Join with Mods" and it didn't join with mods from a server in the list (My own server). 
    Loving how this is progressing though! 💜

  11. I mean... I am basically writing the story of Quixjote traveling through this desolate waste, and the "parts" aren't that large... little more than a blurb to introduce the mod. 

    Me Ponders, then ponders some more...

    Did you want to turn it into a full story? Could make for an interesting story indeed. I would read it.

    The main reasoning behind putting my mods behind one "story" is as I work on this series, I may end up combining them all into one ModPack, plus... eventual YouTube spotlights... I think other than mentioning the caves, I have been a good gnomish coyote 💜

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