Hello! As the title implies I've attempted to move my server's data folder (noticed it got put on a slow harddrive and figured it might help to put it on a faster one). However after following the instructions I've found (creating a shortcut with --dataPath=my:\path\here) it still tries to call for the old save location when loading the server. I've tested loading the server with the new path with an empty folder and it works fine, but if I put the old files into it I get that same error again and it only loads if I restore the original location (the logs then show it loads %appdata%etcetc which is the old location).
I figure this is the most relevant part of the crash log? Any help would be appreciated.
18.5.2026 19:15:57 [Notification] Entering runphase Configuration
18.5.2026 19:15:57 [Fatal] Unable to open or create savegame.
18.5.2026 19:15:57 [Error] Exception: D:\AppData\Roaming\VintagestoryServer\VSserverdata\Saves
at Vintagestory.API.Common.SQLiteDBConnection.HaveWriteAccessFolder(String folderPath) in VintagestoryApi\Common\IO\SQLiteDBConnection.cs:line 169
at Vintagestory.API.Common.SQLiteDBConnection.OpenOrCreate(String filename, String& errorMessage, Boolean requireWriteAccess, Boolean corruptionProtection, Boolean doIntegrityCheck) in VintagestoryApi\Common\IO\SQLiteDBConnection.cs:line 32
at Vintagestory.Common.Database.SQLiteDbConnectionv2.Vintagestory.Common.Database.IGameDbConnection.OpenOrCreate(String filename, String& errorMessage, Boolean requireWriteAccess, Boolean corruptionProtection, Boolean doIntegrityCheck)
at Vintagestory.Common.GameDatabase.OpenConnection(String databaseFilename, Int32 databaseVersion, String& errorMessage, Boolean requireWriteAccess, Boolean corruptionProtection, Boolean doIntegrityCheck) in VintagestoryLib\Common\FileIO\Database\GameDatabase.cs:line 90
at Vintagestory.Common.GameDatabase.ProbeOpenConnection(String databaseFilename, Boolean corruptionProtection, Int32& foundVersion, String& errorMessage, Boolean& isReadonly, Boolean requireWrite) in VintagestoryLib\Common\FileIO\Database\GameDatabase.cs:line 128
at Vintagestory.Server.ServerSystemLoadAndSaveGame.OnBeginConfiguration() in VintagestoryLib\Server\Systems\World\LoadThread\LoadSaveGame.cs:line 90
18.5.2026 19:15:57 [Notification] Server stop requested, begin shutdown sequence. Stop reason: Failed opening savegame