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Jubal

Vintarian
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  1. That is, the phenomenon where you're just really really nervous that if you take the elk out for any trip that you don't 110% need it for, you'll end up riding it into a hole and be a) sad you've lost an elk and b) suddenly a LOT poorer? It can get away from most predators etc, it's just those damned barely-visible vertical pits the VS landscape is covered in that really worry me a lot of the time.
  2. Surely just about the most wildly inefficiently expensive food in the game (I guess going and getting tropical biome food might be on a similar level, but even then).
  3. Note to anyone reading this thread in future: I did eventually find the elk again! Despite its apparent missingness, when I'd gone and done a bunch of other stuff then returned to the same trader a few days later to sell some shovels, it reappeared by the trading post. So now I do have my hoofed pal Does anyone know if it helps to put a big feeding trough in place for the elk? I might do it anyway because my buddy should have snacks, but I'd be interested to know if it makes an actual gameplay difference
  4. I think the other point here is that the Seraphs are not otherwise faced with the same constraints as humans. They can't do things a human can do (an actual human can go longer without food!), and can do things a human can't do (outrun quadrupeds on two legs, turn thread into cloth instantaneously by apparent magic, single-handedly carve a decent sized room out of a rockface within a single day). It could be a fun mod to have a "no we're really going to make the PC work as like a human as possible" but if you did such a mod right, it would be essentially impossible for solo players, humans are a gregarious species and most of the ways we function, early hunting methods very much included, require working in groups.
  5. Ah, thank you!
  6. Is it possible to add the new proc dungeons to older worlds? I think my main world started with 1.2.1 so presumably doesn't have any in it.
  7. I think I hold the position that the current spawn mechanic is a reasonable/correct default, but I do not in any way see why bed spawn shouldn't be available as an alternative settings option in the same way that Keep Items On Death is. Having less frustrating ways for some people to play the game is good, and VS is a game with so many interlocking systems that it's pretty reasonable for a player to want to do a run where they want to play the game in a way that focuses on some of those bits and not others. And for the people who don't like it, they can just leave it on default and not check the box, and it doesn't harm their experience at all.
  8. Yeah, the requirements the trader gives you are saddle and bridle. So another sensible thing would be to add medallion on that list and have the trader prompt you to put the medallion on first.
  9. Yeah, I'll mull over what to do, I think I could equally just console-spawn a new tamed elk? I think this particular instance feels more of a gut shot than most because it's a main quest reward moment, so the "hah, no reward for you, that'll be another double-the-price amount, you just wasted hours of work lol" is the sort of point where it feels like the game stops providing a challenge and just starts trolling the player.
  10. This worked perfectly, thank you! I'm not sure location regen per LadyWYT's comment would have helped: I tested a new world and there appears to be some persistent issue with some of the bookshelves (which I've duly bug reported).
  11. So I went and purchased my first elk. Couldn't work out the buttons for getting the blanket and saddle onto it immediately, hit something wrong, and it ran away into the dark and disappeared entirely (like, the entity console command can't find it within 5000 blocks now so I assume it's fully despawned). So now I'm faced with trying to save up another hundred gears, which feels game-breaking as a level of setback given that over the last 140 hours of gameplay I'd saved up just enough to get the fifty I needed to purchase the thing in the first place. My initial suggestion would be that the person who can sell you tamed elk gets like a pen that the elk can spawn into so they can't immediately bolt if you mess up and click a wrong button, especially given that the game does not, you know, explain the elk mechanics in any way. Feeling extremely done with this game right about now.
  12. My understanding from the Wiki (https://wiki.vintagestory.at/Resonance_Archives#Library , para beginning "In total, the library contains ") is that the RA books form a complete subset: that is, non-RA book collections aren't found in the RA, and the RA books are only found therein. Is that not the case? I have found plenty of other books around the place
  13. I've just done the Resonance Archives for the first time! There are definitely some things I loved and some things I regretfully Very Much Did Not Love about the experience, but in any case, I have come across a sour ending - or possibly lack of an ending - in that I found several shelves with no books and I'm thus short several from my collection. I'm in SP so it's not a multiplayer issue of someone else getting there first, there's just no book. I have double-checked every shelf in the Archives to no avail. Is there a console command I could to spawn my remaining books or something? Help save my prospective library! Also if anyone has any bright ideas for carrying absurd quantities of loot I'd like to hear those too, I think it could take several ingame months to shift everything from my archives camp to my main base...
  14. Thanks - in this case if a predator were to climb up the cliff they'd be starting well above the fence line anyway (and I think it's too steep for anything to climb, unless something were to directly spawn atop it. Visual attached: I've put the hen-boxes in a leanto type structure that's against the cliff, so I'm basically just checking I don't need to somehow surround the leanto with fence on all sides.
  15. Q1. Fences and husbandry. Is it enough that the area simply be one that the animal cannot leave, or does it entirely have to be 100 percent surrounded by fence specifically? So I'm thinking e.g. if I have a sheer cliff face, and put three sides of fence against it, will that work? Or will that create issues for the game's domestication systems? Q2. Fish. Do fish need other fish to spawn? If I kill all the fish in a lake, will it restock eventually? Thanks!
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