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syrka

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  1. setting up multiplayer is painful. me and my friend are both behind NAT and i have skill issue setting up dedicated server on my aarch64 server could VS use Epic Online Services as an alternative way to "Open to Internet"? iirc: it handles NAT punching, and if that fails it falls back to their relay servers (similar to Valve's Steamworks), which i assume would make "Open to Internet" just work: https://dev.epicgames.com/docs/epic-online-services/multiplayer/nat-p2p-interface/p2p-reference#peer-connection-establishment it's free and cross-platform you do NOT need to release game on Epic Games Store players don't need an EGS account either they have a C# SDK satisfactory uses EOS for its multiplayer for example. there is demand for that:
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