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BoogerWarlock

Vintarian
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Everything posted by BoogerWarlock

  1. Unfortunately, I think moss would be superfluous in the game at this point in time. A lot of the ideas you had for moss are already purposes grass has, with grass being much more easy to get. It's everywhere, and it's very very simple to get a knife. I like the insulation and water filter ideas, but I think cattail fluff would be a better insulator, and cattails are already in the game. A water filter could be made using gravel and charcoal as well. That being said, I love moss in real life, and if they found a good unique use for it(beyond being a pretty sight), I would be happy to see it!
  2. I think it would be nice to have quivers in the game; currently, keeping arrows in your inventory disallows them from stacking. This causes annoyance when multiple types of arrows(like bone arrows and obsidian arrows)clutter the small inventory early-game, when inventory spaces are most precious. Adding quivers(In the way I would implement them) would allow players to carry more than one type of arrow in a single character clothing slot. Either a new quiver slot would be introduced, or more simply, the quiver could use the belt slot. I have two ideas for different quivers. 1). Early-game quiver - obtainable within a reasonably short time - around the same amount of time a crude or simple bow can be crafted. Would be worn in the belt slot, or in a new quiver slot. Would allow the player to hold up to two different types of arrows, probably capping at around 16 arrows total. Useful for early game. Ideas for crafting/form of the early-game quiver: > Reed basket quiver - made from cattails and rope. Would appear something like the basket quiver/reed quiver above. (Sources:https://www.primitivearcher.com/smf/index.php?topic=50694.0 and https://americanindian.si.edu/collections-search/object/NMAI_96722) > Hide quiver - Made from a pelt, or other simple to get animal skin, as well as rope. Would appear something like the hide quiver above. (https://www.naturepl.com/stock-photo-naro-san-bushman-hunting-in-the-bush-with-traditional-bow-and-arrow-image01487332.html?srsltid=AfmBOooBES8Wq9rOanoqHc6JPFotb-KNiBnvw62OQyhFNf0wH3xmJP8H and https://americanindian.si.edu/collections-search/object/NMAI_52799) 2). Mid-game quiver - obtainable later than the early-game quiver, but more useful. Would allow the player to carry up to three types of arrows, and a total of 24 arrows(one standard "sheaf" of arrows). Ideas for crafting/form of mid-game quiver: > Linen quiver - Made from linen and either leather or a wood plank; leather was used as a spacer(to protect the fletches of the arrows from smushing up against one another and deforming) in linen quivers used by English longbowmen. Access to leather/linen is available reasonably early enough to make this accessible enough to be useful. Would look something like the images above(note the leather spacer disc). (Sources:https://youtube.com/shorts/UkNnZgBnyqQ?si=8f7FNHS-BbJtppQU and https://fairbowusa.com/products/medieval-linnen-arrow-bag-dor-your-sheeth-of-arrows?srsltid=AfmBOoq2Zn231UfSRK4QBcyBEZfEIOxAYGLYKoceT8v6JEGSMRUwjdax) > Leather quiver - A more standard, but perhaps less unique form. Made from leather. Would look something like the images above(sources:https://rowantreeworkshop.com.au/16th-century-quiver/2025/ and https://americanindian.si.edu/collections-search/object/NMAI_37680) I hope the devs see this! I'd love to have quivers in the game; there are so many different forms, and they've been an important part of archery for centuries. (P.S. If you put these in the game, please don't lock all of them behind choosing the Bowyer as your starting class! It would be a shame for so many people to miss out on such an important part of human history.)
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