Jump to content
  • 1.22.0-rc.9/rc.10 and 1.21.7 - Fishing, Mechanisms, Metalworking and More!


    Dear Extraordinary Survivalists
    v1.22.0-rc.9, an unstable release, can now be downloaded through the account manager.

    The road to stable continues... full release very soon™

    [Edit:] Release retracted for now. Will fix an entity spawn spamming bug tomorrow morning and release rc10

    [Edit2:] Released rc.10 and also 1.21.7, both containing a dupe bug fix that I recommend all server owners they upgrade to. Game clients that are on 1.21.6 don't need to upgrade. rc.10 also contains another fix that caused entity spawn spamming in rc.9. Will reveal the dupe bug glitch details after server owners had some time to update their servers.

    image.thumb.png.702d0900ab52c4fe3c3c704b372d84c8.png
    Screenshot by Nil, shared in #screenshots on Discord
     

    Game updates

    • Tweak: Wall mount block info text name is now set to the placed item
    • Tweak: Bass and carp shapes and textures changed to support greater variety of fin sizes
    • Tweak: Allow diagonal snow shovelling
    • Tweak: When pushing lots of snow, little bits may fall off on either side
    • Tweak: Display what clothing can fit on what mannequins in the handbook
    • Tweak: Remove handbook grouping from clothing
    • Tweak: Heated forge items hold initial heat for double the time they did previously (cool down slower).
    • Tweak: Increase bear attack range again so you can't perma kite bears. Increase attack frequency on boars and wolves
    • Tweak: Upped survival time of trapped animals from 1 day to 2 days
    • Tweak: Can now also sell trapped animals in the auction house
    • Tweak: Moved arctic white and silvery blue butterfly into warmer spawn zones
    • Tweak: Restored custom spawn conditions lost in the 1.18 update
      • Harsh winters setting now again disables livestock spawn (deer, sheep, boars and chickens). It didn't
      • Wolves and Bears now again are on a grace timer in new worlds. 4 hours for wolves, 1 day for bears.
    • Tweak: (minor) Wild berry bushes now show greenhouse temperature bonus
    • Tweak: Further increased duration of auctions by 66% (3 weeks => 5 weeks)
    • Tweak: Show adjusted mining speed in tool tip for quenched tools
    • Fixed: Crash when using tongs to hold a hot item with no attributes
    • Fixed: Pickled veggies would display incorrectly in cooking pot
    • Fixed: Axles in walls properly act solid in various situations like for rooms or when blocking water or light
    • Fixed: Server-side exception when breaking waterwheel mechanical power network with unconnected network on far side of wheel
    • Fixed: Two issues with water wheel losing power on 2nd side
    • Fixed: Snow shovel had only 1 durability
    • Fixed: Ability to duplicate/destroy various blocks using snow shovels
    • Fixed: Oddities when shovelling deep snow
    • Fixed: Disabled solid fat causing error logs.
    • Fixed: Snow-covered cranberries, strawberryies, and cloudberries had full-block hitboxes.
    • Fixed: 'Nadiyan' trader hoods were not using correct textures.
    • Fixed: Clay tile piles would show 4 tiles at a time added or removed, even if less than four were in fact added/removed.
    • Fixed: 'Light brown' and 'weathered' wattle and daub textures were switched.
    • Fixed: Dead fox tails went into the ground, and the body hovered above the ground a bit.
    • Fixed: Partially worked iron blooms from before the 1.22 update would turn into random other items when completed
    • Fixed: Butterfly related client crash
    • Fixed: Quenching and tempering buffs where not properly applied
    • Fixed: Propick was not buffable
    • Fixed: Tongs could not be placed into the forge
    • Fixed: Cleaver heads could not be covered in clay for quenching
    • Fixed: Chisel needed hammer in offhand to be placed into the forge
    • Fixed: Crash when going throught a TL while a empty collapsed chest is open
    • Fixed: Should theoretically fix client side ghost item entities on laggy servers
    • Fixed: Baskettrap trigger animation was rotated differently than the base block
    • Fixed: Baskettrap or Crate trap animation broken when both traps were placed
    • Fixed: Placing an iron bloom on an anvil caused its temperature to drop immediately
    • Fixed: Command /land list would not output the correct center postions if a claim had multiple areas
    • Fixed: When milking goats your inventory could get out of sync and remove buckets or causes getting kicked from the server.
    • Fixed: A broken chisel sometimes returning the the players inventory with 1 or 2 durability left
    • Fixed: Prevent game crash on invalid worldmap waypoint saved names file loading
    • Fixed: Custom spawn condition harsh winters not correctly applied to the south hemisphere
    • Fixed: "spawnRadius" not a circular spawn area and sometimes spawning player outside of the radius. Fixed a respawning player placed at a block edge. Mitigate spawning inside blocks.
    • Fixed: Performance: Soil ticking twice as often than needed. Reduced single tickrate by another 30%
    • Fixed: Able to quench tools without a chance of shattering them
    • Fixed: "\" character in the quenching info
    • Fixed: Water not placed in worldgen schematics
    • Fixed: Multi drop down select not remembered the checked boxes (e.g. in the meta spawner ui). Also fixed missing translation entries in the meta spawner ui creature dropdown
    • Fixed: Thrown bricks got destroyed on impact
    • Fixed: Z-fighting / UV issues on some clothing
    • Fixed: Not possible to reinforce or lock labeled chests
    • API Tweak: Added ITagRegistry.CreateMergedTagSet to merge two tagsets into one (previously only possible on TagSetFast)
    • API Refactor: Smithing recipes now require a 'code' to be defined. A unique identifier that must not be changed once defined. Will print a warning for 1.22 but not be used. Will be actively used once we hit 1.23.
    • API Tweak: Allow mods to define their own tileddungeons.json file similar to other structures
    • API Fixed: ITagSet.RegisterAndCreateTagSet() not behaving correctly
    • API Fixed: Using a texture overlay on an entity causes a crash (thank you JantekM for describing the exact line of code to change) 

     

    • Like 43
    • Wolf Bait 11
    • Haha 1
    • Cookie time 3
    • Sad 3
    • Amazing! 3
    • Mind=blown 1
    • Thanks 5
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.