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  • Dear Extraordinary Survivalists
    v1.22.1, a stable release, can now be downloaded through the account manager.

    The 4D querns were a bit too powerful so we had to remove them 😉
     

    IMG_4033.thumb.png.c9395f02fde9b464c4dd8b0dcb128377.png
    Screenshot by mouse, shared on Discord in #screenshots

    Game updates

    • Tweak: Improved bellows sounds
    • Tweak: QOL: Tamed elks now stop and wait when you interact with an attached saddlebag
    • Tweak: Nerf wooden tongs. -30% durability
    • Tweak/Fixed: Quenching for durability now also increases durability of an already used tool (chisel and shears) - it didn't before
    • Tweak: Reduce satiety drain from injury by 50% and from sprinting by 40%
    • Tweak: You can now also use flax twine to make fishing poles
    • Tweak: Show a prompt before executing commands from clicked links
    • Tweak: The game installer will now download the latest available .Net Version
    • Tweak: The automatic updater launched from inside the game now updates the current running game instead of where VS was installed last
    • Tweak: Ensure when starting a singeplayer game that the singleplayer server has the same mod paths as the client to prevent mod loading issues
    • Tweak: Show clothing category on all wearables in item info
    • Fixed: 4D quern rendering
    • Fixed: Wrong label used for distilling in handbook
    • Fixed: Rush matting going invisible when certain blocks were placed above (e.g. large lanterns)
    • Fixed: Mouse slot content got lost if the server shut down
    • Fixed: Handbook config json for fishing guide was missing, resulting in it not showing up.
    • Fixed: Devastation clutter required tool tier 99 to break, which was no longer necessary, and now some of it is used in dungeons, so it needs to be breakable.
    • Fixed: Holding sprint while standing in place would still apply a hunger penalty
    • Fixed: Elk's bought from some of the new trader structures would not spawn
    • Fixed: Not able to sell clothing in the auction house and having the item disappear on the client side (was still there server side)
    • Fixed: Invisible opened cabinet doors when loading a game world
    • API Fixed: api.WorldManager.PeekChunkColumn() was not save to use outside already generated map regions and did not properly check world boundaries

     

     

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