Dear Extraordinary Survivalists
v1.22.1, a stable release, can now be downloaded through the account manager.
The 4D querns were a bit too powerful so we had to remove them 
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Screenshot by mouse, shared on Discord in #screenshots
Game updates
- Tweak: Improved bellows sounds
- Tweak: QOL: Tamed elks now stop and wait when you interact with an attached saddlebag
- Tweak: Nerf wooden tongs. -30% durability
- Tweak/Fixed: Quenching for durability now also increases durability of an already used tool (chisel and shears) - it didn't before
- Tweak: Reduce satiety drain from injury by 50% and from sprinting by 40%
- Tweak: You can now also use flax twine to make fishing poles
- Tweak: Show a prompt before executing commands from clicked links
- Tweak: The game installer will now download the latest available .Net Version
- Tweak: The automatic updater launched from inside the game now updates the current running game instead of where VS was installed last
- Tweak: Ensure when starting a singeplayer game that the singleplayer server has the same mod paths as the client to prevent mod loading issues
- Tweak: Show clothing category on all wearables in item info
- Fixed: 4D quern rendering
- Fixed: Wrong label used for distilling in handbook
- Fixed: Rush matting going invisible when certain blocks were placed above (e.g. large lanterns)
- Fixed: Mouse slot content got lost if the server shut down
- Fixed: Handbook config json for fishing guide was missing, resulting in it not showing up.
- Fixed: Devastation clutter required tool tier 99 to break, which was no longer necessary, and now some of it is used in dungeons, so it needs to be breakable.
- Fixed: Holding sprint while standing in place would still apply a hunger penalty
- Fixed: Elk's bought from some of the new trader structures would not spawn
- Fixed: Not able to sell clothing in the auction house and having the item disappear on the client side (was still there server side)
- Fixed: Invisible opened cabinet doors when loading a game world
- API Fixed: api.WorldManager.PeekChunkColumn() was not save to use outside already generated map regions and did not properly check world boundaries
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