Dear Extraordinary Survivalists
v1.22.3, a stable release, can now be downloaded through the account manager.
[Edit:] 1.22.3 Mac builds for older Intel CPUs are currently unavailable - but Mac builds for Apple Silicon (for all recent Macs) are now a thing!
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Malefactor cosplay by brinsvick, shared on reddit /r/VintageStory
Game updates
- Feature: Build a native Apple Silicon version of the game for Mac OS. Should work on any Mac built since 2022, including M1, M2, M3 etc and recent Macbooks. This resolves a large number of issues previously running the Mac Intel build on Apple Silicon and improves performance significantly
- Tweak: Redtop grass is no longer a food for bees or butterflies (it's wind-pollinated!)
- Tweak: Tamed elk no longer eats your crops
- Tweak: While constructing a water wheel, warn if no rapid-flowing water found
- Tweak: Construction of a water wheel cannot proceed if its rotation would be blocked by solid blocks
- Tweak: Large entity selections (above 100) via command now auto-declined if the caller lacks the privilege "largeentityselection"
- Tweak: Rusted heavy gates now require tier 2 (copper) or better pick to break.
- Tweak: Allow Mac to run the game in "Game Mode" to improve performance
- Tweak: Pigs and sheep will no longer be aggressive after generation 2
- Tweak: Added various new mechanics to the Mechanical Power guides in the handbook (metal windmill rotor, grindstone, waterwheel, spur gears, etc)
- Tweak: Firestarter and snow shovel are now tool-rackable
- Fixed: Breaking an axle block dropped unstackable blocks (e.g. planks with different orientation)
- Fixed: Wall covered axle wasn't considered a full block
- Fixed: Rare crashes when interacting with lanterns
- Fixed: Missing language strings for Blue meanie and Laughing Jim mushrooms in recipes
- Fixed: Pulverizer caps invisible after reloading world
- Fixed: Wrong interaction help for Cabinet doors and Boat construction (if shift/ctrl keys not set to sneak/sprint). Github #9178
- Fixed: Typo in worm grunter handbook entry
- Fixed: Unable to place a partially-full jug onto a shelf with another liquid container, by holding shift
- Fixed: Quenching handbook guide incorrectly stated that you need to hold shift and right click to quench (it's just right click), and that "some" metal would be lost on a failed quench (in fact, all the metal is lost)
- Fixed: Crash reporter properly opens when crashing on Mac
- Fixed: Zip archived mods were able to write files to arbitrary locations during decompression
- Fixed: Players being able to interact with auctions form far away
- Fixed: Cupronickel and electrum metal plates had wrong smelting ratio
- Fixed: Crash on invalid forge block entity or invalid forge blocktype
- Fixed: Mods that had game/survival/creative as a dependency were shown incompatible since 1.22, even when actually compatible
- Fixed: Mod incompatible warning icon was only shown the second time the Mod Manager was opened
- Fixed: Dungeons would not keep their minimum distance to the story locations or other structures [since 1.22.0-rc.9]
- Fixed: Player spawning would heavily favor locations closer to the center of the spawn radius
- Fixed: Crash when using arrow keys to navigate an inventory with no slots
- Fixed: Rounding errors could cause a full hunger bar to show as only 1499 satiety
- Fixed: Horsetail incorrectly described as a flower
- Fixed: Alum did not have an incontainer texture
- Fixed: Tile slabs were missing placement mode recipes
- Fixed: Rawhide tunic was using the wrong texture
- Fixed: Grindstone handbook entry mentioned multiple levels of grinding, which was not implemented
- Fixed: Certain fish - crappie, chubs, shad, and tilapia - when cooked whole were cooking into 'medium cooked fish', when they should have cooked into a single piece of cooked fish
- API Tweak: Added minGeneration and maxGeneration AI task conditions for execution
- API Fixed: Crash when burning something in the firepit that rots into something that doesn't rot
- API Fixed: Unable to properly empty contents of liquid container onto ground
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