Stylish Vintarians
Version 1.5.0, a testing release, is now ready for download in the account manager.
This update will make multiplayer a bit more user friendly due to the addition of customizable player outfits, so we can each look not the same. Yay!
I wanted to add some more game content but decided for an early release since there's were a few bad bugs in the previous version.
Game updates
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Feature: Customizable player outfits!
- Everytime you start a new world or join server for the first time you will be able to select from a small range of dress pieces. We'll definitely add a greater selection in the future and make some acquirable only through ruin scavenging and trading.
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Dress pieces otherwise act just like normal items that can be stored and traded with other players
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Feature: When picking up items from the ground, the inventory slot they landed in will now vibrate to better visualize that you collected something.
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Feature: Mushrooms are now 3D!
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Feature: Added survival mode crafting recipes for stone path blocks (made from 5 stones and any soil) and wooden paths (made from aged planks).
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Feature: Getting damaged now shakes the screen
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API Feature:
- Added api methods for rendering a texture into a texture,
- Added api method to reserve texture space in the entity/block/item texture atlas
- Refactored TesselatorAPI texture atlas parts into their own texture atlas with some more functionality. We can now basically stream in and out of textures during runtime.
- More mod friendly way of setting the time speed (via time speed modifiers)
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Added ability for the engine to load mods from the data folder as well
- Tweak: Sign texts are now black and centered
- Tweak: The grid recipe for arrows now only results in a single arrow instead of 3
- Tweak: Rewrote many server commands to be grouped together into logical components: /player and /role
- Tweak: Added ability to set default spawn point through command /serverconfig defaultspawn x y z
- Tweak: Improved the shape and textures of the bloomery, wooden chest, stationary basket, bucket and sign block
- Tweak: Some shader tweaks for the moon at dawn and dusk. Could potentially be used for further celestial objects that are also visible during daytime
- Tweak: Re-addded new opentk version built by copygirl, might fix linux mouse issues without breaking the game this time.
- Tweak: Animals only grow up if there is enough space to grow. This prevents them from suffocating if they are pushed to a block edge at the moment of growth.
- Tweak: Tweaked sound distance attenuation to play at 100% within a 3 block radius, should fix some sounds being very low volumne
- Tweak: Item/Block tool tip box now shows the item/block at 250% the normal size instead of 150%
- Fixed: /times speed command resetting on world reload
- Fixed: Killed animals still growing up and reproducing
- Fixed: Game crashing when trying to place a bow on a tool rack
- Fixed: Game crashing when igniting a block with a torch and then looking away.
- Fixed: Server crashing and breaking save games when breaking broken firewood piles (that contained shirts O_O)
- Fixed: Player block break animation not playing when nothing in hands
- Fixed: Tweaked the sizes / positions of many items and blocks in the inventory guis
- Fixed: Block schematic rotation issue when rotating by 180 degrees. Affects world edit schematics and structures created by world generation. Fixes ruins sometimes containing wrongly rotated beds.
Edited by Tyron