Dear community
v1.12.7, an stable release, can now be downloaded through the account manager
Yet another important bugfix release to reduce confusion. Worlds that were customized to have a size above 1mil width or length had serious saving issues making players loose their progress. Worlds using default settings or those that were at or below 1mil x 1mil are not affected.
Game updates
- Feature: Placed candles now emit particles
- Tweak: Charcoal pits now need to be ignited manually
- Tweak: Mac OS vertical mouse position offset is now configurable in clientsettings.json via weirdMacOSMouseYOffset. Default value is 5
- Tweak: Rate limited chat messages per second to 1 per second. Adjust as needed in serverconfig.json, value ChatRateLimitMs
- Tweak: Added "Run in Repair mode" savegame start option. Should help fixing worlds that crash on startup
- Tweak: Added new serverconfig option "startupCommands" lets you define commands to be run on startup
- Tweak: Added command /land adminfree. Admin tool to remove a players claim
- Tweak: Added "/player playername entity maxhealth hp" to set a players max hp on runtime
- Tweak: Dedicated servers should now warn if they are started with mono 4
- Fixed: Should fix server crashing on startup when ipv6 is disabled on the system and ipv4 ip has been supplied
- Fixed: A 4 slot server only allowed 3 players
- Fixed: Beehive swarming issues ("Swarming in 2000 days")
- Fixed: Odd inventory shape for leaves
- Fixed: Missing crafting recipe for the new bauxite blocks
- Fixed: Game crashing when putting a full water block in a barrel
- Fixed: Placed linen and tool racks popping of from chiseled blocks
- Fixed: Low temporal stability warping much stronger than intended during strong winds
- Fixed: Unsharp text in the main menu lists (single player, mod manager and multiplayer)
- Fixed: Acacia saplings only growing into small bushes
- Fixed: Sneak+Sprint placing a new board pile consumed 4 boards but placed only 1
- Fixed: Removed 2mil and 4mil world sizes, at these sizes there are overflow issues that store chunks with invalid positions
- Fixed: Should fix issues where placing/removing blocks causes the undersides of blocks to become black (will not fix existing lighting glitches, place and remove blocks to fix it)
- Fixed: Server side exception when typing /entity spawn bla*
- API Fixed: Tool mold drop not using the default block domain
- API Tweak: Added EnumLightLevelType.TimeOfDaySunLight
- API Tweak: Added a check for a mapHideOtherPlayers worldconfig to hide other players on maps. A modder can set this value to disable the visiblity of other players on the map (untested)
Edited by Tyron
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