Dear Festive Community
v1.14.3-rc.1, an unstable release, can now be downloaded through the account manager.
Dear players, we wish you a Merry Christmas from everyone at Anego Studios. May your coming days be filled with joy and love. We've put together a few fancy new toys for you to help out with that - enjoy! 
Screenshots
Main menu background updates. Added xmas background. All new set of backgrounds. Now reacts to mouse cursor movement.![]()
Added underground lakes
Rain droplet effect on water surfaces
Snow can now settle on chiseled blocks
Game updates
- Feature: Added underground lakes to world generation
- Feature: Rain droplet effect on water when its raining
- Feature: Snow can now settle on chiseled blocks and stone path blocks
- Feature: New main menu backgrounds. Also made the main menu background and particles respond the mouse position a bit. Added christmas themed background until dec 30
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Feature: Public server list improvements
- Much improved search/filter performance - searching was very laggy before
- No longer capped to 100 entries
- Fixed overlapping texts in the public server detail screen
- Feature: Custom uri scheme vintagestoryjoin://host to join a multiplayer server should be working now
- Tweak: Added steel age guide
- Tweak: Increased stalactite/stalagmite worldgen spawn
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Tweak: Radfasts "super performance updates 3000"™
- Relighting chunks 180% faster on client and server => Less flicker when placing light sources
- Re-drawing chunks 30% faster on average => lower block place->update delay
- Tweak: Worldmap: Pinned waypoints now preserve their angle
- Tweak: Arrows and spears despawn after 10 minutes (up from 5)
- Tweak: Reduced drifter sound range
- Tweak: Made stone path blocks also snow coverable
- Tweak: Improved .online command. Now more readable, no longer shows ping on default (use ".online ping" for that), Fixed ping values all wrong
- Tweak: Increased bell and sawblade locust spawn rate 3-fold, decreased their despawn timer 10 to 20
- Tweak: Player map icon slightly bigger
- Tweak: Bloomeries also provide some heat, forges provide a bit more heat
- Tweak: Added subcommand /wgen pos latitude
- Tweak: Can now keyboard control buttons and scrollbars
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Tweak: Game server related changes:
- Should fix server lag issues when saving to disk is slow (happens mostly when the save game is on an HDD)
- "VintageStoryServer.exe --setconfig" now merges json objects instead of replacing them, allows setting individual worldconfig values without replacing other json values
- Added /info command to read some of the savegame infos
- Reduce server ram usage by about 10-15 MB. Cleanup ram after all players left. Remove questionable chunk data pool ram optimization. cleaner implementation of assetManager.UnloadAssets()
- More work on hosted server dashboard system for the upcoming hosted server services
- Fixed: Might fix an issue where player hair gets has a broken texture in mp
- Fixed: Animation system skipping 1 frame on repeating animations
- Fixed: Throwing an item onto a translocator did not remove the dropped item on the client
- Fixed: Maaaybe fixes some rare instances where the game crashes on exit
- Fixed: White and red particles when shearing leaves
- Fixed: Wrong texture for the meteoric iron anvil top
- Fixed: Planters not sellable to the artisan trader
- Fixed: Jitter in the character inventory when changing clothing
- Fixed: Stuttery/stepped color change when the sun sets or rises. Now super smooth.
- Fixed: Quartz smeltable in a firepit
- Fixed: Forager trait not correctly applied in some cases. Now also affects drop rates of resin, saguaro fruit and loose sticks
- Fixed: Trader selling bad condition clothing, now always at 75-100% (beware, traders need to refresh their lists first before this applies)
- Fixed: Should fix some issues with the grace timer
- Fixed: Command "/player name allowcharselonce" wrongly granted the char selection for the player that run the command, instead of the targeted player
- Fixed: Should fix player skins not updating for other players upon selecting it in the character selector
- Fixed: Windspeed going bonkers when very far up in the world
- Fixed: Placing cheese invisible or crashing other players
- Fixed: Should fix smoothlight issues on slabs
- Fixed: Worldedit exported helvehammers didn't store a remapping for the hammer
Api Changes
- Feature: Modded Music Support (can have music in non-game domains now)
- Refactor: EntityShapeRenderer.PrepareForGuiRender is now EntityShapeRenderer.RenderToGui and needs to do the RenderMesh() call himself
- Tweak: Liquids now need to inherit from IBlockFlowing to be rendered correctly.
- Tweak: Improve element list performance. now they only get composed on demand.
- Tweak: Added "/debug blockids" to see where which blocks consume most block ids
- Tweak: Added class property BlockBehavior.ClientSideOptional. If set to true, then this behavior does not need to exist on the client side. Probably breaks things when used improperly, use with care.
- Fixed: Json patch remove operation not working and crashing instead
- Fixed: Game crashing on some modded in trapdoors