Dear Festive Community
v1.14.3-rc.1, an unstable release, can now be downloaded through the account manager.
Dear players, we wish you a Merry Christmas from everyone at Anego Studios. May your coming days be filled with joy and love. We've put together a few fancy new toys for you to help out with that - enjoy!
Screenshots
Main menu background updates. Added xmas background. All new set of backgrounds. Now reacts to mouse cursor movement.
Added underground lakes
Rain droplet effect on water surfaces
Snow can now settle on chiseled blocks
Game updates
- Feature: Added underground lakes to world generation
- Feature: Rain droplet effect on water when its raining
- Feature: Snow can now settle on chiseled blocks and stone path blocks
- Feature: New main menu backgrounds. Also made the main menu background and particles respond the mouse position a bit. Added christmas themed background until dec 30
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Feature: Public server list improvements
- Much improved search/filter performance - searching was very laggy before
- No longer capped to 100 entries
- Fixed overlapping texts in the public server detail screen
- Feature: Custom uri scheme vintagestoryjoin://host to join a multiplayer server should be working now
- Tweak: Added steel age guide
- Tweak: Increased stalactite/stalagmite worldgen spawn
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Tweak: Radfasts "super performance updates 3000"™
- Relighting chunks 180% faster on client and server => Less flicker when placing light sources
- Re-drawing chunks 30% faster on average => lower block place->update delay
- Tweak: Worldmap: Pinned waypoints now preserve their angle
- Tweak: Arrows and spears despawn after 10 minutes (up from 5)
- Tweak: Reduced drifter sound range
- Tweak: Made stone path blocks also snow coverable
- Tweak: Improved .online command. Now more readable, no longer shows ping on default (use ".online ping" for that), Fixed ping values all wrong
- Tweak: Increased bell and sawblade locust spawn rate 3-fold, decreased their despawn timer 10 to 20
- Tweak: Player map icon slightly bigger
- Tweak: Bloomeries also provide some heat, forges provide a bit more heat
- Tweak: Added subcommand /wgen pos latitude
- Tweak: Can now keyboard control buttons and scrollbars
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Tweak: Game server related changes:
- Should fix server lag issues when saving to disk is slow (happens mostly when the save game is on an HDD)
- "VintageStoryServer.exe --setconfig" now merges json objects instead of replacing them, allows setting individual worldconfig values without replacing other json values
- Added /info command to read some of the savegame infos
- Reduce server ram usage by about 10-15 MB. Cleanup ram after all players left. Remove questionable chunk data pool ram optimization. cleaner implementation of assetManager.UnloadAssets()
- More work on hosted server dashboard system for the upcoming hosted server services
- Fixed: Might fix an issue where player hair gets has a broken texture in mp
- Fixed: Animation system skipping 1 frame on repeating animations
- Fixed: Throwing an item onto a translocator did not remove the dropped item on the client
- Fixed: Maaaybe fixes some rare instances where the game crashes on exit
- Fixed: White and red particles when shearing leaves
- Fixed: Wrong texture for the meteoric iron anvil top
- Fixed: Planters not sellable to the artisan trader
- Fixed: Jitter in the character inventory when changing clothing
- Fixed: Stuttery/stepped color change when the sun sets or rises. Now super smooth.
- Fixed: Quartz smeltable in a firepit
- Fixed: Forager trait not correctly applied in some cases. Now also affects drop rates of resin, saguaro fruit and loose sticks
- Fixed: Trader selling bad condition clothing, now always at 75-100% (beware, traders need to refresh their lists first before this applies)
- Fixed: Should fix some issues with the grace timer
- Fixed: Command "/player name allowcharselonce" wrongly granted the char selection for the player that run the command, instead of the targeted player
- Fixed: Should fix player skins not updating for other players upon selecting it in the character selector
- Fixed: Windspeed going bonkers when very far up in the world
- Fixed: Placing cheese invisible or crashing other players
- Fixed: Should fix smoothlight issues on slabs
- Fixed: Worldedit exported helvehammers didn't store a remapping for the hammer
Api Changes
- Feature: Modded Music Support (can have music in non-game domains now)
- Refactor: EntityShapeRenderer.PrepareForGuiRender is now EntityShapeRenderer.RenderToGui and needs to do the RenderMesh() call himself
- Tweak: Liquids now need to inherit from IBlockFlowing to be rendered correctly.
- Tweak: Improve element list performance. now they only get composed on demand.
- Tweak: Added "/debug blockids" to see where which blocks consume most block ids
- Tweak: Added class property BlockBehavior.ClientSideOptional. If set to true, then this behavior does not need to exist on the client side. Probably breaks things when used improperly, use with care.
- Fixed: Json patch remove operation not working and crashing instead
- Fixed: Game crashing on some modded in trapdoors