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  • Christmas Patch (v1.14.3-rc.1)


    Tyron
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    Dear Festive Community
    v1.14.3-rc.1, an unstable release, can now be downloaded through the account manager.


    Dear players, we wish you a Merry Christmas from everyone at Anego Studios. May your coming days be filled with joy and love. We've put together a few fancy new toys for you to help out with that - enjoy! 😉


    Screenshots

    Main menu background updates. Added xmas background. All new set of backgrounds. Now reacts to mouse cursor movement.
    0-xmasbg.thumb.png.3777a8f2ca45de30e39a9d191bae5a8c.png


    Added underground lakes
    2020-11-24_12-56-31.thumb.png.61da5fc08067ba7e5fb764e61dd98101.png

    Rain droplet effect on water surfaces
    raindrops2.gif.766af21a141153420e5a182bf3ac0c6f.gif

     

    Snow can now settle on chiseled blocks
    0-chiselsnow.thumb.png.1651a802d475de7e855317463ce478da.png



     

    Game updates

    • Feature: Added underground lakes to world generation
    • Feature: Rain droplet effect on water when its raining
    • Feature: Snow can now settle on chiseled blocks and stone path blocks
    • Feature: New main menu backgrounds. Also made the main menu background and particles respond the mouse position a bit. Added christmas themed background until dec 30
    • Feature: Public server list improvements
      • Much improved search/filter performance - searching was very laggy before
      • No longer capped to 100 entries
      • Fixed overlapping texts in the public server detail screen
    • Feature: Custom uri scheme vintagestoryjoin://host to join a multiplayer server should be working now
    • Tweak: Added steel age guide
    • Tweak: Increased stalactite/stalagmite worldgen spawn
    • Tweak: Radfasts "super performance updates 3000"™
      • Relighting chunks 180% faster on client and server => Less flicker when placing light sources
      • Re-drawing chunks 30% faster on average => lower block place->update delay
    • Tweak: Worldmap: Pinned waypoints now preserve their angle
    • Tweak: Arrows and spears despawn after 10 minutes (up from 5)
    • Tweak: Reduced drifter sound range
    • Tweak: Made stone path blocks also snow coverable
    • Tweak: Improved .online command. Now more readable, no longer shows ping on default (use ".online ping" for that), Fixed ping values all wrong
    • Tweak: Increased bell and sawblade locust spawn rate 3-fold, decreased their despawn timer 10 to 20
    • Tweak: Player map icon slightly bigger
    • Tweak: Bloomeries also provide some heat, forges provide a bit more heat
    • Tweak: Added subcommand /wgen pos latitude
    • Tweak: Can now keyboard control buttons and scrollbars
    • Tweak: Game server related changes:
      • Should fix server lag issues when saving to disk is slow (happens mostly when the save game is on an HDD)
      • "VintageStoryServer.exe --setconfig" now merges json objects instead of replacing them, allows setting individual worldconfig values without replacing other json values
      • Added /info command to read some of the savegame infos
      • Reduce server ram usage by about 10-15 MB. Cleanup ram after all players left. Remove questionable chunk data pool ram optimization. cleaner implementation of assetManager.UnloadAssets()
      • More work on hosted server dashboard system for the upcoming hosted server services
    • Fixed: Might fix an issue where player hair gets has a broken texture in mp
    • Fixed: Animation system skipping 1 frame on repeating animations
    • Fixed: Throwing an item onto a translocator did not remove the dropped item on the client
    • Fixed: Maaaybe fixes some rare instances where the game crashes on exit
    • Fixed: White and red particles when shearing leaves
    • Fixed: Wrong texture for the meteoric iron anvil top
    • Fixed: Planters not sellable to the artisan trader
    • Fixed: Jitter in the character inventory when changing clothing
    • Fixed: Stuttery/stepped color change when the sun sets or rises. Now super smooth.
    • Fixed: Quartz smeltable in a firepit
    • Fixed: Forager trait not correctly applied in some cases. Now also affects drop rates of resin, saguaro fruit and loose sticks
    • Fixed: Trader selling bad condition clothing, now always at 75-100% (beware, traders need to refresh their lists first before this applies)
    • Fixed: Should fix some issues with the grace timer
    • Fixed: Command "/player name allowcharselonce" wrongly granted the char selection for the player that run the command, instead of the targeted player
    • Fixed: Should fix player skins not updating for other players upon selecting it in the character selector
    • Fixed: Windspeed going bonkers when very far up in the world
    • Fixed: Placing cheese invisible or crashing other players
    • Fixed: Should fix smoothlight issues on slabs
    • Fixed: Worldedit exported helvehammers didn't store a remapping for the hammer


    Api Changes

    • Feature: Modded Music Support (can have music in non-game domains now)
    • Refactor: EntityShapeRenderer.PrepareForGuiRender is now EntityShapeRenderer.RenderToGui and needs to do the RenderMesh() call himself
    • Tweak: Liquids now need to inherit from IBlockFlowing to be rendered correctly.
    • Tweak: Improve element list performance. now they only get composed on demand.
    • Tweak: Added "/debug blockids" to see where which blocks consume most block ids
    • Tweak: Added class property BlockBehavior.ClientSideOptional. If set to true, then this behavior does not need to exist on the client side. Probably breaks things when used improperly, use with care.
    • Fixed: Json patch remove operation not working and crashing instead
    • Fixed: Game crashing on some modded in trapdoors

     

     

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