Dynamic Vintarians
Version 1.4.3 is ready for download in the account manager.
I wanted to push out flint tool knapping with this update, but got ambushed by a wave of bugs that made me question if my machine i'm testing on still is working correctly. Well I hope I fixed all the annoying ones. Flint knapping will have to wait until the 1.4.4 release.
Anyhow, I hope you enjoy the addition of dynamic lights, that should make caving and night time exploration a lot more interesting!
Game Updates
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Feature: Dynamic Lights
- Held and dropped light sources now illuminate the world
- Current dynamic lights limit is 5, configurable in the graphics settings
- Feature: Scene Gamma Levels can no longer be changed in Survival Mode
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Feature: New Creatures
- Completed the Wolf family (Females and Pups)
- Bighorn Sheep Family (Male, Female and Lamb)
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Feature: World Generation Updates
- Lakes now generate Seabeds (Sand, Gravel or Muddy Gravel)
- Deep Lakes now grow seaweed
- Caves intersecting lakes should now be actually fixed
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Feature: New blocks
- Iron Doors, Iron Fence (only in creative mode for now)
- Aged planks, aged chair, aged table, aged bed (only in creative mode for now)
- Aged planks with blue wallpaper (only in creative mode for now)
- Seaweed
- Muddy Gravel
- Feature: Ice is now slippery
- Feature: Pausing - Entering the escape menu in single player now pauses the game
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Feature: "Meta Block Mode" for Creative Mode
- Toggled with CTRL+F4
- Allows placement of special meta blocks for use in special schematic export configuration
- Feature: Reduced memory consumption of a standard singleplayer session by 200 MB
- Feature: Can now place empty mobile containers inside normal survival slots
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Feature: Significantly Improved the WorldEdit Flood Fill tool
- Can now toggle to check for enclosure
- Actually works in an understandable way now
- Added ability to do 3D flood fill
- Tweak: Lava splash particles now also glowing.
- Tweak: Long text in text input fields now scroll horizontally to stay visible
- Tweak: Reduced amount of surface copper ore
- Tweak: Player walking now wobbles the camera slightly with step sounds in sync with the wobble. Step sounds now also hearable for other players in multiplayer.
- Tweak: Sprinting now makes you hungry 33% faster
- Tweak: Sapling growth size now randomized
- Tweak: Redone wooden bed graphics to be more consistent
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Tweak: Added a copy-to-clipboard command: .cp
- .cp posi: Copies current position to clipboard
- .cp chat: Copies current chat history to clipboard
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API Tweaks:
- Side property now also in IWorldAccessor
- BlockBehaviors now also available on the client
- Fixed: WorldEdit Import tool source definition not working with subfolders
- Fixed: Unknown items now also use the unknown texture instead of being invisible
- Fixed: Breaking light sources leaving behind a slight tint on the blocks
- Fixed: Game crashing when the server tries to load a creature whose type is unknown (i.e. by a previous mod). Now these entities will get deleted instead.
- Fixed: Drifter animations broken in several ways
- Fixed: Rare crash when exiting the game
- Fixed: Jerky movement of dropped items
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Fixed: Miiight fix a driver crash on amd cards related to clay forming
Screenshots
Seaweed and muddy gravel as seabed
Bighorn Sheep![]()
Some of the new blocks (available in creative mode only atm)
Edited by Tyron