Bloomy Vintarians!
Fanciness increased to Level 2
v0.9 Pre-Release 6 is now online for all owners of a game key
Yesterday I spent the major part of the day implementing a shader bloom effect and even got it all working by evening. What an impressive effect, it makes everything so pretty *_*
However if bloom is not your cup of tea you can reduce or disable it easily in the graphics setttings.
Let's have a look at the full list of...
Updates
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Bloom Shader effect
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Added a glowiness level to particles and individual element faces of blocks to make them glow. Freely configurable for all blocks as always. Should allow for some epic Tron-Style Mods
- Updated the VS Model Creator to allow entering of glow levels for each block element face
- Added a switch in the graphics settings to enable/disable bloom calculations for performance. It's not very hard on the graphics card though. My cranky old GT 630M card gives me 53 FPS with bloom and 60 FPS without.
- Added a slider in the gfx settings to set the ambient bloom between 0% and 200%
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Added a glowiness level to particles and individual element faces of blocks to make them glow. Freely configurable for all blocks as always. Should allow for some epic Tron-Style Mods
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Worldgen
- Doubled the size of the climate map, which results in the emerging biomes now being twice the size
- We finally have Deserts. I found the bug that prevented them from generating.
- Saguaro Cacti are now generating in deserts. Also the cactus has an occasional flower now
- Fixed Trees generating in the wrong climate
- Added rotated logs
- Changing the GUI Scale in the graphics settings is now much faster
- The game installer now offers to uninstall the game in order to prevent old files messing up the game somehow
- Strafing while running now half as fast
- Changed grass blending (now more smooth over distance)
- Leaves and Branchy leaves blocks are now tinted by the climated. The branches are now a cross model inside the branchy leaves block.
Bugfixes
- Fixed a client crash during game startup for some people
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Probably fixed an old and rare client crash (that showed the message "Chunk has no data?").
With that, all crashes known to me should be fixed \o/ - Fixed massive gpu memory leak because I forgot to enable 3 lines of code after testing something >.<
- Probably fixed certain mouse wheels jumping 2 hotbar slots
- Probably fixed all scrollbars moving slower than the mouse for some people
- Fixed pressing inventory key not closing an opened inventory
- Fixed some flower stem graphics too dark
- Fixed some minor memory leaks in some of the GUI elements
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Multiplayer
- Fixed player no longer able to move around on the second time joining a multiplayer server
- Fixed Teleport not working in multiplayer
- Fixed one more instance of the game crashing instead of showing the disconnected screen
Edited by Tyron