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    Epic bloom (v0.9.p6)


    Bloomy Vintarians!
    Fanciness increased to Level 2

    v0.9 Pre-Release 6 is now online for all owners of a game key

    Yesterday I spent the major part of the day implementing a shader bloom effect and even got it all working by evening. What an impressive effect, it makes everything so pretty *_*
    However if bloom is not your cup of tea you can reduce or disable it easily in the graphics setttings.

    Let's have a look at the full list of...


    • Bloom Shader effect
      • Added a glowiness level to particles and individual element faces of blocks to make them glow. Freely configurable for all blocks as always. Should allow for some epic Tron-Style Mods :D
      • Updated the VS Model Creator to allow entering of glow levels for each block element face
      • Added a switch in the graphics settings to enable/disable bloom calculations for performance. It's not very hard on the graphics card though. My cranky old GT 630M card gives me 53 FPS with bloom and 60 FPS without.
      • Added a slider in the gfx settings to set the ambient bloom between 0% and 200% 
    • Worldgen
      • Doubled the size of the climate map, which results in the emerging biomes now being twice the size 
      • We finally have Deserts. I found the bug that prevented them from generating.
      • Saguaro Cacti are now generating in deserts. Also the cactus has an occasional flower now
      • Fixed Trees generating in the wrong climate
    • Added rotated logs
    • Changing the GUI Scale in the graphics settings is now much faster 
    • The game installer now offers to uninstall the game in order to prevent old files messing up the game somehow
    • Strafing while running now half as fast
    • Changed grass blending (now more smooth over distance)
    • Leaves and Branchy leaves blocks are now tinted by the climated. The branches are now a cross model inside the branchy leaves block.


    • Fixed a client crash during game startup for some people
    • Probably fixed an old and rare client crash (that showed the message "Chunk has no data?").
      With that, all crashes known to me should be fixed \o/
    • Fixed massive gpu memory leak because I forgot to enable 3 lines of code after testing something >.<
    • Probably fixed certain mouse wheels jumping 2 hotbar slots
    • Probably fixed all scrollbars moving slower than the mouse for some people
    • Fixed pressing inventory key not closing an opened inventory
    • Fixed some flower stem graphics too dark
    • Fixed some minor memory leaks in some of the GUI elements
    • Multiplayer
      • Fixed player no longer able to move around on the second time joining a multiplayer server
      • Fixed Teleport not working in multiplayer
      • Fixed one more instance of the game crashing instead of showing the disconnected screen


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    Edited by Tyron

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