Dear Community
v1.11.7, a stable release, can now be downloaded through the account manager
[Edit:] Also uploaded v1.11.8 to fix a potential server dead lock issue
Perhaps I shouldn't have touched the v1.11 branch anymore, now I cannot seem to stop releasing more of them ^_^;
I've come to notice the armor calculations were not calculated as intended, so they might have gotten a bit of a nerf now. But on the bright side, we've now got fancy gold and silver armor. They are mostly a vanity item, as their protection values are about the same as copper.
Game updates
- Feature: Added Gold and Silver Chain and Plate armor by @Balduranne
- Tweak: Added a section on mechanical power to the handbook
- Tweak: Another attempt to fix stutter issues with the block info hud and block interaction help
- Tweak: Entity info box now shows their damage tier
- Tweak: Changed default surface copper deposity frequency for survive&build works from Uncommon to Rare
- Tweak: Reduced the amount of salt lake beds by 33%
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Tweak: Armor fix-up
- Added "high damage resistant" to gambeson, leather and plate armor. This means damage taken from high tier
- A high damage vs. protection tier disparity now drains the armors durability a lot more. In other words, if you decide to fight enemies that do tier 3 attacks with tier 0 armor then your armor will have a bad time
- Some polishing touches to some of the armor sounds. Chain and brigandine sounds are a bit more silent. Brigandine sounds are now shorter. Landing on the ground now also plays a sound.
- Fixed locust doing only tier 0 damage
- Fixed: Jump walking/sprinting in armor was faster than going by foot
- Fixed protection values incorrectly calculated
- Fixed: Hyenas attacking in passive mode
- Fixed: A bunch of fixes to make the game more crash resilient against invalid blocks
- Fixed: Rare server crash
- Fixed: Spectator mode players visible in the worldmap and held items were also visible
- Fixed: Axe not chopping down resin logs
Edited by Tyron