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  • Homesteading balance and stability patch #3 (v1.15.6)


    Tyron
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    Dear Community
    v1.15.6, a stable release, can now be downloaded through the account manager.

    Alrighty, 1.15.6 seems stable enough, bringing in some surely worthwhile balancing changes, server side optimizations and fixes.

    Also, check out this incredible screenshot from Templar132, showcasing a number of new blocks for his upcoming BuildingPlus mod v1.2 update.
    Fits perfectly to the Vintage Story aesthetic, if you ask me 🤩

    2021-09-23_17-50-59.thumb.jpg.910227bd20d3a48eb85a4da3c6e1271e.jpg
    Screenshot & Mod by Templar132
     

    All game updates since 1.15.5

    • Feature: Can now remove cave art drawings individually with a watering can
    • Feature: Seraphs now glow and emit faint-ish teal light for about 2 minutes upon revival or when they first spawn and its currently night. Should mitigate spawning in pitch blackness a bit.
    • Tweak/Mitigate: Animals taking forever to reproduce when not in loaded chunks. They will now eat quicker when they were not loaded & females and where they still need food for reproduction
    • Tweak: Added player count scaling mob spawn caps to fix the problem of low spawn on multiplayer servers with many players. It also evenly distributes mob spawns around each player.
      • Added server /serverconfig spawncapplayerscaling 0..1
        A value of 0 means no extra mobs can spawn on increased player count, a value of 1 means a second player doubles the spawn cap, 3 players triple the spawn cap and so on. Default value is 0.75
    • Tweak: Significantly improve Entity simulation performance (Technical details: Simplified repuls agents system code, prevent some garbage collection in client animations, reduce block reads for Locusts. Total gain maybe 10 to 40%? Depending on the test case.)
    • Tweak: Attempt to fix lag spikes cause by server mob spawning code (Technical details: call spawn code more often but try spawning less often to even out the load and also added some caching)
    • Tweak: Attempt to fix lag spikes caused by the body temperature system (Technical details: Fix an issue in the room registry, maybe faster block reading loop)
    • Tweak: Improve shape tesselator performance by about 20%. Reduces game startup for this part from 9.5 seconds to 7.7 seconds. (Technical details: Simplifed matrix math code)
    • Tweak: Halved clay oven cooldown speed
    • Tweak: Updated language files, added Japanese and slovak Languages, fixed some bits of text not translateable 🎉
    • Tweak: Removed hack suspicion logging, moved chest open/close logging from debug log to audit log
    • Tweak: Upgraded pit kiln models
    • Tweak: Cave art drawing supplies now gets consumed with a 10% chance each drawing, so that on average each 10 cave art drawings require one resource
    • Tweak: Improve tapestry gui/ground/held transforms, improve tapestry block name
    • Tweak: Glacier ice can now also be chiseled (but still needs some visual improvements)
    • Fixed: Room registry derpiness. Now actually keeps memory of every single block in a room to prevent overlaps with undefined behavior, unloaded chiseled blocks lost their thermal insulation properties, potential cause of lag spikes
    • Fixed: Bighorn sheep and other animal AI derp when trying to reach food troughs
    • Fixed: Able to sell completely broken tools to traders (now need at least 95% durability)
    • Fixed: Able to create brand new items using completely broken ingredients in grid crafting (example, steel armor from chain armor)
    • Fixed: Peridot ore never spawning on linux servers? (and logging warnings instead)
    • Fixed: Ladders not attachable to chiseled blocks
    • Fixed: Crash when rotating hanging lichen (through world edit or worldgen)
    • Fixed: Missing block names for clay roofing
    • Fixed: Bombed crystals dropping the wrong variant
    • Fixed: Small memory leak in the character selector
    • Fixed: Able to stack cooking pots in the firepit, causing them to disappear aftering cooking in them
    • Fixed: Reappearing decor after removing them
    • Fixed: Multiple issues with hanging lichen (creative mode only block)
    • Fixed: Server dashboard derpiness when preparing a world download (also fixes new servers no properly initialized with default values on the auth server)
    • Fixed: Ember block not providing heat
    • Fixed: A crash a user had on a bloomery with modded content (i.e. bloomery no longer crashes if it contains unsmeltable material)
    • Fixed: Issues with 8x8 mil and larger worlds (changes to chunks not saved, might fix a crash)
    • Fixed: Rot not shown in troughts
    • Fixed: Incorrect aged fence texture
    • Fixed: Not able to place wallpaper on chiseled blocks
    • Fixed: Removing the last sand/bony soil layer not making water flow
    • Fixed: Shift + Left click items from creative inventory lag spike when inventory was full
    • Fixed: Animals that seek out players did not respect the players crouching state, which is supposed to reduce the detection range by 40%
    • Fixed: Mantle block had wrong the block material
    • Fixed: Potential race condition crash in the world map (might fix the crash the player Purple Heart experienced)
    • Fixed: Handboook page stack overflow on modded items
    • Fixed: Missing "with decor" translation entry
    • Fixed: Should fix crash when pasting unicode text on linux
    • Fixed: Knapping surface invisible
    • Api tweak: Made some fields and methods public
    • Api Tweak: Major code cleanup on the cave art system

     

    Updates since rc.3

    • Fixed: Handboook page stack overflow on modded items
    • Fixed: Missing "with decor" translation entry
    • Fixed: Should fix crash when pasting unicode text on linux
    • Fixed: Knapping surface invisible

     

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