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  • Homesteading part 2, 6th release candidate (1.16.0-rc.6)


    Tyron
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    Dear Homesteaders
    v1.16.0-rc.6, a unstable release, can now be downloaded through the account manager.

    When will this bugfixing ever end? Will we still be alive to see the light of 1.16 stable? Do buzzwords like the cloud, NFTs, the Metaverse, 5G and blockchain rank this blog post higher in the google search results? Only time will tell!

    Until then, here's some more bugfixes, for us, the "play to have fun" people 😁

    Game update

    • Tweak: Fine tuned first person attack/interact animations some more
    • Tweak: Added a rare drifter variant to temporal storms, which always drops a temporal gear (With a 20% chance instead of a corrupt/nightmare drifter. Spawns only once per player per storm. Hint: You should be able to increase the chance of it spawning by repeatedly killing corrupt/nightmare drifters)
    • Tweak: When a temporal storm ends, half of the spawned drifters now disappear
    • Tweak: When joining a modded server, the client should now disable mods of the wrong version
    • Tweak: Added server arg --append which prevents the server from clearing the log files on startup
    • Tweak: Updated translation files
    • Fixed: Game crashing when smithing 3 stacked ingots
    • Fixed: Food Servings displaying more than one decimal
    • Fixed: Player began to freeze if temperature was above 30 degrees o.O
    • Fixed: More liquid transfer and liquid crafting oddities
    • Fixed: Game crashing when selecting a propick mode in some cases
    • Fixed: Traders buying/selling old 1.15 crates
    • Fixed: Unknown blocks caused by some 1.15 mushrooms
    • Fixed: Worldmap HUD displayed in front of dialogs
    • Fixed: Create auction slot eating items when cancelling/closing the dialog
    • Fixed: Tree cuttings not growing while in unloaded chunks
    • Fixed: Game crashing when right clicking a barrel with a barrel in hands
    • Api tweak: Able to register a custom fp hand renderer
    • Api tweak: Calling networkChannel.SendPacket() server side without player args now throws an exception

     

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