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    New Propick mode, new Tanning path (v1.12.9-rc.2)


    Tyron

    Dear community
    v1.12.9-rc.2, an unstable release, can now be downloaded through the account manager

    Kind of minor feature update, this v1.12.9 thing is becoming 😄
    Due to popular "demand", the prospecting pick now has a secondary mode that will tell the exact distance to ores within a small-ish radius, it is however disabled by default for the Standard and Wilderness survival mode. Use command "/worldConfig propickNodeSearchRadius 6" to enabled it in you world with a search radius of 6. Reload the world once setting has been applied. I do not recommend to set that number beyond 10.
     

    cathy-2020-03-18_10-22-00.thumb.jpg.1e664d821c0f91eedb0f1e03fd59fb8e.jpg
    Screenshot by Cathy

    Game updates

    • Feature: Added papyrus roots. Papyrus can now be properly replanted
    • Feature: Added an optional secondary ProPick mode that tells the exact distance of nearby ores. Only enabled by default in the exploration game mode. Enable in your own world e.g. via /worldConfig propickNodeSearchRadius 6  (and then reload the world)
    • Feature: Windmills now accept another set of 4 sails for +25% more power (existing windmills still have the same amount of power)
    • Feature: Leather working can now done without Lime. Borax can be ground into powdered borax, which when mixed with water can be used to soak hides.
    • Feature: Added new world config option to set the global ore spawn rate
    • Feature: Can now configure the audio output devices inside the sound settings
    • Tweak: Temporal storms raise the spawn cap of drifters by up to 50%, reduced drifter fleeing chance upon getting hurt
    • Tweak: Reduced fleeing chance and increased fleeing speed for wild pigs, bighorn sheep and wolves
    • Tweak: Increased durability of hammers by 50%
    • Tweak: New model and texture for the command block
    • Tweak: Updated translation files, Updated trader buying/selling lists
    • Tweak: Tool mode and recipe selection dialog now floaty with immersive mouse mode
    • Tweak: Play a sound when using the command block
    • Tweak: The lore book nows has a 3d model
    • Tweak: Reverted some changes so that "/waypoint add color text" works as before in v1.12.8
    • Tweak: Pinned waypoints are no longer cut off by the map border. Waypoints now scale with the GUI Scale slider
    • Fixed: Game crashing when trying to place a lore item into the display case
    • Fixed: Drifters fleeing the player during daylight even in caves
    • Fixed: Able to create invalid waypoints that crash the game
    • Fixed: World customize screen, world config values were not translated
    • Fixed: Players able to interact with the world while in Spectator mode
       
    • API Tweak: Can now do api.Render.PushScissor(null) to disable gl scissor mode without affected other components (the previous state is restored with .PopScissor()
    • API Fixed: Game crashing when trying to add liquids into the barrel from a mod domain
    • API Fixed: Error when calling Disconnect on player death

     

    Edited by Tyron

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