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  • New stable, VS Mod DB, v1.15 sneak peek (v1.14.8)


    Tyron
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    Dear Wintery Community
    v1.14.8, a stable release, can now be downloaded through the account manager.

    Whats new in v1.14.8
    This update should again fix a lot of easy to fix or major bugs. As always, we hope this is the last stability update for v1.14 :D
    This update also has the chance of improving compatibility with MacOS and Linux/Wayland! Please do let us know if it did help for you in #gamedev on discord.

    The Vintage Story Mod Database!
    We have now launched an official modding database where every player can upload and download mods. We call it the VS Mod DB, go check it out! It connects to your game account, so no separate sign up required. We plan to tightly integrate it into the game client, to eventually blur the line on what is vanilla content and what is modded content.

    Whats new in the upcoming v1.15
    Radfast did some excellent work on improving performance in several key areas of the game. Redram and Balduranne did some really neat stuff, see images below. Hayden will bestow us with some great new music tracks, Luke is adding new assets and animations, and Tyron was slacking and busy with VS Mod DB :D
    I'll give you a sneak peek look at some of the new stuff - replacing the tree saplings with seeds, a distiller concept and giving the trader caravans some actual (but static) wheels.

    seeds.thumb.png.5cafb70cb50055e879279686e275b2d4.png   distiller.png.ceaa21b93811062a07fe5a6c2816c203.png

    wheels.thumb.png.f487b2cfdd1c52a2522767f6fa0dc4e9.png
     

    Game updates for v1.14.8

    • New in v1.14.8
      • Tweak: Improve /genbackup performance (technical info: don't run VACUUM on the db)
      • Tweak/Fixed: Might improve mouse support for MacOS and Linux/Wayland. (Technical info: Update to OpenTK 3.3.1 as suggested by ZigTheHedge, Added Wayland fixes by jascrain)
      • Tweak: Graphics Settings updates:
        • Updated hover text on Max FPS and VSync settings and some others
          • Fix incorrect hover text for Purple Grass fix
            • Micro tweaks to GUI layout
      • Tweak: Refractory Grating now has hitbox similar to a half-slab
      • Tweak: Updated all language files
      • Fixed: Z-fighting on Glacier Ice
      • Fixed: "killed by another player" death message
      • Fixed: Cementation Furnace stone coffin can now accept same ingots at any temperature
      • Fixed: Tooltip positioning for Itemstacks in Handbook
      • Fixed: Ewes forgetting when they were last milked upon world reload
      • Fixed: Dupe bug with crafting inventory on death
      • Fixed: Various Mechanical Power fixes
        • Single unconnected up/down Angled Gears rendered turning in the wrong sense
        • Newly placed Large Gear wrong output sense on one side
        • Angled gear issues in v1.14.8-rc.1
        • Windmill rotor directly connected to Angled Gears without an axle sometimes rotated wrong if there were other power sources (more windmills) already on the network
        • Large Gear with a horizontal small gear not always connecting to a network at load time if the Large Gear spanned a chunk boundary
      • Fixed: Schematic rotation of Leaded Glass Pane
      • Fixed: if world disallows coordinate display, dont show it in Ctrl+F3 screen for block selection
      • Fixed: Several issues when rotating imported schematics (e.g. chiseled blocks and signs)
      • Fixed: chiseled blocks ground snow layer correctly rotates when rotated using chisel tool (or schematic)
      • Fixed: Crash reporter not showing event viewer error log entries when the client-crash.txt is empty, improved report finding
      • Fixed: Reload Textures crash
         
    • All the changes in v1.14.8-rc.1
      • Feature: Hosted server services: Can now configure world configuration
      • Tweak: Firepit warming rework reduced default warming range, but increased indoor warming range
      • Tweak: "Low" graphics preset now more suitable for modern Intel integrated GPU
      • Tweak: Restored firepit flames rendering starting on player joining game
      • Tweak: Singleplayer screen tweaks moved seed and worldheight fields into the customize screen
      • Tweak: English language strings for world customisation: corrections, clarification, formatting and additional help
      • Tweak: Updated community translation files
      • Tweak: Grass-covered blocks and other seasonal tinted blocks can no longer be chiseled (currently not supported)
      • Tweak: Closing the create or edit waypoint dialog now focuses the worldmap again
      • Tweak: Create character screen eye/skin/hair colors now have tooltips to show the color name
      • Tweak: Changed default music frequency from 'sometimes' to 'often'
      • Tweak: Block Info text for Tool Rack and Shelf now consistent with placement of items (left to right)
      • Tweak: Added item collection sound when an anvil completes smithing an item, if the item is auto-collected by player inventory
      • Tweak: Several handbook text updates
        • Various typos fixed
        • Added meteoric iron and steel to the progression guide
        • Mentioned bloomery for smelting quartz and iron in the smelting guide
        • Mentioned node search mode in the propick guide
        • Fixed raw and ripe cheese missing from the handbook
        • Fixed teleporter and mentioned being listed although they are creative only blocks
      • Fixed: Literally being on fire still left you freezing cold. Now it warms you up pretty quickly
      • Fixed: Bamboo leaves were being removed by chopping down neighbouring trees
      • Fixed: Wrong block breaking overlay on coal piles
      • Fixed: Player body temperature resetting to normal body temperature on world reload/rejoin
      • Fixed: Draining temporal stability while in the create character screen
      • Fixed: Burning coal piles not providing heat
      • Fixed: Maybe finally fixed trader names visible from far away instead of only visible when looked at
      • Fixed: Coke burn temp too high
      • Fixed: Raindrop ripples and other water surface effects broken (=high frequency noise instead of ripples) in some instances
      • Fixed: Should fix Prospecting Pick crashes for fr & nl language users
      • Fixed: Occasional error report in logs from projectiles
      • Fixed: Coopers Reeds in ice looked too bright when seen from distance
      • Fixed: Breaking a block beneath snow-covered grass, now destroys the grass correctly
      • Fixed: Placing two Blister Steel work items on top of each other no longer causes one to be lost
      • Fixed: Cellars on chunk boundaries not showing correct perish speed until a block update occurred
      • Fixed: Commonly occuring error logs for wearable armor shapes not having TextureSizes set
      • Fixed: chunk loading on a newly joined world 30 to 50% slower than necessary (technical info: a new join was seen as a teleport, causing enqueued chunks to be treated with a low priority)
      • Fixed: occasionally charcoal pits not fully converting if span unloaded chunk border
      • Fixed: Ensure correct deep charcoal pit behaviour even if there is a solid block between wood piles vertically
      • Fixed: Rare Mechanical Power issue where part of a network rotates wrong sense after passing through multiple gears
      • Fixed: Shift crafting items with a nearly full inventory doing weird stuff
      • Fixed: Missing shaft down face on the iron axe
      • Fixed: Item loss from crafting and general slot shift-clicking into Cooking Pot
      • Fixed: Spoilage rates in containers in cellars were shown incorrectly in tooltips client-side
      • Fixed: Smithing recipe names, "plate" causes them to be HelveHammerable
      • Fixed: Rare crash when Pile of Junk Metal broken with Prospecting Pick
      • Fixed: Silver/gold-lined lanterns leaving behind a ring of faint light, when picked up
      • Fixed: Attempt to fix crash with BulkEntitiesAttributePacket
      • Fixed: 2x2 Tapestry quarter items now named with correct section position
      • Fixed: Crocks of pickled veggies not emptying contents when placed back into barrels
      • Api Refactor: Removed class "GuiElementTextControl", not sure what it was good for. Replaced it with "GuiElementControl"
      • Api Fixed: entity weight property not synced to client

     

     

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