Was busy with real life, so little progress since last Update. Low activity will continue for some more days. Nonetheless I
began work on a universal block rendering system that can take in block models in json format (practically the same as minecrafts format) and process the file into a renderable mesh in the game.
- added a final render pass which can apply any kind of post processing effects to the world via shader. With that I added some slight sepia effect to the scene.
As always, some screenshots of the terrain are also included in the slideshow.