Dear Extraordinary Survivalists
v1.17.5, a stable release, can now be downloaded through the account manager.
[Edit:] Also released 1.17.6 to fix a client crash related to condensers and a dupe bug related to wall leaning tools
The final polishing, I hope.
Chiseled room by Andre#3367, shared on discord
Game updates
- Tweak: Reduced server performance cost for stone-throwing enemies
- Tweak: Significantly reduced RAM usage caused by missing blocks, e.g. when mods were removed (20 gb -> 7 gb in one test case)
- Tweak: No longer drop crop harvest in multiple 1x items to prevent lag
- Fixed: Perishable info missing on placed crocks, bowls and pots
- Fixed: Blackguards breaking cracked tool vessels got no drops
- Fixed: Performance: Clay ovens filled with firewood unecessarily redrawing chunks twice a second
- Fixed: Missing translation entries for fruit tree fruits in meals
- Fixed: Fruit tree fruit jams hat incorrect satiety values
- Fixed: Condenser and fruitpress: Placing liquid containers other than buckets were invisible
- Fixed: Milking ewes consumed 1 litre at the end of the process
- Fixed: Sometimes able to find 0 copper stacks in ruins
- Fixed: Bears not able to step on blocks in some cases
- Fixed: Untranslatable text with placed food containers
- Fixed: Startup crash for some heavily modded worlds or similar cases
- Api Fixed: CollectibleObject.OnBeforeRender(), renderInfo.dt set to 0 for not currently held items
- Api Fixed: tree.MergeTree() was not properly fixed
- Api Fixed: Decor block sounds were ignored, now always used. Can use attribute block "ignoreSounds:true" to restore old behavior.
- Api Fixed: Stack overflow when using obsolete method Collectible.GetDurability
- Api Fixed: Crash on ground storage placement of blocks/items with overlay textures
- Api Fixed: Might fix "Sold by" handbook entry not working for modded items/blocks
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