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    The Cooking Hotfix, Take #3 (v1.7.0-rc.4)


    28 tweaks/fixes in 24 hours. More than one bugfix/tweak per hour this time. Yay! :D


    Game updates

    • Tweak: Creative inventory search now also searches the item/block description texts (+caches the texts for faster search)
    • Tweak: Slightly shortened range for med/high/very high quality shadows, at the gain of  higher quality near shadows
    • Tweak: Animals require more food to reproduce 
    • Tweak: Slightly increased chance of sulfur surface deposits 
    • Tweak: Testing versions now will also notify you if a newer stable release is out! \o/
    • Tweak: Crash reporter also logs game version number
    • Tweak: Ingot mold / Tool mod no longer displaying "liquid" below 80% melting point, instead it now writes "soft", and then "hardened" when below the usual 20% temp
    • Fixed: Right clicking bloomery with empty hands crashing the game
    • Fixed: Wrong particle color spawned by lantern breaking
    • Fixed: Smithing and metal pouring particles blue colored
    • Fixed: Alt+F9 crashing the game
    • Fixed: Might fix held torch light not working after loading the game until player moved a chunk
    • Fixed: May fix the weird issues blockentities are not removed property, leaving behind various artifacts
    • Fixed: Sun/Moon disappearing when dynamic shadow is on and an item is held in hands
    • Fixed: Eggs in meals not adding any saturation to the meals
    • Fixed: Breaking time for glass slabs too long
    • Fixed: Should prevent the game from crashing when trying to use a crucible thats in an invalid state
    • Fixed: Client side fire columns of death emanating from charcoal pits
    • Fixed: Should fix fire pit not redrawing after its contents changed
    • Fixed: Should avoid a crash with the trough blocks
    • Fixed: Worldgen deleting itemstacks in ruins and logging errors
    • Fixed: Game crashing when clicking singleplayer in the main menu while another game/server is running. Instead now prevents you from launching or editing a savegame that is not writable
    • Fixed: Player rotation resetting when cycling from 3rd person to overhead mode
    • Fixed: Mod asset load order reversed, preventing asset overrides
    • Fixed: Unclear naming on some of the ore blocks
    • Fixed: Cube particles not getting shaded when dynamic shadows are on
    • Fixed: Some missing/broken/incorrect blocks/items in ruins
    • Fixed: Chest type in tooltip text in code form and not name form

    Edited by Tyron

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