28 tweaks/fixes in 24 hours. More than one bugfix/tweak per hour this time. Yay!
Game updates
- Tweak: Creative inventory search now also searches the item/block description texts (+caches the texts for faster search)
- Tweak: Slightly shortened range for med/high/very high quality shadows, at the gain of higher quality near shadows
- Tweak: Animals require more food to reproduce
- Tweak: Slightly increased chance of sulfur surface deposits
- Tweak: Testing versions now will also notify you if a newer stable release is out! \o/
- Tweak: Crash reporter also logs game version number
- Tweak: Ingot mold / Tool mod no longer displaying "liquid" below 80% melting point, instead it now writes "soft", and then "hardened" when below the usual 20% temp
- Fixed: Right clicking bloomery with empty hands crashing the game
- Fixed: Wrong particle color spawned by lantern breaking
- Fixed: Smithing and metal pouring particles blue colored
- Fixed: Alt+F9 crashing the game
- Fixed: Might fix held torch light not working after loading the game until player moved a chunk
- Fixed: May fix the weird issues blockentities are not removed property, leaving behind various artifacts
- Fixed: Sun/Moon disappearing when dynamic shadow is on and an item is held in hands
- Fixed: Eggs in meals not adding any saturation to the meals
- Fixed: Breaking time for glass slabs too long
- Fixed: Should prevent the game from crashing when trying to use a crucible thats in an invalid state
- Fixed: Client side fire columns of death emanating from charcoal pits
- Fixed: Should fix fire pit not redrawing after its contents changed
- Fixed: Should avoid a crash with the trough blocks
- Fixed: Worldgen deleting itemstacks in ruins and logging errors
- Fixed: Game crashing when clicking singleplayer in the main menu while another game/server is running. Instead now prevents you from launching or editing a savegame that is not writable
- Fixed: Player rotation resetting when cycling from 3rd person to overhead mode
- Fixed: Mod asset load order reversed, preventing asset overrides
- Fixed: Unclear naming on some of the ore blocks
- Fixed: Cube particles not getting shaded when dynamic shadows are on
- Fixed: Some missing/broken/incorrect blocks/items in ruins
- Fixed: Chest type in tooltip text in code form and not name form
Edited by Tyron