Dear Community
v1.11.1-rc.1, a unstable release, can now be downloaded through the account manager
Let's make the stable more stable, with an unstable! ![]()
In other news, work on version 1.12 is under way and, although only semi-planned, already made some great strides in visual fidelity. I'll post some sneak peek screenshots at some point.
Game updates
- Tweak: Added 2 new world config options: Player walk speed and allow claims yes/no. Exploration mode now has reduced walk speed, wilderness survival now has land claiming disabled
- Tweak: Undo player move speed increase from rc.6. Not sure why I added it
- Tweak: Removed player block stepping sounds when the player swimming at the bottom of a lake
- Tweak: Moved the ambient bloom slider to the right column, below the sepia slider, to indicate that this is not a graphics quality option
- Tweak: Minor creature move speed tweaks on the fox and hare
- Tweak: Improvised armor debuff. Halved durability, reduced protection from 65% to 55%
- Tweak: Creatures no longer sit or sleep more than half over the edge of a block, making them look really floaty
- Tweak: The Watering Can now last 3 times as long
- Tweak: Improved falling block stuff. Should less likely flicker upon falling
- Tweak: The more tougher drifter variants are now also less likely to flee from the player
- Fixed: Incorrect colors and brightness on the world map
- Fixed: Other players shown as sneaking in multiplayer although they weren't
- Fixed: Thrown items with 'Q' were no longer properly thrown
- Fixed: Various crashes with the .exponepng command
- Fixed: Particles not able to move through some blocks
- Fixed: Game crashing when placing an invalid item/block in your active hand slot. Still need to figure out where that invalid item comes from in the first place
- Fixed: Distant papyrus plant not correctly blended
- Fixed: Might fix the bug where creatures spawned in new chunks die nearly instantly
- Fixed: Able to apply a pad lock to a non-reinforced block (this does not really have a use and is glitchy)
- Fixed: Mitigate some render flicker issues when far away from the map middle
- Fixed: Hover text element cut off by the scrollable area in the world customize screen
- Fixed: Game crashing when clicking on a text link in the login screen
- Fixed: Block info hud not updating reinforced block strength
- Fixed: /bre grantgroup not working
- Fixed: Server exception when trying to break a v1.10 locust nest
- Fixed: In inhostile mode hyenas ran after the player
- Fixed: Some missing translations
- Fixed: Various minor ai issues
- Fixed: AI Wander task made drifters climb peaks and stay there
- Fixed: Nothing inside a Crock but still not fillable
- Fixed: Wrong block name for semi repaired translocators
- Fixed: Glass slabs on full glass blocks removed some block faces that it sholdn't