Dear Community
v1.11.0, a stable release, can now be downloaded through the account manager
We've made it. Version 1.11 looks like its ready for everybody \o/. I hope the new and updated content is worthy of its name. A great many thanks to everyone that tested the pre-releases and release candidates.
Now, onto version 1.12, wohoooo
Game updates since v1.10
- This massive list for all changes until pre.1
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This second large list for all changes until rc.1
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Since rc.6:
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Tweak: Creature hostility buff
- Tweak: Increased corrupt locust damage
- Tweak: Wolves now sometimes leap at the player
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Tweak: Armor debuff
- Increased hunger drain on some of the armor types
- Each 3 points of damage taken incurs additional armor durability loss by 1. So a creature doing 30 damage would incur 10 durability loss
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Several creatures now incur higher tier damage, meaning high tier armor becomes slightly less effective, and below tier armor becomes notably less effective against them. Damage tiers:
- Boar, Tainted drifter: Tier 1 (Copper)
- Bighorn sheep, Wolves, Corrupt drifter, Bronze Locust: Tier 2 (Bronze)
- Nightmare drifter, Corrupt Locust: Tier 3 (Iron)
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Tweak: Sword rebalance
- Copper: +0.5 damage, -50 durability
- Gold/Silver: +0.5 damage
- Tin bronze: -50 durability
- Bismuth bronze: +0.25 damage, -50 durability
- Black bronze: -0.25 damage, -40 durability
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Iron: -0.5 damage, -50 durability
- Tweak: Reduced resin spawn chance
- Tweak: Querns will now definitely stop grinding if a player let go of them
- Fixed: Clouds flickering
- Fixed: Backside of the windmill sails sometimes not visible
- Fixed: All hares having the same texture
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Tweak: Creature hostility buff
Edited by Tyron
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