After having already spent significant time on preparing for the universal block rendering system I was now able to complete it, this means the game can now take in a json model file and turn it into a ingame block, in fact, almost the same json model files that I made for Vintagecraft.
What I still have to do however is to integrate the custom block shape generation when drawing the world and when showing the players inventory. Above screenshots are made using just a quickly hacked together test renderer for a single block.
Nonetheless, having this system in place is a significant milestone as it will let me add game content more quickly.
Edited by Tyron