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    Universal Block Renderer


    Tyron

    After having already spent significant time on preparing for the universal block rendering system I was now able to complete it, this means the game can now take in a json model file and turn it into a ingame block, in fact, almost the same json model files that I made for Vintagecraft.

    What I still have to do however is to integrate the custom block shape generation when drawing the world and when showing the players inventory. Above screenshots are made using just a quickly hacked together test renderer for a single block. 

    Nonetheless, having this system in place is a significant milestone as it will let me add game content more quickly. 

     

    Edited by Tyron

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