Jump to content
  • Sign in to follow this  

    Universal Block Renderer


    After having already spent significant time on preparing for the universal block rendering system I was now able to complete it, this means the game can now take in a json model file and turn it into a ingame block, in fact, almost the same json model files that I made for Vintagecraft.

    What I still have to do however is to integrate the custom block shape generation when drawing the world and when showing the players inventory. Above screenshots are made using just a quickly hacked together test renderer for a single block. 

    Nonetheless, having this system in place is a significant milestone as it will let me add game content more quickly. 


    Edited by Tyron

    Sign in to follow this  


Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.