Zhiddy Widdy Posted March 11, 2025 Report Posted March 11, 2025 (edited) I have the same issue but with syrup. I can craft bone broth on the cauldron no issue though. No clue about the large cauldron working or not though since I don't have one. Edited March 11, 2025 by Zhiddy Widdy
suffcientbite3 Posted March 30, 2025 Report Posted March 30, 2025 Hello, is there anything explaining the mechanics of syrups in pies?
Vesk Aida Posted April 10, 2025 Report Posted April 10, 2025 Experiencing a hard crash to desktop with A Cullinary Artillery 1.2.5 and Expanded Foods 1.7.4 on Vintage Story version v1.20.7 (Stable) when attempting to move 60 "Dried Lingonberry" into an empty Barrel from a nearby Storage Vessel (normal player-made coloration). This hard crash occurs however the items are attempted to be moved into the Barrel's item slot (either by LMB on the stack of Dried Lingonberry, moving the mouse, and placing the stack in the Barrel's 1x1 inventory slot; or by opening both the Storage Vessel and Barrel's inventories and pressing Shift+LMB on the stack of Dried Lingonberry in the Storage Vessel's invantory). This crash can be avoided by having a liquid inside the Barrel (e.x. 10L of Water), and only occurs if the Barrel is completely empty when attempting to move the berries into it. Haven't tested it with other types of Dried Berries. Quote Running on 64 bit Windows 10.0.26100.0 with 65121 MB RAM Game Version: v1.20.7 (Stable) 4/10/2025 2:26:29 PM: Critical error occurred Loaded Mods: aculinaryartillery@1.2.5, autosifter@1.1.0, combatoverhaul@0.2.8, fantasycreatures@0.7.1, floralzonescaperegion@1.0.15, floralzonescaribbeanregion@1.0.12, floralzonescentralaustralianregion@1.0.9, floralzoneseastasiaticregion@1.0.7, floralzonesmediterraneanregion@1.0.5, floralzonesneozeylandicregion@1.0.8, primitivesurvival@3.7.6, qptech@1.15.4, vintageengineering@0.3.5, game@1.20.7, armory@0.2.3, betterjonasdevicesfixed@2.0.2, betterruins@0.4.9, danatweaks@3.4.1, electricity@0.0.12, expandedfoods@1.7.4, fromgoldencombs@1.8.12, herbarium@1.4.0, hudclockpatch@1.0.0, maltiezcrossbows@1.0.0, maltiezfirearms@0.11.2, petai@3.3.0, rustboundmagic@2.4.1, creative@1.20.7, survival@1.20.7, updatedwildcraftxskillspatch@0.2.1, xlib@0.8.16, electricityaddon@0.0.20, wildcraftfruit@1.3.2, wildcrafttree@1.3.0, xskills@0.8.17, electricityxskillscompatibilitypatch@0.0.1, rustboundmagicxskills@0.2.1 Involved Harmony IDs: XSkillsPatch System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.API.Client.CompositeTexture.Bake(IAssetManager assetManager, CompositeTexture ct) in VintagestoryApi\Client\Texture\CompositeTexture.cs:line 341 at Vintagestory.API.Client.CompositeTexture.Bake(IAssetManager assetManager) in VintagestoryApi\Client\Texture\CompositeTexture.cs:line 293 at Vintagestory.GameContent.ContainerTextureSource..ctor(ICoreClientAPI capi, ItemStack forContents, CompositeTexture contentTexture) in VSSurvivalMod\Systems\Liquid\ContainerTextureSource.cs:line 41 at Vintagestory.GameContent.BlockBarrel.getContentTexture(ICoreClientAPI capi, ItemStack stack, Single& fillHeight) in VSSurvivalMod\Systems\Barrel\BlockBarrel.cs:line 290 at Vintagestory.GameContent.BlockBarrel.getContentMesh(ItemStack stack, BlockPos forBlockPos, AssetLocation shapefilepath) in VSSurvivalMod\Systems\Barrel\BlockBarrel.cs:line 241 at Vintagestory.GameContent.BlockBarrel.GenMesh(ItemStack contentStack, ItemStack liquidContentStack, Boolean issealed, BlockPos forBlockPos) in VSSurvivalMod\Systems\Barrel\BlockBarrel.cs:line 170 at Vintagestory.GameContent.BlockEntityBarrel.GenMesh() in VSSurvivalMod\Systems\Barrel\BEBarrel.cs:line 358 at Vintagestory.GameContent.BlockEntityBarrel.Inventory_SlotModified(Int32 slotId) in VSSurvivalMod\Systems\Barrel\BEBarrel.cs:line 121 at Vintagestory.API.Common.ItemSlot.OnItemSlotModified(ItemStack sinkStack) in VintagestoryApi\Common\Inventory\ItemSlot.cs:line 425 at Vintagestory.API.Common.ItemSlotBarrelInput.OnItemSlotModified(ItemStack stack) in VSSurvivalMod\Inventory\ItemSlotBarrelInput.cs:line 22 at Vintagestory.API.Common.ItemSlot.TryPutInto(ItemSlot sinkSlot, ItemStackMoveOperation& op) in VintagestoryApi\Common\Inventory\ItemSlot.cs:line 209 at Vintagestory.Common.PlayerInventoryManager.TryTransferAway(ItemSlot sourceSlot, ItemStackMoveOperation& op, Boolean onlyPlayerInventory, StringBuilder shiftClickDebugText, Boolean slotNotifyEffect) in VintagestoryLib\Common\GameContent\Inventory\PlayerInventoryManager.cs:line 248 at Vintagestory.API.Common.InventoryBase.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op) in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 453 at Vintagestory.Common.InventoryPlayerBackPacks.ActivateSlot_Patch1(InventoryPlayerBackPacks this, Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op) at Vintagestory.API.Client.GuiElementItemSlotGridBase.SlotClick(ICoreClientAPI api, Int32 slotId, EnumMouseButton mouseButton, Boolean shiftPressed, Boolean ctrlPressed, Boolean altPressed) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 983 at Vintagestory.API.Client.GuiElementItemSlotGridBase.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 789 at Vintagestory.API.Client.GuiElementItemSlotGridBase.OnMouseDown(ICoreClientAPI api, MouseEvent mouse) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 757 at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) in VintagestoryApi\Client\UI\GuiComposer.cs:line 469 at Vintagestory.Client.NoObf.GuiDialogInventory.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 549 at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 393 at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 1952 at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 431 at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean keyUp) in VintagestoryLib\Client\HotkeyManager.cs:line 395 at Vintagestory.Client.HotkeyManager.OnMouseButton(ClientMain game, EnumMouseButton button, Int32 modifiers, Boolean buttonDown) in VintagestoryLib\Client\HotkeyManager.cs:line 574 at Vintagestory.Client.NoObf.ClientMain.OnMouseDownRaw(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1906 at Vintagestory.Client.GuiScreenRunningGame.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 337 at Vintagestory.Client.ScreenManager.OnMouseDown(MouseEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 906 at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 201 at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods) --- End of stack trace from previous location --- at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded() at OpenTK.Windowing.Desktop.NativeWindow.ProcessWindowEvents(Boolean waitForEvents) at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Event Log entries for Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 4/2/2025 4:22:12 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.7.0, time stamp: 0x66470000 Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad Exception code: 0x40000015 Fault offset: 0x00000000000df046 Faulting process id: 0x1d10 Faulting application start time: 0x1dba41c6e6d4ea9 Faulting application path: C:\Vintagestory\Vintagestory.exe Faulting module path: C:\Vintagestory\Lib\openal32.dll Report Id: dc08cf83-956b-491d-9e9e-1c02cd561a38 Faulting package full name: Faulting package-relative application ID: } -------------- { TimeGenerated = 3/29/2025 10:49:49 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.7.0, time stamp: 0x66470000 Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad Exception code: 0x40000015 Fault offset: 0x00000000000df046 Faulting process id: 0x4ebc Faulting application start time: 0x1dba136da58edb5 Faulting application path: C:\Vintagestory\Vintagestory.exe Faulting module path: C:\Vintagestory\Lib\openal32.dll Report Id: b0181c50-9c91-46ec-906a-4c660f5fec74 Faulting package full name: Faulting package-relative application ID: } -------------- { TimeGenerated = 3/29/2025 10:41:59 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.7.0, time stamp: 0x66470000 Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad Exception code: 0x40000015 Fault offset: 0x00000000000df046 Faulting process id: 0x43cc Faulting application start time: 0x1dba135e36b5059 Faulting application path: C:\Vintagestory\Vintagestory.exe Faulting module path: C:\Vintagestory\Lib\openal32.dll Report Id: 1758f287-1649-41e3-a52b-43078d0795af Faulting package full name: Faulting package-relative application ID: }
Trevor Cybak Posted April 11, 2025 Report Posted April 11, 2025 Hi, I am currently a part of a server that is running on 1.20.7, we have the latest versions of culinary artillery and expanded foods, but are unable to have any of recipes register for the added blocks from culinary artillery (mixing bowl and the rest). However the base mod does work as we are able to separate eggs and build all the cooking blocks. Is there anything we can do to server or mod files to make it so that the mods work, or is it solely a version conflict of the base game?
Chad Kelly Posted April 26, 2025 Report Posted April 26, 2025 Mod appears to be unusable in current version. Posted to mod page with details of errors.
Aimli Posted June 11, 2025 Report Posted June 11, 2025 (edited) Hello developers, I've found a small localization issue. In the Chinese version, the nutrition categories in a food's tooltip (e.g., Protein, Vegetable) remain in English. They should be translated into their Chinese equivalents. Please see the attached screenshot for an example. 感谢您在游戏中的出色工作 Edited June 11, 2025 by Aimli
Kframe15 Posted August 15, 2025 Report Posted August 15, 2025 Hi. I am running ACA 1.2.5 and Expanded Foods 1.7.4 on 1.20.12. As far as Im aware I have latest versions. I got a strange crash to desktop. I was looking at the recipe for the Wooden lantern from Primitive survival and when I clicked on the candle to see its recipe, the game crashes. Happens repeatedly. I'm posting it here with the log because the log says the critical error that caused the crash happend with A culinary artillery. Here is the log. Spoiler Running on 64 bit Windows 10.0.26100.0 with 32158 MB RAM Game Version: v1.20.12 (Stable) 8/15/2025 5:11:35 PM: Critical error occurred in the following mod: aculinaryartillery@1.2.1 Loaded Mods: acorns@0.7.2, aculinaryartillery@1.2.1, expandedfoods@1.5.2, primitivesurvival@3.8.0, game@1.20.12, alchemy@1.6.51, fromgoldencombs@1.8.13, moreanimals@1.4.2, stepupadvanced@1.0.7, terraprety@7.0.5, creative@1.20.12, survival@1.20.12, wildfarmingrevival@1.3.8, moreblueclay@1.0.1 System.MissingMethodException: Method not found: 'Vintagestory.API.Common.IAsset Vintagestory.API.Common.IAssetManager.TryGet(System.String, Boolean)'. at ACulinaryArtillery.BlockBottle.GenMesh(ICoreClientAPI capi, ItemStack contentStack, BlockPos forBlockPos) at ACulinaryArtillery.BlockBottle.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Single dt, Boolean shading, Boolean origRotate, Boolean showStackSize) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 194 at Vintagestory.Client.NoObf.RenderAPIGame.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Boolean shading, Boolean rotate, Boolean showStacksize) in VintagestoryLib\Client\API\RenderAPIGame.cs:line 274 at Vintagestory.GameContent.BlockLiquidContainerBase.OnHandbookRecipeRender(ICoreClientAPI capi, GridRecipe gridRecipe, ItemSlot dummyslot, Double x, Double y, Double z, Double size) in VSSurvivalMod\Systems\Liquid\BlockLiquidContainerBase.cs:line 89 at Vintagestory.API.Client.SlideshowGridRecipeTextComponent.RenderInteractiveElements(Single deltaTime, Double renderX, Double renderY, Double renderZ) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\SlideshowGridRecipeTextComponent.cs:line 278 at Vintagestory.API.Client.GuiElementRichtext.RenderInteractiveElements(Single deltaTime) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementRichtext.cs:line 482 at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) in VintagestoryApi\Client\UI\GuiComposer.cs:line 718 at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 398 at Vintagestory.GameContent.GuiDialogHandbook.OnRenderGUI(Single deltaTime) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 546 at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 318 at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 188 at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 996 at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 242 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
LickMYLiver Posted September 10, 2025 Report Posted September 10, 2025 Is the author of this mod active or have they gone radio silent?
redwing07 Posted September 29, 2025 Report Posted September 29, 2025 hi im haveing a problem. On startup up this error appears: Exception: Field not found: 'Vintagestory.GameContent.BlockLiquidContainerBase.interactions'. at ACulinaryArtillery.BlockBottle.OnLoaded(ICoreAPI api) game version 1.20.1 mods load order ACulinaryArtillery 1.2.5 AncientTools_V1.6.0-pre.6 armory_1.2.1 Auto Map Markers 4.0.3 - Vintagestory 1.21-rc BarkBeetle_1.0.4 bedspawnv2_1.6.2 BetterRuinsv0.5.0 BetterTradersv0.1.0 CarryOn-1.21.0_v1.10.9 chiseltools1.15.2 combatoverhaul_0.9.7 expanded_matter-3.3.1 ExpandedFoods 1.7.4 foodshelves_2.3.0 Forgotten Armory_Gothic v1.2.1 Forgotten Armory_Greenwich v1.3.2 Forgotten Armory_Templar v1.3.2 maltiezcrossbows_1.6.3 medievalexpansionpatch-1.3.1 MorePiles-v2.2.0 overhaullib_1.11.10 PlaceEveryItem-v2.3.0 primitivesurvival_3.9.7 TerraPrety_7.0.8 theworkingclasses_1.0.4 traitacquirer_0.9.6 wildfarmingrevival_1.4.0
LeSlenderman Posted September 30, 2025 Report Posted September 30, 2025 Can't wait for new update for 1.21 my friend. Since playing with it on the older updates it's 100% a requirement to play VS with this mod. Thank you for the hard work! 1
tessS Posted November 5, 2025 Report Posted November 5, 2025 This mod has completely destroyed my world. I can no longer enter the world because it crashes immediately.
Sokko Posted November 8, 2025 Report Posted November 8, 2025 Hey, uh, minor issue. I can't actually load the mod. Both the 1.2.5 and the 2.0.0 versions give an error about liquid info and 37 patches about not finding a json path for charred bread. I disabled all mods other than the base game ones, CA and Expanded Food and the result was a new error and a hard crash Quote Running on 64 bit Windows 10.0.26100.0 with 63081 MB RAM Game Version: v1.21.5 (Stable) 09/11/2025 00:24:25: Critical error occurred Loaded Mods: game@1.21.5, aculinaryartillery@2.0.0-dev.7, creative@1.21.5, survival@1.21.5, expandedfoods@1.7.4 System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.Common.InventoryPlayerCreative.GatherTabStacks(CollectibleObject[] collectibles) in VintagestoryLib\Common\GameContent\Inventory\InventoryPlayerCreative.cs:line 182 at Vintagestory.Common.InventoryPlayerCreative.UpdateFromWorld(IWorldAccessor world) in VintagestoryLib\Common\GameContent\Inventory\InventoryPlayerCreative.cs:line 116 at Vintagestory.Common.CreativeNetworkUtil.UpdateFromPacket(IWorldAccessor world, Packet_InventoryContents packet) in VintagestoryLib\Common\GameContent\Inventory\InventoryPlayerCreative.cs:line 33 at Vintagestory.Client.NoObf.ClientPlayer.AddOrUpdateInventory(ClientMain game, Packet_InventoryContents packet) in VintagestoryLib\Client\Model\ClientPlayer.cs:line 139 at Vintagestory.Client.NoObf.ClientPlayer.UpdateFromPacket(ClientMain game, Packet_PlayerData packet) in VintagestoryLib\Client\Model\ClientPlayer.cs:line 161 at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 261 at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\ProcessPacketTask.cs:line 18 at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\ProcessPacketTask.cs:line 12 at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 786 at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 298 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 760 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95 I assume I'm the problem, somehow. because others seem to be running just fine but I really don't know what to do.
Micah Holmes Posted November 9, 2025 Report Posted November 9, 2025 @Sokko go through turn all mods off and enable one at a time. see which one causes the crash
Avros008 Posted November 10, 2025 Report Posted November 10, 2025 Any change that could we remove the cork feature from the bottles. Bottles are amazing but having to remove and putting back cork is tedious
Sokko Posted November 12, 2025 Report Posted November 12, 2025 On 11/9/2025 at 9:56 PM, Micah Holmes said: @Sokko go through turn all mods off and enable one at a time. see which one causes the crash Expanded Food seems to be the issue, for some reason the 1.7.4 bricked it but the 2.0.0 has no problems.
yacine_cnbl Posted November 20, 2025 Report Posted November 20, 2025 (edited) Report v.1.21.5 Visual parts of pans being off? if i put it into my hand or onto the floor it looks fine doe Edited November 20, 2025 by Andrei Feichtner adding info
Aksha Posted December 30, 2025 Report Posted December 30, 2025 On 11/5/2025 at 10:37 PM, tessS said: This mod has completely destroyed my world. I can no longer enter the world because it crashes immediately. Have you tried using backup?
Pilou le Loup Posted Sunday at 08:57 PM Report Posted Sunday at 08:57 PM Hi ! I encountered quite of a conflict. The bottle rack recipe being the same as the 2x4 gate, making it impossible to craft a gate and only the bottle rack. I "fixed" it on my end by modifying the bottle rack recipe by removing the center plank ("PLP,P_P,PLN") both in the base recipe and compatibility recipe. I think that it's a simple and still "fair" fix, and at least prevent recipe overwrite. Up to this point, it seems to work for me ^^ If you wish I can directly send you the "corrected" files but I don't want to overstep, I'm clearly not a modder and I know it's not a proper fix XD But I least I can continue to enjoy your mod till the next update ! :3 Keep up the good work ! Kind regards, Pilou !
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