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Posted (edited)

I have the same issue but with syrup. I can craft bone broth on the cauldron no issue though. No clue about the large cauldron working or not though since I don't have one.

 

2025-03-10_23-13-53.png

Edited by Zhiddy Widdy
  • 3 weeks later...
  • 2 weeks later...
Posted

Experiencing a hard crash to desktop with A Cullinary Artillery 1.2.5 and Expanded Foods 1.7.4 on Vintage Story version v1.20.7 (Stable) when attempting to move 60 "Dried Lingonberry" into an empty Barrel from a nearby Storage Vessel (normal player-made coloration). This hard crash occurs however the items are attempted to be moved into the Barrel's item slot (either by LMB on the stack of Dried Lingonberry, moving the mouse, and placing the stack in the Barrel's 1x1 inventory slot; or by opening both the Storage Vessel and Barrel's inventories and pressing Shift+LMB on the stack of Dried Lingonberry in the Storage Vessel's invantory). This crash can be avoided by having a liquid inside the Barrel (e.x. 10L of Water), and only occurs if the Barrel is completely empty when attempting to move the berries into it. Haven't tested it with other types of Dried Berries.
 

Quote

 

Running on 64 bit Windows 10.0.26100.0 with 65121 MB RAM
Game Version: v1.20.7 (Stable)
4/10/2025 2:26:29 PM: Critical error occurred
Loaded Mods: aculinaryartillery@1.2.5, autosifter@1.1.0, combatoverhaul@0.2.8, fantasycreatures@0.7.1, floralzonescaperegion@1.0.15, floralzonescaribbeanregion@1.0.12, floralzonescentralaustralianregion@1.0.9, floralzoneseastasiaticregion@1.0.7, floralzonesmediterraneanregion@1.0.5, floralzonesneozeylandicregion@1.0.8, primitivesurvival@3.7.6, qptech@1.15.4, vintageengineering@0.3.5, game@1.20.7, armory@0.2.3, betterjonasdevicesfixed@2.0.2, betterruins@0.4.9, danatweaks@3.4.1, electricity@0.0.12, expandedfoods@1.7.4, fromgoldencombs@1.8.12, herbarium@1.4.0, hudclockpatch@1.0.0, maltiezcrossbows@1.0.0, maltiezfirearms@0.11.2, petai@3.3.0, rustboundmagic@2.4.1, creative@1.20.7, survival@1.20.7, updatedwildcraftxskillspatch@0.2.1, xlib@0.8.16, electricityaddon@0.0.20, wildcraftfruit@1.3.2, wildcrafttree@1.3.0, xskills@0.8.17, electricityxskillscompatibilitypatch@0.0.1, rustboundmagicxskills@0.2.1
Involved Harmony IDs: XSkillsPatch
System.NullReferenceException: Object reference not set to an instance of an object.
   at Vintagestory.API.Client.CompositeTexture.Bake(IAssetManager assetManager, CompositeTexture ct) in VintagestoryApi\Client\Texture\CompositeTexture.cs:line 341
   at Vintagestory.API.Client.CompositeTexture.Bake(IAssetManager assetManager) in VintagestoryApi\Client\Texture\CompositeTexture.cs:line 293
   at Vintagestory.GameContent.ContainerTextureSource..ctor(ICoreClientAPI capi, ItemStack forContents, CompositeTexture contentTexture) in VSSurvivalMod\Systems\Liquid\ContainerTextureSource.cs:line 41
   at Vintagestory.GameContent.BlockBarrel.getContentTexture(ICoreClientAPI capi, ItemStack stack, Single& fillHeight) in VSSurvivalMod\Systems\Barrel\BlockBarrel.cs:line 290
   at Vintagestory.GameContent.BlockBarrel.getContentMesh(ItemStack stack, BlockPos forBlockPos, AssetLocation shapefilepath) in VSSurvivalMod\Systems\Barrel\BlockBarrel.cs:line 241
   at Vintagestory.GameContent.BlockBarrel.GenMesh(ItemStack contentStack, ItemStack liquidContentStack, Boolean issealed, BlockPos forBlockPos) in VSSurvivalMod\Systems\Barrel\BlockBarrel.cs:line 170
   at Vintagestory.GameContent.BlockEntityBarrel.GenMesh() in VSSurvivalMod\Systems\Barrel\BEBarrel.cs:line 358
   at Vintagestory.GameContent.BlockEntityBarrel.Inventory_SlotModified(Int32 slotId) in VSSurvivalMod\Systems\Barrel\BEBarrel.cs:line 121
   at Vintagestory.API.Common.ItemSlot.OnItemSlotModified(ItemStack sinkStack) in VintagestoryApi\Common\Inventory\ItemSlot.cs:line 425
   at Vintagestory.API.Common.ItemSlotBarrelInput.OnItemSlotModified(ItemStack stack) in VSSurvivalMod\Inventory\ItemSlotBarrelInput.cs:line 22
   at Vintagestory.API.Common.ItemSlot.TryPutInto(ItemSlot sinkSlot, ItemStackMoveOperation& op) in VintagestoryApi\Common\Inventory\ItemSlot.cs:line 209
   at Vintagestory.Common.PlayerInventoryManager.TryTransferAway(ItemSlot sourceSlot, ItemStackMoveOperation& op, Boolean onlyPlayerInventory, StringBuilder shiftClickDebugText, Boolean slotNotifyEffect) in VintagestoryLib\Common\GameContent\Inventory\PlayerInventoryManager.cs:line 248
   at Vintagestory.API.Common.InventoryBase.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op) in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 453
   at Vintagestory.Common.InventoryPlayerBackPacks.ActivateSlot_Patch1(InventoryPlayerBackPacks this, Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op)
   at Vintagestory.API.Client.GuiElementItemSlotGridBase.SlotClick(ICoreClientAPI api, Int32 slotId, EnumMouseButton mouseButton, Boolean shiftPressed, Boolean ctrlPressed, Boolean altPressed) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 983
   at Vintagestory.API.Client.GuiElementItemSlotGridBase.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 789
   at Vintagestory.API.Client.GuiElementItemSlotGridBase.OnMouseDown(ICoreClientAPI api, MouseEvent mouse) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 757
   at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) in VintagestoryApi\Client\UI\GuiComposer.cs:line 469
   at Vintagestory.Client.NoObf.GuiDialogInventory.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 549
   at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 393
   at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 1952
   at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 431
   at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean keyUp) in VintagestoryLib\Client\HotkeyManager.cs:line 395
   at Vintagestory.Client.HotkeyManager.OnMouseButton(ClientMain game, EnumMouseButton button, Int32 modifiers, Boolean buttonDown) in VintagestoryLib\Client\HotkeyManager.cs:line 574
   at Vintagestory.Client.NoObf.ClientMain.OnMouseDownRaw(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1906
   at Vintagestory.Client.GuiScreenRunningGame.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 337
   at Vintagestory.Client.ScreenManager.OnMouseDown(MouseEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 906
   at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 201
   at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
   at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
   at OpenTK.Windowing.Desktop.NativeWindow.ProcessWindowEvents(Boolean waitForEvents)
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Event Log entries for Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 4/2/2025 4:22:12 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.7.0, time stamp: 0x66470000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x1d10
Faulting application start time: 0x1dba41c6e6d4ea9
Faulting application path: C:\Vintagestory\Vintagestory.exe
Faulting module path: C:\Vintagestory\Lib\openal32.dll
Report Id: dc08cf83-956b-491d-9e9e-1c02cd561a38
Faulting package full name:
Faulting package-relative application ID:  }
--------------
{ TimeGenerated = 3/29/2025 10:49:49 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.7.0, time stamp: 0x66470000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x4ebc
Faulting application start time: 0x1dba136da58edb5
Faulting application path: C:\Vintagestory\Vintagestory.exe
Faulting module path: C:\Vintagestory\Lib\openal32.dll
Report Id: b0181c50-9c91-46ec-906a-4c660f5fec74
Faulting package full name:
Faulting package-relative application ID:  }
--------------
{ TimeGenerated = 3/29/2025 10:41:59 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.7.0, time stamp: 0x66470000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x43cc
Faulting application start time: 0x1dba135e36b5059
Faulting application path: C:\Vintagestory\Vintagestory.exe
Faulting module path: C:\Vintagestory\Lib\openal32.dll
Report Id: 1758f287-1649-41e3-a52b-43078d0795af
Faulting package full name:
Faulting package-relative application ID:  }

 

 

Posted

Hi,
I am currently a part of a server that is running on 1.20.7, we have the latest versions of culinary artillery and expanded foods, but are unable to have any of recipes register for the added blocks from culinary artillery (mixing bowl and the rest). However the base mod does work as we are able to separate eggs and build all the cooking blocks. Is there anything we can do to server or mod files to make it so that the mods work, or is it solely a version conflict of the base game? 

  • 3 weeks later...
  • 1 month later...
Posted (edited)

Hello developers,
I've found a small localization issue. In the Chinese version, the nutrition categories in a food's tooltip (e.g., Protein, Vegetable) remain in English. They should be translated into their Chinese equivalents.
Please see the attached screenshot for an example.

Picsart_25-06-11_22-22-41-341.thumb.jpg.af44ffaf83ab129ceddd06b6992a98b7.jpg
感谢您在游戏中的出色工作

ID(EX(0BEGO4X@SVVHH.png.7d2d6870dec2241b544ee5f0364d4af1.png

Edited by Aimli
  • 2 months later...
Posted

Hi. I am running ACA 1.2.5 and Expanded Foods 1.7.4 on 1.20.12. As far as Im aware I have latest versions. I got a strange crash to desktop. I was looking at the recipe for the Wooden lantern from Primitive survival and when I clicked on the candle to see its recipe, the game crashes. Happens repeatedly.  I'm posting it here with the log because the log says the critical error that caused the crash happend with A culinary artillery.    Here is the log.

 

Spoiler

Running on 64 bit Windows 10.0.26100.0 with 32158 MB RAM
Game Version: v1.20.12 (Stable)
8/15/2025 5:11:35 PM: Critical error occurred in the following mod: aculinaryartillery@1.2.1
Loaded Mods: acorns@0.7.2, aculinaryartillery@1.2.1, expandedfoods@1.5.2, primitivesurvival@3.8.0, game@1.20.12, alchemy@1.6.51, fromgoldencombs@1.8.13, moreanimals@1.4.2, stepupadvanced@1.0.7, terraprety@7.0.5, creative@1.20.12, survival@1.20.12, wildfarmingrevival@1.3.8, moreblueclay@1.0.1
System.MissingMethodException: Method not found: 'Vintagestory.API.Common.IAsset Vintagestory.API.Common.IAssetManager.TryGet(System.String, Boolean)'.
   at ACulinaryArtillery.BlockBottle.GenMesh(ICoreClientAPI capi, ItemStack contentStack, BlockPos forBlockPos)
   at ACulinaryArtillery.BlockBottle.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo)
   at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Single dt, Boolean shading, Boolean origRotate, Boolean showStackSize) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 194
   at Vintagestory.Client.NoObf.RenderAPIGame.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Boolean shading, Boolean rotate, Boolean showStacksize) in VintagestoryLib\Client\API\RenderAPIGame.cs:line 274
   at Vintagestory.GameContent.BlockLiquidContainerBase.OnHandbookRecipeRender(ICoreClientAPI capi, GridRecipe gridRecipe, ItemSlot dummyslot, Double x, Double y, Double z, Double size) in VSSurvivalMod\Systems\Liquid\BlockLiquidContainerBase.cs:line 89
   at Vintagestory.API.Client.SlideshowGridRecipeTextComponent.RenderInteractiveElements(Single deltaTime, Double renderX, Double renderY, Double renderZ) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\SlideshowGridRecipeTextComponent.cs:line 278
   at Vintagestory.API.Client.GuiElementRichtext.RenderInteractiveElements(Single deltaTime) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementRichtext.cs:line 482
   at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) in VintagestoryApi\Client\UI\GuiComposer.cs:line 718
   at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 398
   at Vintagestory.GameContent.GuiDialogHandbook.OnRenderGUI(Single deltaTime) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 546
   at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 318
   at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 188
   at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 996
   at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 242
   at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
   at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
 

 

  • 4 weeks later...
  • 3 weeks later...
Posted

hi 

im haveing a problem. On startup up this error appears:

 Exception: Field not found: 'Vintagestory.GameContent.BlockLiquidContainerBase.interactions'.
   at ACulinaryArtillery.BlockBottle.OnLoaded(ICoreAPI api)

game version 1.20.1

mods load order 

ACulinaryArtillery 1.2.5

AncientTools_V1.6.0-pre.6

armory_1.2.1

Auto Map Markers 4.0.3 - Vintagestory 1.21-rc

BarkBeetle_1.0.4

bedspawnv2_1.6.2

BetterRuinsv0.5.0

BetterTradersv0.1.0

CarryOn-1.21.0_v1.10.9

chiseltools1.15.2

combatoverhaul_0.9.7

expanded_matter-3.3.1

ExpandedFoods 1.7.4

foodshelves_2.3.0

Forgotten Armory_Gothic v1.2.1

Forgotten Armory_Greenwich v1.3.2

Forgotten Armory_Templar v1.3.2

maltiezcrossbows_1.6.3

medievalexpansionpatch-1.3.1

MorePiles-v2.2.0

overhaullib_1.11.10

PlaceEveryItem-v2.3.0

primitivesurvival_3.9.7

TerraPrety_7.0.8

theworkingclasses_1.0.4

traitacquirer_0.9.6

wildfarmingrevival_1.4.0

  

  • 1 month later...
Posted

Hey, uh, minor issue. I can't actually load the mod.

Both the 1.2.5 and the 2.0.0 versions give an error about liquid info and 37 patches about not finding a json path for charred bread.

I disabled all mods other than the base game ones, CA and Expanded Food and the result was a new error and a hard crash

Quote

Running on 64 bit Windows 10.0.26100.0 with 63081 MB RAM
Game Version: v1.21.5 (Stable)
09/11/2025 00:24:25: Critical error occurred
Loaded Mods: game@1.21.5, aculinaryartillery@2.0.0-dev.7, creative@1.21.5, survival@1.21.5, expandedfoods@1.7.4
System.NullReferenceException: Object reference not set to an instance of an object.
   at Vintagestory.Common.InventoryPlayerCreative.GatherTabStacks(CollectibleObject[] collectibles) in VintagestoryLib\Common\GameContent\Inventory\InventoryPlayerCreative.cs:line 182
   at Vintagestory.Common.InventoryPlayerCreative.UpdateFromWorld(IWorldAccessor world) in VintagestoryLib\Common\GameContent\Inventory\InventoryPlayerCreative.cs:line 116
   at Vintagestory.Common.CreativeNetworkUtil.UpdateFromPacket(IWorldAccessor world, Packet_InventoryContents packet) in VintagestoryLib\Common\GameContent\Inventory\InventoryPlayerCreative.cs:line 33
   at Vintagestory.Client.NoObf.ClientPlayer.AddOrUpdateInventory(ClientMain game, Packet_InventoryContents packet) in VintagestoryLib\Client\Model\ClientPlayer.cs:line 139
   at Vintagestory.Client.NoObf.ClientPlayer.UpdateFromPacket(ClientMain game, Packet_PlayerData packet) in VintagestoryLib\Client\Model\ClientPlayer.cs:line 161
   at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 261
   at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\ProcessPacketTask.cs:line 18
   at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\ProcessPacketTask.cs:line 12
   at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 786
   at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 298
   at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 760
   at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95

I assume I'm the problem, somehow. because others seem to be running just fine but I really don't know what to do.

Posted
On 11/9/2025 at 9:56 PM, Micah Holmes said:

@Sokko go through turn all mods off and enable one at a time. see which one causes the crash 

Expanded Food seems to be the issue, for some reason the 1.7.4 bricked it but the 2.0.0 has no problems.

 

  • 1 month later...
Posted
On 11/5/2025 at 10:37 PM, tessS said:

This mod has completely destroyed my world. I can no longer enter the world because it crashes immediately.

Have you tried using backup?

  • 4 weeks later...
Posted

Hi !

I encountered quite of a conflict. The bottle rack recipe being the same as the 2x4 gate, making it impossible to craft a gate and only the bottle rack.
I "fixed" it on my end by modifying the bottle rack recipe by removing the center plank ("PLP,P_P,PLN") both in the base recipe and compatibility recipe.

I think that it's a simple and still "fair" fix, and at least prevent recipe overwrite. Up to this point, it seems to work for me ^^

If you wish I can directly send you the "corrected" files but I don't want to overstep, I'm clearly not a modder and I know it's not a proper fix XD
But I least I can continue to enjoy your mod till the next update ! :3

Keep up the good work !
Kind regards,


Pilou !

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