Vinter Nacht Posted May 19, 2023 Author Report Share Posted May 19, 2023 1 minute ago, EreticKB said: Nope, when i craft vanilla slabs they have attribute "Placement mode:" with value "Auto" and through grid craft i can change it into "Only horizontal" and into "Only vertical" later. With your Log Slabs i can't do that and they always "Placement mode: Auto". Ohhhhh! I forgot that was even a thing, to be honest. Can you create an issue for that on github? I'll try to remember to do it myself later, if not. But this would be a valuable addition. Link to comment Share on other sites More sharing options...
EreticKB Posted May 19, 2023 Report Share Posted May 19, 2023 2 minutes ago, Vinter Nacht said: Ohhhhh! I forgot that was even a thing, to be honest. Can you create an issue for that on github? I'll try to remember to do it myself later, if not. But this would be a valuable addition. If i won't being too lazy. Btw, how can i affect sawing speed for each type of saw independently? I create adapted to your mods version of BTH, but flint saw works too fast for my preferences. Link to comment Share on other sites More sharing options...
Vinter Nacht Posted May 19, 2023 Author Report Share Posted May 19, 2023 (edited) 11 minutes ago, EreticKB said: If i won't being too lazy. Btw, how can i affect sawing speed for each type of saw independently? I create adapted to your mods version of BTH, but flint saw works too fast for my preferences. I didn't implement a flint saw... I believe you'll need to adjust its mining speed... I'd set it at 1.5 or so. All of the custom recipes currently rely on the mining speed of the tools to adjust their effectiveness. The speed of the saws generally needs a pretty significant nerf. Edited May 19, 2023 by Vinter Nacht Link to comment Share on other sites More sharing options...
EreticKB Posted May 19, 2023 Report Share Posted May 19, 2023 27 minutes ago, Vinter Nacht said: I didn't implement a flint saw... I believe you'll need to adjust its mining speed... I'd set it at 1.5 or so. All of the custom recipes currently rely on the mining speed of the tools to adjust their effectiveness. The speed of the saws generally needs a pretty significant nerf. Flint saw is BTH's saw, i try to balance it to be convenient at start but not too OP. Link to comment Share on other sites More sharing options...
Succubus Kayla Posted July 4, 2023 Report Share Posted July 4, 2023 How do you repair the forest axe? It can't be placed on the grind stone. Link to comment Share on other sites More sharing options...
Vinter Nacht Posted July 7, 2023 Author Report Share Posted July 7, 2023 On 7/4/2023 at 6:02 PM, Succubus Kayla said: How do you repair the forest axe? It can't be placed on the grind stone. The Grind Stone isn't from my mod and, thus likely doesn't have compatibility with the mod in question. I imagine it's necessities? By default, In Dappled Groves, tools are not repairable. Link to comment Share on other sites More sharing options...
EreticKB Posted July 23, 2023 Report Share Posted July 23, 2023 Running on 64 bit Windows with 0 GB RAM Game Version: v1.18.6 (Stable) 23.07.2023 11:26:00: Critical error occurred in the following mod: indappledgroves@0.4.9-rc.8 Loaded Mods: aculinaryartillery@1.0.12, bthvn@1.0.4, fieldsofgold@2.1.6, immersivecorpsedrop@1.0.1, indappledgroves@0.4.9-rc.8, leadroof@1.3.4, rope-bridges@1.1.0, sfaws@1.0.0, spyglass@0.4.5, game@1.18.6, blacksmithgloves@1.0.1, carryon@1.1.0, commonlib@2.1.1, electricity@0.0.9, expandedfoods@1.6.6, fromgoldencombs@1.4.16-rc.2, medievalexpansion@3.9.3, prospectorinfo@4.3.0, stonebakeoven@1.0.3, temporalstormtimer@1.0.1, creative@1.18.6, survival@1.18.6, xlib@0.7.4, em@2.2.0, stonequarry@3.0.2, biggerwindmill@0.3.0, xskills@0.7.5, moreroads@1.5.1 System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта. в InDappledGroves.BlockEntities.IDGBEChoppingBlock.SpawnOutput(ChoppingBlockRecipe recipe, EntityAgent byEntity, BlockPos pos) в InDappledGroves.Blocks.IDGChoppingBlock.OnBlockInteractStep(Single secondsUsed, IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel) в Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt) в VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:строка 237 в Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt) в VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:строка 163 в Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) в VintagestoryLib\Common\EventManager.cs:строка 84 в Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) в VintagestoryLib\Client\ClientMain.cs:строка 809 в Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) в VintagestoryLib\Client\ClientMain.cs:строка 711 в Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) в VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:строка 163 в Vintagestory.Client.ScreenManager.Render(Single dt) в VintagestoryLib\Client\ScreenManager.cs:строка 681 в Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) в VintagestoryLib\Client\ScreenManager.cs:строка 625 в Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) в VintagestoryLib\Client\ClientPlatform\GameWindow.cs:строка 119 в System.EventHandler`1.Invoke(Object sender, TEventArgs e) в OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 476 в OpenTK.GameWindow.DispatchRenderFrame() в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 452 в OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 375 в Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) в Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) в VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:строка 93 Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 14.07.2023 20:06:51, Site = , Source = .NET Runtime, Message = Приложение: Vintagestory.exe Версия платформы: v4.0.30319 Описание. Процесс был завершен из-за необработанного исключения. Сведения об исключении: код исключения c0020001, адрес исключения 00007FFF68D9CF19 Стек: } -------------- { TimeGenerated = 29.05.2023 15:03:57, Site = , Source = Application Hang, Message = Программа Vintagestory.exe версии 1.18.5.0 прекратила взаимодействие с Windows и была закрыта. Чтобы узнать, имеются ли дополнительные сведения о проблеме, просмотрите журнал проблем в разделе "Безопасность и обслуживание" в панели управления. Идентификатор процесса: 47a4 Время запуска: 01d9920e8d56ac03 Время завершения: 4 Путь к приложению: D:\Vintagestory\Vintagestory.exe Идентификатор отчета: aa624139-69f9-44e4-a13f-0deda706a421 Полное имя пакета сбоя: Код приложения, связанного со сбойным пакетом: Тип зависания: Unknown } Link to comment Share on other sites More sharing options...
Vinter Nacht Posted July 27, 2023 Author Report Share Posted July 27, 2023 @EreticKB - Update to the latest version. Link to comment Share on other sites More sharing options...
EreticKB Posted July 28, 2023 Report Share Posted July 28, 2023 Already. But i post it BEFORE you upload fix. Link to comment Share on other sites More sharing options...
Musi Posted December 10, 2023 Report Share Posted December 10, 2023 i know im probably just stupid but i for the life of me cannot figure out how to use this mods crafting system. im able to remove bark from a log with an adze but cant cut the block in half with an axe for a slab? i cant seem to find a crafting recipe for it but i think thats because there isnt one and im supposed to use an axe and cut it in half somehow. but breaking it with an axe normally/shift/ctrl doesnt do anything and holding right click with an axe like i would an adze to shave off bark does nothing as well. does anyone know what im doing wrong? Link to comment Share on other sites More sharing options...
Vinter Nacht Posted December 10, 2023 Author Report Share Posted December 10, 2023 Hey Musi! Do you have Discord? I'd be happy to talk with you and help you figure out what's going wrong. It may just be that you're not waiting long enough for the log to split. Early tools, like stone axes, tend to take longer to break a log. However, it sounds like you may have tried that. I'd love to help! Link to comment Share on other sites More sharing options...
Musi Posted December 10, 2023 Report Share Posted December 10, 2023 8 hours ago, Vinter Nacht said: Hey Musi! Do you have Discord? I'd be happy to talk with you and help you figure out what's going wrong. It may just be that you're not waiting long enough for the log to split. Early tools, like stone axes, tend to take longer to break a log. However, it sounds like you may have tried that. I'd love to help! I do have discord and I'd be willing to talk to you about it. It's such a lovely mod and I'm quite enjoying it. But I'm going to try and hold it down much longer. Just to see if I was doing it wrong so as to not waste your time! Link to comment Share on other sites More sharing options...
Vinter Nacht Posted December 10, 2023 Author Report Share Posted December 10, 2023 Working with my users is never a waste of time. However, you may also want to make sure the log is UD vs any other direction. (Inside up) Link to comment Share on other sites More sharing options...
Gorfinhofin Posted January 17 Report Share Posted January 17 I'm really looking forward to using your mods! I got the whole set! I'm just trying to get everything sorted out with configuration and compatibility, and I had a few concerns. It seems like the axe types all fell trees at the same speed, contradictory to your description. It feels like the same amount of time at least, and their mining speed values are the same. And is it by design that the chopping progress stays at the first "stage" for a while and then suddenly goes to completion? It doesn't bother me, but I just want to make sure. Lastly, the meteoric iron variant of each axe type does not have attack damage values. Link to comment Share on other sites More sharing options...
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