Jump to content

EreticKB

Vintarian
  • Posts

    196
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by EreticKB

  1. Check perish multiplier on storage items instead temperature.
  2. Strange. M.b. some other mod broke recipe? Start creative world and check them. btw, your VS version? My still 1.8.8.
  3. Read my post again pls. You must place leftovers (dry mash) into crafting grid and CRAFT dehydrated berries. Or you must place FRESH, unprocessed berries into ovens. There is NO drying timer for dry mash because it cannot dry into anything. P.s. i check it right now, all works fine.
  4. Dehydrated berries crafts from juice squizing leftovers, dried berries dries from dehydrated or by "baking" normal berries in ovens.
  5. Try use "F" to change pickaxe mode from block to vein. Not check it since 1.8.6, but then it works.
  6. Already. But i post it BEFORE you upload fix.
  7. Hi, can you make ice cellars as standalone mod? A really use whole ME only for them.
  8. Running on 64 bit Windows with 0 GB RAM Game Version: v1.18.6 (Stable) 23.07.2023 11:26:00: Critical error occurred in the following mod: indappledgroves@0.4.9-rc.8 Loaded Mods: aculinaryartillery@1.0.12, bthvn@1.0.4, fieldsofgold@2.1.6, immersivecorpsedrop@1.0.1, indappledgroves@0.4.9-rc.8, leadroof@1.3.4, rope-bridges@1.1.0, sfaws@1.0.0, spyglass@0.4.5, game@1.18.6, blacksmithgloves@1.0.1, carryon@1.1.0, commonlib@2.1.1, electricity@0.0.9, expandedfoods@1.6.6, fromgoldencombs@1.4.16-rc.2, medievalexpansion@3.9.3, prospectorinfo@4.3.0, stonebakeoven@1.0.3, temporalstormtimer@1.0.1, creative@1.18.6, survival@1.18.6, xlib@0.7.4, em@2.2.0, stonequarry@3.0.2, biggerwindmill@0.3.0, xskills@0.7.5, moreroads@1.5.1 System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта. в InDappledGroves.BlockEntities.IDGBEChoppingBlock.SpawnOutput(ChoppingBlockRecipe recipe, EntityAgent byEntity, BlockPos pos) в InDappledGroves.Blocks.IDGChoppingBlock.OnBlockInteractStep(Single secondsUsed, IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel) в Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt) в VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:строка 237 в Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt) в VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:строка 163 в Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) в VintagestoryLib\Common\EventManager.cs:строка 84 в Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) в VintagestoryLib\Client\ClientMain.cs:строка 809 в Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) в VintagestoryLib\Client\ClientMain.cs:строка 711 в Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) в VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:строка 163 в Vintagestory.Client.ScreenManager.Render(Single dt) в VintagestoryLib\Client\ScreenManager.cs:строка 681 в Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) в VintagestoryLib\Client\ScreenManager.cs:строка 625 в Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) в VintagestoryLib\Client\ClientPlatform\GameWindow.cs:строка 119 в System.EventHandler`1.Invoke(Object sender, TEventArgs e) в OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 476 в OpenTK.GameWindow.DispatchRenderFrame() в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 452 в OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 375 в Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) в Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) в VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:строка 93 Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 14.07.2023 20:06:51, Site = , Source = .NET Runtime, Message = Приложение: Vintagestory.exe Версия платформы: v4.0.30319 Описание. Процесс был завершен из-за необработанного исключения. Сведения об исключении: код исключения c0020001, адрес исключения 00007FFF68D9CF19 Стек: } -------------- { TimeGenerated = 29.05.2023 15:03:57, Site = , Source = Application Hang, Message = Программа Vintagestory.exe версии 1.18.5.0 прекратила взаимодействие с Windows и была закрыта. Чтобы узнать, имеются ли дополнительные сведения о проблеме, просмотрите журнал проблем в разделе "Безопасность и обслуживание" в панели управления. Идентификатор процесса: 47a4 Время запуска: 01d9920e8d56ac03 Время завершения: 4 Путь к приложению: D:\Vintagestory\Vintagestory.exe Идентификатор отчета: aa624139-69f9-44e4-a13f-0deda706a421 Полное имя пакета сбоя: Код приложения, связанного со сбойным пакетом: Тип зависания: Unknown }
  9. He says that he make a mistake and will fix it later.
  10. Also, soup do not accept spelt grain.
  11. But it already heavily fermented and easier for microbes to consume. Btw, long aging time would be good. It think two weeks enough, cos usually ppl plays with 1 month = 7 days.
  12. Sausages may be, but aged meat no. It even more susceptible to spoiling, due to it's nature. https://en.wikipedia.org/wiki/Beef_aging
  13. I don't now, there was issue, then one part of salad rot before other, but this i posted already (no troubles since update to 1.18.6). I not try pies, so dunno if they still bugged. Btw, it's only display trouble, coz real nutrients correct, but when i mix 10 portions of salad (yeah, XSkills). for any bowl it displays nutrient value for all 10 portions at once, while obviously bowl contains only one portion. Ps. Good night, i gonna sleep.
  14. Confirm. I dunno, which mod cause this trouble, but all mixed food (salads etc) have no textures and looks like empty.
  15. Found a bug. When i collect fresh resin with Cauldron from filled up Saucepan i get filled up Cauldron instead expected 5 liters of fresh resin. Not tested with any other liquids and buckets.
  16. I dunno, it must be posted here or into EF topic. Food Type: Sandwich, grain based flexible food. M.b. with shorter shelf life than other food.
  17. I found what salad behave as container of different ingredients with independent spoilage counters when my one of my croks said it contains 10 onions, 10 soy, 10 salt, 100 vinegar and 10 rot.
  18. I found what it works with barrels. Try to place pan with resin into barrel inventory.
  19. Check water. It must be salt water from ocean now.
  20. It's always 10% from vessel max volume. Just use bucket. 60ml limit is strange. I use 1.0.12 RC ACA (latest) and 1.6.6 EF (latest) and all's fine.
  21. What about shield boosting skills? For increased block chance and absorbtion boosts while offhand.
  22. What i doing wrong? Hive don't see any flowers many days.
  23. Flint saw is BTH's saw, i try to balance it to be convenient at start but not too OP.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.