Vinter Nacht Posted May 19, 2023 Author Report Posted May 19, 2023 1 minute ago, EreticKB said: Nope, when i craft vanilla slabs they have attribute "Placement mode:" with value "Auto" and through grid craft i can change it into "Only horizontal" and into "Only vertical" later. With your Log Slabs i can't do that and they always "Placement mode: Auto". Ohhhhh! I forgot that was even a thing, to be honest. Can you create an issue for that on github? I'll try to remember to do it myself later, if not. But this would be a valuable addition.
EreticKB Posted May 19, 2023 Report Posted May 19, 2023 2 minutes ago, Vinter Nacht said: Ohhhhh! I forgot that was even a thing, to be honest. Can you create an issue for that on github? I'll try to remember to do it myself later, if not. But this would be a valuable addition. If i won't being too lazy. Btw, how can i affect sawing speed for each type of saw independently? I create adapted to your mods version of BTH, but flint saw works too fast for my preferences.
Vinter Nacht Posted May 19, 2023 Author Report Posted May 19, 2023 (edited) 11 minutes ago, EreticKB said: If i won't being too lazy. Btw, how can i affect sawing speed for each type of saw independently? I create adapted to your mods version of BTH, but flint saw works too fast for my preferences. I didn't implement a flint saw... I believe you'll need to adjust its mining speed... I'd set it at 1.5 or so. All of the custom recipes currently rely on the mining speed of the tools to adjust their effectiveness. The speed of the saws generally needs a pretty significant nerf. Edited May 19, 2023 by Vinter Nacht
EreticKB Posted May 19, 2023 Report Posted May 19, 2023 27 minutes ago, Vinter Nacht said: I didn't implement a flint saw... I believe you'll need to adjust its mining speed... I'd set it at 1.5 or so. All of the custom recipes currently rely on the mining speed of the tools to adjust their effectiveness. The speed of the saws generally needs a pretty significant nerf. Flint saw is BTH's saw, i try to balance it to be convenient at start but not too OP.
Succubus Kayla Posted July 4, 2023 Report Posted July 4, 2023 How do you repair the forest axe? It can't be placed on the grind stone.
Vinter Nacht Posted July 7, 2023 Author Report Posted July 7, 2023 On 7/4/2023 at 6:02 PM, Succubus Kayla said: How do you repair the forest axe? It can't be placed on the grind stone. The Grind Stone isn't from my mod and, thus likely doesn't have compatibility with the mod in question. I imagine it's necessities? By default, In Dappled Groves, tools are not repairable.
EreticKB Posted July 23, 2023 Report Posted July 23, 2023 Running on 64 bit Windows with 0 GB RAM Game Version: v1.18.6 (Stable) 23.07.2023 11:26:00: Critical error occurred in the following mod: indappledgroves@0.4.9-rc.8 Loaded Mods: aculinaryartillery@1.0.12, bthvn@1.0.4, fieldsofgold@2.1.6, immersivecorpsedrop@1.0.1, indappledgroves@0.4.9-rc.8, leadroof@1.3.4, rope-bridges@1.1.0, sfaws@1.0.0, spyglass@0.4.5, game@1.18.6, blacksmithgloves@1.0.1, carryon@1.1.0, commonlib@2.1.1, electricity@0.0.9, expandedfoods@1.6.6, fromgoldencombs@1.4.16-rc.2, medievalexpansion@3.9.3, prospectorinfo@4.3.0, stonebakeoven@1.0.3, temporalstormtimer@1.0.1, creative@1.18.6, survival@1.18.6, xlib@0.7.4, em@2.2.0, stonequarry@3.0.2, biggerwindmill@0.3.0, xskills@0.7.5, moreroads@1.5.1 System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта. в InDappledGroves.BlockEntities.IDGBEChoppingBlock.SpawnOutput(ChoppingBlockRecipe recipe, EntityAgent byEntity, BlockPos pos) в InDappledGroves.Blocks.IDGChoppingBlock.OnBlockInteractStep(Single secondsUsed, IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel) в Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt) в VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:строка 237 в Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt) в VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:строка 163 в Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) в VintagestoryLib\Common\EventManager.cs:строка 84 в Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) в VintagestoryLib\Client\ClientMain.cs:строка 809 в Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) в VintagestoryLib\Client\ClientMain.cs:строка 711 в Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) в VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:строка 163 в Vintagestory.Client.ScreenManager.Render(Single dt) в VintagestoryLib\Client\ScreenManager.cs:строка 681 в Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) в VintagestoryLib\Client\ScreenManager.cs:строка 625 в Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) в VintagestoryLib\Client\ClientPlatform\GameWindow.cs:строка 119 в System.EventHandler`1.Invoke(Object sender, TEventArgs e) в OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 476 в OpenTK.GameWindow.DispatchRenderFrame() в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 452 в OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 375 в Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) в Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) в VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:строка 93 Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 14.07.2023 20:06:51, Site = , Source = .NET Runtime, Message = Приложение: Vintagestory.exe Версия платформы: v4.0.30319 Описание. Процесс был завершен из-за необработанного исключения. Сведения об исключении: код исключения c0020001, адрес исключения 00007FFF68D9CF19 Стек: } -------------- { TimeGenerated = 29.05.2023 15:03:57, Site = , Source = Application Hang, Message = Программа Vintagestory.exe версии 1.18.5.0 прекратила взаимодействие с Windows и была закрыта. Чтобы узнать, имеются ли дополнительные сведения о проблеме, просмотрите журнал проблем в разделе "Безопасность и обслуживание" в панели управления. Идентификатор процесса: 47a4 Время запуска: 01d9920e8d56ac03 Время завершения: 4 Путь к приложению: D:\Vintagestory\Vintagestory.exe Идентификатор отчета: aa624139-69f9-44e4-a13f-0deda706a421 Полное имя пакета сбоя: Код приложения, связанного со сбойным пакетом: Тип зависания: Unknown }
Vinter Nacht Posted July 27, 2023 Author Report Posted July 27, 2023 @EreticKB - Update to the latest version.
EreticKB Posted July 28, 2023 Report Posted July 28, 2023 Already. But i post it BEFORE you upload fix.
Musi Posted December 10, 2023 Report Posted December 10, 2023 i know im probably just stupid but i for the life of me cannot figure out how to use this mods crafting system. im able to remove bark from a log with an adze but cant cut the block in half with an axe for a slab? i cant seem to find a crafting recipe for it but i think thats because there isnt one and im supposed to use an axe and cut it in half somehow. but breaking it with an axe normally/shift/ctrl doesnt do anything and holding right click with an axe like i would an adze to shave off bark does nothing as well. does anyone know what im doing wrong?
Vinter Nacht Posted December 10, 2023 Author Report Posted December 10, 2023 Hey Musi! Do you have Discord? I'd be happy to talk with you and help you figure out what's going wrong. It may just be that you're not waiting long enough for the log to split. Early tools, like stone axes, tend to take longer to break a log. However, it sounds like you may have tried that. I'd love to help!
Musi Posted December 10, 2023 Report Posted December 10, 2023 8 hours ago, Vinter Nacht said: Hey Musi! Do you have Discord? I'd be happy to talk with you and help you figure out what's going wrong. It may just be that you're not waiting long enough for the log to split. Early tools, like stone axes, tend to take longer to break a log. However, it sounds like you may have tried that. I'd love to help! I do have discord and I'd be willing to talk to you about it. It's such a lovely mod and I'm quite enjoying it. But I'm going to try and hold it down much longer. Just to see if I was doing it wrong so as to not waste your time!
Vinter Nacht Posted December 10, 2023 Author Report Posted December 10, 2023 Working with my users is never a waste of time. However, you may also want to make sure the log is UD vs any other direction. (Inside up)
Gorfinhofin Posted January 17, 2024 Report Posted January 17, 2024 I'm really looking forward to using your mods! I got the whole set! I'm just trying to get everything sorted out with configuration and compatibility, and I had a few concerns. It seems like the axe types all fell trees at the same speed, contradictory to your description. It feels like the same amount of time at least, and their mining speed values are the same. And is it by design that the chopping progress stays at the first "stage" for a while and then suddenly goes to completion? It doesn't bother me, but I just want to make sure. Lastly, the meteoric iron variant of each axe type does not have attack damage values.
Illusive Posted February 3, 2025 Report Posted February 3, 2025 Hey Vinter, I am curious on how to customize your axes to be part of grid crafting? For vanilla it is quite a bit of items that need an axe that at this stage can only be maximum tier of copper; not to even mention mod items. I see there is reference to a new recipe system. I am an amateur modder myself, so I am happy to assist if you are amenable to it.
Vinter Nacht Posted February 3, 2025 Author Report Posted February 3, 2025 51 minutes ago, Illusive said: Hey Vinter, I am curious on how to customize your axes to be part of grid crafting? For vanilla it is quite a bit of items that need an axe that at this stage can only be maximum tier of copper; not to even mention mod items. I see there is reference to a new recipe system. I am an amateur modder myself, so I am happy to assist if you are amenable to it. I very much appreciate this post, it's something that's rarely commented on and I often overlook it since my focus is gridless crafting. This would "best" be accomplished by creating all "new" recipes that replace the vanilla reference to the axe to my axes. If you're interested in doing the footwork on that, I'd be happy to talk with you in Discord and help you along the way. Otherwise, I'll have to get to it "Eventually" (TM)
梁思聖 Posted August 26, 2025 Report Posted August 26, 2025 Hello. ModelTransformNoDefaults.Rotation from 2.1.2-rc.1 seems to be calling out into the void with the API of the new version released very recently. I have wanted to play this mod for the longest time, but it seems that each time it falls on the window in which a new game version releases and the mod is once again incompatible. I sincerely hope I will be able to finally play this mod this time around. Until then I will continue to weep inside.
Vinter Nacht Posted August 28, 2025 Author Report Posted August 28, 2025 Unfortunately, it's not yet updated to 1.21, and it is known to crash on it.
Recommended Posts