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Temporal Stability Prospecting?


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I like the temporal stability mechanic I find it the most unique thing about the game.

Problem is I have no clue what areas are more unstable then others, when it comes to exploring above ground.

What if there was a way to highlight the areas that are unstable and the areas that are not. Just like the prospecting with ores.

Maybe some sort of special prospecting pick that is made with the gears or some sort of tool?

I am sure you can come up with something :).

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