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About Thatguy420

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    Wolf Bait

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  1. Would you add these mods to the official mod page? Very good mods. Idk if they need updating they seem to work fine on 1.14.8.
  2. Would you be able to post this on the main mod DB? Also their is this line of error I am getting Using 1.14.8 13.3.2021 01:26:57 [Error] Missing mapping for texture code null during shape tesselation of item hammertime:diggingshovelhead-iron using shape hammertime:item/tool/diggingshovel
  3. would you bring this mod to the offical modding page? its just such a great mod.
  4. You guys said the build height is 10,000? or something like that right? Well what if you make a option to set what level the land generates at. So if you set it at 5,000 blocks the underground would be 5,000 blocks deep. This would be an option in the world creation menu. This is just an idea I don't expect it to be good or anything.
  5. Thank you for the response :). Great themepack!
  6. Suggestions, hmmm flowered vines? Vine covered fences? More herbs to complete the herb family the game already has. Iris, Marigold, Daisies, Foxgloves, Cowslip, Peony and Snowdrop. Herbs had significant usage in the Middle Ages. https://blog.english-heritage.org.uk/grow-medieval-herb-garden/ Some cool blog with pictures to help you if you are interested. As for animals Beavers, Weasels and the Barnacle Goose. All these are just suggestions Really loving this game and community so far! Thought of this last second, flowered lily pads!
  7. I have a question I like your sky and glass textures but I just wanna use the ore textures. So I just deleted the sun, moon and the glass. But I kept the ore textures. Will I encounter any errors? I just wanna ask someone who knows what they are talking about. Love to see an updated theme pack for 1.15. Very beautiful textures. Thank you so much for making this.
  8. Oh man I am so excited to see what you do with this mod! What are its current features?!
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