Mandikor Posted February 26, 2023 Report Posted February 26, 2023 (edited) Scarecrow IMPORTANT NOTICE!!! I will continue to maintain the “Paxel” and “Scarecrow” mods for the foreseeable future, even though I am very busy with work. If anyone would like to improve my mods, they are welcome to do so. Acknowledgments With the support of Buggi, the spawning of hares and raccoons is now prevented again. Many thanks for that. If you are looking for the ultimate scarecrow that can drive away all creatures, then take a closer look at Buggi's mod The Nightwatcher. Description With the scarecrow you get an effective solution to a plague of hares and raccoons in your garden. Just combine a straw hat, a pumpkin and a straw dummy and the scarecrow is finished. Or a pumpkin with a little scarecrow. Added the little scarecrow, for all those who can't find pumpkins. Hares and raccoons are less afraid of her, they dare to come within 8 blocks. Chiappo's mod The Critters Package gave me the idea of using the straw dummy as a scarecrow. By default, it will prevent spawning in a radius of 4 blocks, as well as chasing away hares and raccoons. Compatibility (NEW since 1.7.1) Added support for mods Art of Growing [unofficial] and Art of Growing: Breeding Addon [unofficial] by propaneko . Adjusted the folder structure to match the changes in the original assets. Slightly revised the supported creature mods.. ( since 1.7.0) The spawn and block radius configuration has been removed. Therefore, support for the Maltiez Config lib mod is also no longer available. ( since v1.6.10 ) Added support for the mod Grass to Ropes by BulletSponge ( since v1.6.9 ) Added support for the mods Monoceros: Ancient unicorns, Equus: Wild Horses and Fauna of the Stone Age: Viverridae Plus. Added all creatures to the scaring list. ( since v1.6.8 ) Added support for the Art of Growing: Breeding Addon mod from Fedarmens. ( since v1.6.7 ) Added support for the Art of Growing mod from Fedarmens. ( since v1.6.7 ) Added support for the Plumpkins x Art of Growing: Breeding Addon mod from Brun. Added support for the Plumpkins mod from Brun. Added support for Maltiez Config lib, but its use is optional. Translations Ukrainian by m1RAGE5 Russian by FNX French by Mokradin Japanese by Macoto Hino English and German by me Ideas and plans More immersive handling in the world. Scarecrows should be able to hold lanterns (visible and/or via inventory) New scarecrow? Download Download: Vintage Story ModDB Edited October 18, 2025 by Mandikor update to VS 1.21.5 1
Streetwind Posted February 26, 2023 Report Posted February 26, 2023 On one hand, I love the idea. On the other hand, I'm not a fan of outright disabling a game mechanic. Perhaps the scarecrow could track how long it has been placed? That would just be a simple calendar check. And the longer it has been there, the more likely it becomes that animals will decide to ignore its presence. You could then let the player change something on the scrarecrow - like changing its pose or dressing it in a different shirt, or even picking it up and placing it in a different spot - to reset the counter and restore the scariness. 1
macoto_hino Posted February 27, 2023 Report Posted February 27, 2023 My personal opinion is that small animals that destroy crops should be more cunning. For example, wooden fences would gradually break down under the attack of the small animals and eventually be broken into. Furthermore, it would be interesting to have a troublesome game between the player and the small animals, such as when non-wooden fences dig through the ground to get in. Well, it is ridiculous that the current small animals are running all the time in front of the fence, trying to get at the crops.
Hells Razer Posted February 27, 2023 Report Posted February 27, 2023 (edited) 6 hours ago, macoto_hino said: My personal opinion is that small animals that destroy crops should be more cunning. For example, wooden fences would gradually break down under the attack of the small animals and eventually be broken into. Furthermore, it would be interesting to have a troublesome game between the player and the small animals, such as when non-wooden fences dig through the ground to get in. Well, it is ridiculous that the current small animals are running all the time in front of the fence, trying to get at the crops. You do realise that even with your proposed changes, that all it takes is a 2 deep 1 wide "moat" made of cobble and you are done. Thus effectively only adding a "gotcha" for new players only, and just some additional busywork for everyone. And so I propose that they are left as is. Why yes I really dislike busywork for busywork's sake. Edited February 27, 2023 by Hells Razer
macoto_hino Posted February 27, 2023 Report Posted February 27, 2023 2 hours ago, Hells Razer said: You do realise that even with your proposed changes, that all it takes is a 2 deep 1 wide "moat" made of cobble and you are done. Thus effectively only adding a "gotcha" for new players only, and just some additional busywork for everyone. And so I propose that they are left as is. Why yes I really dislike busywork for busywork's sake. Oh, I had always just fenced it in and never dug a hole to defend it, so I was disappointed about that. I just wanted to do something about the small animals that kept bumping into the fence aiming for the crops. It's a weasel game, if you add something on the small animal side, the player side just has to think of something to counter it.
Hells Razer Posted February 27, 2023 Report Posted February 27, 2023 5 hours ago, macoto_hino said: Oh, I had always just fenced it in and never dug a hole to defend it, so I was disappointed about that. I just wanted to do something about the small animals that kept bumping into the fence aiming for the crops. It's a weasel game, if you add something on the small animal side, the player side just has to think of something to counter it. As long as you don't have too much of a fox+ wolf problem it can also serve as an emergency food supply from spring till autumn and that you reset at the end of winter (when you kill those there to get fresh ones with good weight).
macoto_hino Posted February 27, 2023 Report Posted February 27, 2023 13 minutes ago, Hells Razer said: As long as you don't have too much of a fox+ wolf problem it can also serve as an emergency food supply from spring till autumn and that you reset at the end of winter (when you kill those there to get fresh ones with good weight). I don't hunt small animals very often. I'm of the type that hunts bighorn sheep and animals added by mods to get red meat all at once. The only time I hunt small animals is when they get inside the fence or for village mod quests. So I think this mod is great to get rid of small animals that get in the way!
lil peep Posted January 19, 2024 Report Posted January 19, 2024 How do i pick them up to move them? I hold ctrl and right click and nothing happens, thanks
Mandikor Posted January 20, 2024 Author Report Posted January 20, 2024 22 hours ago, lil peep said: How do i pick them up to move them? I hold ctrl and right click and nothing happens, thanks I checked the mod again and couldn't find anything wrong with it. Nevertheless, I recompiled the mod and added some missing texts to the language files. My test afterwards also ran without any problems. Maybe another mod overlays the key combination Left Ctrl + Rightclick ?
Mandikor Posted January 26, 2025 Author Report Posted January 26, 2025 Version update to v1.6.3 French translation of Mokradin added Russian translation of FNX added compiled for VS v1.20.3 1
Mandikor Posted February 14, 2025 Author Report Posted February 14, 2025 Version update to 1.6.5 As some creatures, including all raccoons and the female hares, can now be roped, the order of behaviours has changed. This has been adjusted with this update. This version only works with VS 1.20.4 or higher!!! 1
Mandikor Posted May 28, 2025 Author Report Posted May 28, 2025 Versions Update auf 1.6.8 I have added support for the MOD Art of Growing and the Art of Growing: Breeding Addon from Fedarmens and the MOD Plumpkins x Art of Growing: Breeding addon by Brun. I also sorted the recipes a little better and expanded them a bit. Reset of the required VS version to 1.20.4
Recommended Posts