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Scarecrow v.1.4.1


Mandikor

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Scarecrow

Description

With the scarecrow you get an effective solution to a plague of hares and raccoons in your garden.

Just combine a straw hat, a pumpkin and a straw dummy and the scarecrow is finished. Or a pumpkin with a little scarecrow.

Added the little scarecrow, for all those who can't find pumpkins.
Hares and raccoons are less afraid of her, they dare to come within 8 blocks.

 

scarecrow03.thumb.png.90e20e307140fe3d299cb4e369014bd2.png

 

 

 

Compatibility

Added support for the Plumpkins mod from Brun.

 

Translations

  • Japanese by Macoto Hino
  • English and German by me

 

Ideas and plans

  • More immersive handling in the world.
  • And to add even more utility, I'd love to be able to hang lanterns on the scarecrow.

 

 

Download

Download: Vintage Story ModDB

 

 

Edited by Mandikor
Mod upgrade 1.4.0 -> 1.4.1
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On one hand, I love the idea. On the other hand, I'm not a fan of outright disabling a game mechanic.

Perhaps the scarecrow could track how long it has been placed? That would just be a simple calendar check. And the longer it has been there, the more likely it becomes that animals will decide to ignore its presence. You could then let the player change something on the scrarecrow - like changing its pose or dressing it in a different shirt, or even picking it up and placing it in a different spot - to reset the counter and restore the scariness.

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My personal opinion is that small animals that destroy crops should be more cunning.
For example, wooden fences would gradually break down under the attack of the small animals and eventually be broken into.
Furthermore, it would be interesting to have a troublesome game between the player and the small animals, such as when non-wooden fences dig through the ground to get in.
Well, it is ridiculous that the current small animals are running all the time in front of the fence, trying to get at the crops.

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6 hours ago, macoto_hino said:

My personal opinion is that small animals that destroy crops should be more cunning.
For example, wooden fences would gradually break down under the attack of the small animals and eventually be broken into.
Furthermore, it would be interesting to have a troublesome game between the player and the small animals, such as when non-wooden fences dig through the ground to get in.
Well, it is ridiculous that the current small animals are running all the time in front of the fence, trying to get at the crops.

You do realise that even with your proposed changes, that all it takes is a 2 deep 1 wide "moat" made of cobble and you are done.
Thus effectively only adding a "gotcha" for new players only, and just some additional busywork for everyone. And so I propose that they are left as is.

Why yes I really dislike busywork for busywork's sake.

Edited by Hells Razer
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2 hours ago, Hells Razer said:

You do realise that even with your proposed changes, that all it takes is a 2 deep 1 wide "moat" made of cobble and you are done.
Thus effectively only adding a "gotcha" for new players only, and just some additional busywork for everyone. And so I propose that they are left as is.

Why yes I really dislike busywork for busywork's sake.

Oh, I had always just fenced it in and never dug a hole to defend it, so I was disappointed about that.
I just wanted to do something about the small animals that kept bumping into the fence aiming for the crops.
It's a weasel game, if you add something on the small animal side, the player side just has to think of something to counter it.

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5 hours ago, macoto_hino said:

Oh, I had always just fenced it in and never dug a hole to defend it, so I was disappointed about that.
I just wanted to do something about the small animals that kept bumping into the fence aiming for the crops.
It's a weasel game, if you add something on the small animal side, the player side just has to think of something to counter it.

As long as you don't have too much of a fox+ wolf problem it can also serve as an emergency food supply from spring till autumn and that you reset at the end of winter (when you kill those there to get fresh ones with good weight).

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13 minutes ago, Hells Razer said:

As long as you don't have too much of a fox+ wolf problem it can also serve as an emergency food supply from spring till autumn and that you reset at the end of winter (when you kill those there to get fresh ones with good weight).

I don't hunt small animals very often.
I'm of the type that hunts bighorn sheep and animals added by mods to get red meat all at once.
The only time I hunt small animals is when they get inside the fence or for village mod quests.
So I think this mod is great to get rid of small animals that get in the way!

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  • Mandikor changed the title to Scarecrow v.1.4.0
  • 2 weeks later...
22 hours ago, lil peep said:

How do i pick them up to move them? I hold ctrl and right click and nothing happens, thanks

I checked the mod again and couldn't find anything wrong with it.
Nevertheless, I recompiled the mod and added some missing texts to the language files. My test afterwards also ran without any problems.

Maybe another mod overlays the key combination Left Ctrl + Rightclick ?

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  • Mandikor changed the title to Scarecrow v.1.4.1
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