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mod / update possiblities, mpacifywater and handling turbulent waters


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Posted (edited)

So, one of the things that has bugged me for some time is the very strong water flow which has a tendency to 'trap' you if you dig out blocks while swimming under water. For example, if you're searching through an underwater surface ruin. I wonder if there is any way to tweak how missing water blocks are handled either in a VS update or via mod. Maybe messing with that sort of thing would be easier now the /we mpacifywater command is available for 1.18?

Another common annoyance is when you misplace a block while building in water (bridges etc) and are left with a never-ending trail of bubbles when you remove it. I guess it's possible to fix it with a bucket but I've never got the hang of it.

Any thoughts?

Edited by Ezra
Posted

It is mentioned on the roadmap that water physics / behavior is going to be addressed. No idea when that will happen, but rest assured it's on the radar. 

https://www.vintagestory.at/roadmap.html/

Under more improved game mechanics, it mentions improved liquid mechanics. I think we safely can assume that encompasses water specifically. 

 

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