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Ezra

Vintarian
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Ezra last won the day on October 17 2022

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  1. So, one of the things that has bugged me for some time is the very strong water flow which has a tendency to 'trap' you if you dig out blocks while swimming under water. For example, if you're searching through an underwater surface ruin. I wonder if there is any way to tweak how missing water blocks are handled either in a VS update or via mod. Maybe messing with that sort of thing would be easier now the /we mpacifywater command is available for 1.18? Another common annoyance is when you misplace a block while building in water (bridges etc) and are left with a never-ending trail of bubbles when you remove it. I guess it's possible to fix it with a bucket but I've never got the hang of it. Any thoughts?
  2. Quick question - can you play on the normal servers with the experimental build? [EDIT] Nevermind, I read the answer. As far as game content is concerned, this version should be idential to the standard .net 4 v1.17.11 version and also freely interoperate between both versions on multiplayer.
  3. It turns out that a handful of other logs also can't be made into wooden pan. Aged wood and ebony for example (I don't recall the others).
  4. Knife to the right of a log => wooden pan (for panning) Knife to the right of a Kapok log => Nothing. Other crafting recipes like Knife above log => wooden club work just fine.
  5. Yeah, I tried that - nothing happened. So I guess it's the "no rain" thing. I might try irrigation later (I don't have a bucket yet)
  6. So usually, anytime there is a stray soil block placed it will start changing texture to 'grassy'. But it looks like there are 'biomes' or something where this doesn't happen? I put down a fairly large plot of soil blocks over some hilly slate gravel area and there's no sign of green on them yet. Is this a thing or am I lacking in patience? Do I need to water the soil?
  7. There are a lot of "Vintage Story Server" in the "Browse public servers" list. This is not ideal. As a simple solution, I suggest that when a host starts a new multiplayer game the default name should not be "Vintage Story Server" but instead it should roll up a random name (like the random world names). This would only be the default, and the host would be able to put anything they like in there including "Vintage Story Server" if they really feel they must. .... other stuff .... It would be nice if the "Your Servers" list would indicate which servers are online and possibly also how many players are currently on them. When you are actually playing on a multiplayer server it would be nice if you could check server details (such as players online, mods in use, server name, server version, possibly world settings)
  8. It looks like once your stability is really low it won't naturally recover even if you move away from the rift that was lowering it. Little background, I was trying out a basic drifter trap that I had accidentally discovered earlier. Dig a four block deep pit that is 3x2 on the base (or build it in a pond) place a torch on a wall and block off the ceiling from inside. Go to one corner, and block off the opposite corner with a two block high diagonal wall (leaving a one block gap at the top). Then break the ceiling block above that corner. If you do that just before night near a rift then a ton of drifters will path into the gap, fall down and get stuck. Next morning you can climb out and peek over the edge at them. They will throw rocks, hit each other, and start a mutual murderfest until just one is left which you can easily finish with a spear. Only, don't do any of that because apparently if your temporal stability gets super low it becomes hard to fix and it sticks after you die. Unfortunately I forgot to mark my location on the map, or there might well have been a temporal gear in one of the drifter's corpses.
  9. Is this a bug? In a multiplayer server my temporal stability dropped down to zero and I eventually died from it. I respawned with full health, but still temporal stability of zero. I don't really want to franticly (but also slowly) pan through a small stack of sand to get a temporal gear but is that the only way out of the situation?
  10. Oh weird. I'm sure I have memories of that being different, False Memory Syndrome?
  11. Bit of a weird one. I killed four or so salmon with a spear, but they just sit there instead of jumping into my inventory to be cooked and eaten later. Any idea what's up with that? P.S. Yes, I do have empty inventory slots available.
  12. Ezra

    Lead hammers?

    Simple(?) suggestion: Lead hammers could be a thing. Probably not lead helve hammer, though. Lead hammers would be at least as effective as copper, but with lower durability because lead is more easily deformed. Real world lead hammers are actually made from lead alloys, and are generally used where it is important not to damage the object you are moving, driving or bending - but I think that level of detail can be neglected.
  13. That's very readable, but it doesn't help the nuance that it (itself) doesn't smelt into anything. Only the copper bits smelt into something. I do tend to take things very literally, though.
  14. At present there are a number of items which can be cut up by a chisel into metal bits. They are described like follows: Copper chain Smelting Temperature: 1084 deg C Smelts into 2x Copper ingot As a new player, I found this confusing because I could not see any way to smelt Copper chain. You can't put it in a Crucible, and you can't place it on a lit forge. I would suggest changing the text. Maybe to something like... Chisels into 40x Copper bits or Chisels into Copper bits that smelt into 2x Copper ingot That could probably be done globally for all "Smelts into [n]x [Metal] ingot"
  15. Bamboo charcoal is absolutely a real thing and I don't see why stacking sufficient amounts of bamboo in a charcoal pit wouldn't work just as well as firewood does.
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