Parmind Posted April 18 Report Share Posted April 18 (edited) Spent some time genning some terrain and thought I'd share it. (%landcover% / %landcoverscale% - Map dimensions): If anyone has some more maps or interesting settings post them here. 0/400-20x20k Spoiler 10/400-10x10k Spoiler 30/150-10x10k Spoiler Edited April 18 by Parmind add spoilers 1 Link to comment Share on other sites More sharing options...
Parmind Posted April 18 Author Report Share Posted April 18 I really like the 0/400, just wish it wasn't so noisey. Spoiler 1 Link to comment Share on other sites More sharing options...
Rufkut Posted April 20 Report Share Posted April 20 (edited) I think the old system in rc.2 produced better, more consistent results. That's where you'd select: - No oceans - Very large lakes - Continental - Island Worlds 30/150 looks promising but I've yet to find anything viable for a playthrough. Its either a unending landmass with jagged noisy island or thousands of tiny lakes. I'm not sure if that's a bug or intended. I found a nice world in rc2 but the the new chunks are generate as a continuous continent... Edited April 20 by Rufkut 1 Link to comment Share on other sites More sharing options...
Gerfzander Posted April 20 Report Share Posted April 20 (edited) I'm very confused by this new system. I think I also would have preferred just choosing from those 4 options as Rufkut mentioned. Right now I tried making a few worlds with 0% Land Cover and 400% Land Cover scale and it doesn't even seem to generate any oceans at all? It looks like a normal map with tiny lakes and mostly land still. Edited April 20 by Gerfzander 3 Link to comment Share on other sites More sharing options...
rhetorical Posted April 20 Report Share Posted April 20 It appears on multiplayer servers the WorldConfig object in the serverconfig.json file entirely ignores these settings too... Link to comment Share on other sites More sharing options...
Rufkut Posted April 20 Report Share Posted April 20 40 minutes ago, rhetorical said: It appears on multiplayer servers the WorldConfig object in the serverconfig.json file entirely ignores these settings too... Is that file what controls the default terrain generation parameters. Link to comment Share on other sites More sharing options...
rhetorical Posted April 22 Report Share Posted April 22 On 4/20/2023 at 1:31 PM, Rufkut said: Is that file what controls the default terrain generation parameters. yes 1 Link to comment Share on other sites More sharing options...
Kishmond Posted May 19 Report Share Posted May 19 I've generated some maps for comparison and thought I might as well post them here. Version 1.18.5, 100kmx100km world. Worldgen mods are Better Ruins and Th3Dungeons. The file name format is landcover-landcoverscale-upheavalrate-landformscale. 30-150-0-1 Spoiler 30-300-30-50 Spoiler 50-125-10-1 Spoiler 50-300-30-1 Spoiler 70-100-30-1 Spoiler Link to comment Share on other sites More sharing options...
jbutt Posted June 2 Report Share Posted June 2 Hi, I have a server already running with folks playing on it. We want oceans and boats. Is it too late to change our world gen to allow oceans to form? We're fine with some terrain jank between the old and new, just want to know how to do it. Link to comment Share on other sites More sharing options...
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