Gpp77 Posted October 23, 2023 Report Posted October 23, 2023 (edited) Hi everyone, I am a new vintarian and I love this game. I like the vanilla graphics too but I felt like it could use some more pixels... As I am no artist, I wanted to try one of these fancy upscalers everyone is talking about. It's "AI" but it's not stable diffusion, it's simply a variant of ESRGan trained to upscale pixel art. The name is HDCube and you can find it here. I used HDCube3 and Pixelperfect for some other assets. To my surprise, it turned out pretty well and I think I'll really use it. If you want to do the same : Here is the 128x128 pixel : https://drive.google.com/file/d/1jkJbPtNhyXvxHchdeW9OgJXTkJ0TBUY3/view?usp=share_link And here is 64x64 version : https://drive.google.com/file/d/1gVQcDunauy28O5cV7DZAA39SdEJ2MEgS/view?usp=sharing 64 version is just bilinear downsampled from the 128 but I prefer this one. It's a lot lighter on the ressources and has an "antialiased" feel I like... Might just be that the imperfections are not as visible . 128x128 is around 300MB, 64x64 is around 60. Pretty light but still too big to be posted on the moddb... DONT FORGET TO CHANGE THE MAX ATLAS SIZE OR YOU WILL HAVE ISSUES. It's in clientsettings.json in the vintage story data directory. For 128x128 I put : "maxTextureAtlasWidth": 11192, "maxTextureAtlasHeight": 11192, Works for me, for 64x64, 6000 or something does the trick, depends on how much mods you have... I included some screenshots for the 64x64 version. 128x128 looks quite a bit finer, but a bit further from the Vanilla style... A matter of taste I guess. All the blocks and creatures are covered, it's not perfect, but nothing particularly bad caught my eyes during testing, let me know if something is really broken. UPDATE: First, sorry for the inconvenience, the links are shared for everyone now ... Also, I like to play with the mod Wildcraft from gabb and Wildcraft Trees from Catasteroid. That's why I did the same for the textures of these mods and here are two addons you can use if you use the upscaled textures (they include textures for both mods). Wildcraft in 64x64 : https://drive.google.com/file/d/1KPy8KzQKdY6263fAzKeIj9WMUCVDSqBB/view?usp=share_link Wildcraft in 128x128 : https://drive.google.com/file/d/1c0CrniJ_Jxx0ci_u8_Io3dI5-GOBYGRn/view?usp=share_link The last 4 screeshots are the wildcraft addon. Hope you enjoy ! Edited October 28, 2023 by Gpp77 Added Wildcraft Addon 3 1 1
Jack Mackey Posted October 24, 2023 Report Posted October 24, 2023 This looks pretty good, at least from the screenshots. I might try it later today. Do you have a rough estimate on how much of a performance hit this could be? 1
Gpp77 Posted October 24, 2023 Author Report Posted October 24, 2023 Hi thanks, hope you'll enjoy it. As for performances, I don't really know, I have a RTX2060 which is pretty comfortable for Vintage Story and I see no impact at all... 64x64 and 128x128 are both buttersmooth like vanilla (50fps locked in my case). I did see an impact on VRAM usage, 128x128 is using a good 1 Gb more than vanilla, then I guess that as long as you have enough VRAM for the game, the impact should not be big. I'll try to find another PC with lower specs to see how it goes...
Gpp77 Posted October 26, 2023 Author Report Posted October 26, 2023 I got the chance to test the textures on a lower end PC, a laptop with a Ryzen 5500U and Integrated Radeon Graphics. I did notice a small frame drop, like 10% with the 128x128 pixel one. For the 64x64 the drop is barely noticeable,it should be very small in most cases. 1
McTaco Posted October 28, 2023 Report Posted October 28, 2023 all of the textures apply the side texture, like grass shows half dirt, half grass on all 6 sides of the block. Like the idea, but its not working for me. I increased my maxtexture size to 6144 for the 64x64 textures. 128x128 textures are missing the texture for the fire clay bricks, I did increase the maxtexturesize to 11192 as recommended.
Gpp77 Posted October 28, 2023 Author Report Posted October 28, 2023 (edited) Hi thanks for your feedback. Are you any chance using the Wildcraft Fruit and Nuts module for wildcraft ? I quite naturaly tried to upscale its texture along the Wildcraft tree module and I had this issue exactly. I'm puzzled as Wildcraft fruit does not have any soil texture... If anybody has an idea as why this issue occurs... The only workaround I found is to put grass on all sides. I got the textures from ATree's mod, upscaled them and added that to the pack. Now it's OK, ... but I have grass on all sides. It kind of work, even if it's not totally satisfying... I will add the links for wildcraft fruits. Addon for Wildcraft Fruit 128x128: https://drive.google.com/file/d/1vQj9GycZuGzotXUxSW76v64rSNAI-0MO/view?usp=sharing Addon for Wildcraft Fruit 64x64: https://drive.google.com/file/d/1rOlbeG67xwvlCBYJHNMXRDSim_QFqkA1/view?usp=sharing Edited October 28, 2023 by Gpp77 1
Gpp77 Posted October 28, 2023 Author Report Posted October 28, 2023 (edited) In the first screenshot you can see what happen if you don't use the grass on all side with the module wildcraft fruits and nuts when I use an upscaled texture pack. Wildcraft fruit is not supposed to change the soil textures... If anyone has an idea why I get that... Please tell me ! I don't have any problem with vanilla or just wildcraft trees. Also, McTaco pointed out a missing texture for fire clay brick but I have it right... I don't see any problem... Edited October 28, 2023 by Gpp77
botaxalim Posted November 16, 2023 Report Posted November 16, 2023 Requirement for Mods: Grass on all sides is kinda defeat the purpose of the texture since grass hide the types of block inside it, so its harder to identify what type of block after apply the mods love the higher texture btw, i want use it , but...........
Plato Platypus Posted January 3, 2024 Report Posted January 3, 2024 this looks like a rotation issue? ill look into this and see if it can be fixed.
Plato Platypus Posted January 3, 2024 Report Posted January 3, 2024 (edited) From what i can see the side texture is being applied to the top. and the top grass texture has been shifted over for some reason. BUT in hand it looks jsut fine so its a placed block that has this issue only. Maybe upscale the grass texture and place it in the mod also.. Edited January 3, 2024 by Plato Platypus
RedRockG Posted August 9, 2024 Report Posted August 9, 2024 (edited) Download vanilla x64-fixed Mediafire ATT: RedRockG Yesterday looking for textures for the vintage, I found these little jewels and when I tried them I had the same problem with the textures that you showed us, I just solved it at least even the x64 texture, but I already identified which are the textures. :D, anyone still alive here? Edited August 9, 2024 by RedRockG 1
Maalkav Posted May 26, 2025 Report Posted May 26, 2025 (edited) @RedRockG Yes I'm alive and looking for a fix Your fixed version doesn't fix all, i'm afraid. I'd be interested in doing so myself for the 128x version but I wouldn't know where to begin Edited June 1, 2025 by Maalkav added the @ 1 1
BerSeeker Posted September 23, 2025 Report Posted September 23, 2025 (edited) Hello, I had the same problem with bugged textures. After a loooong dive into different mods i think i found the solution. in modinfo.json in "dependencies" is missing "survival": "". "dependencies": { "game": "1.21.0", "survival": "" }, once added, i no longer have any problems. 2 mods were breaking the textures : reforged tools, and castaway. Two "content" mods. But betterRuins, another content mod, was working. and in it's modinfo.json, "survival" is not present. Edited September 23, 2025 by BerSeeker 1
botaxalim Posted October 30, 2025 Report Posted October 30, 2025 Any continuation of this project? 1.21 would be great. just 64x or 128x probably using Enlarge AI
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