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Make being intoxicated reduce temporal decay rate, but never make it positive.

Ex 1: Mead gives -25% temporal decay, so when you are standing under a rift, with a decay of 1%/sec, you now have a decay of 0.75%/sec
Ex 2: Distilled alcohol gives -50% temporal decay so when you are diggy dwarfing -40 under the mountain, with a decay rate of 0.1%/sec, you now have a decay rate of 0.05%/sec.

I know there might be against the perception of the lore a little, but I've always considered temporal stability as half external, half internal.t

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