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Some in-game lore-friendly (or straightforward via settings) way to disable "cave music" in the interiors with not enough sunlight


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Posted (edited)

For some people that like to play with music on - many can often face with that issue. Especially when they dig way too deep underground for the new bigger cellar and realize that at some corners there is a "cave trigger" when there is not enough sunlight and game starts playing creepy underground music every time they walk on that block. That interrupts any normal music that was playing at once as well. But you are technically still in your own house!

As a solution that I've found is to add to the house ventilation mines - vertical shafts that have direct access to the sky covered with some chiseled opaque block for aestetics from both sides. Such tunnel will create another "surface block" and will disable cave triggers in the area around it too. That is a good solution for cellars and basements since in reality many real cellars have such ventilation tunnels. But what if you have just a long corridor underground between your buildings?


It would be good to have some sort of lantern or game setting that would allow to consider underground structures as a part of the house and therefore not a cave.

 

Screenshots of working workaround if somebody finds that useful:

image.thumb.jpeg.eac9af3ecf27526547b3e11374ccdc36.jpegimage.thumb.jpeg.0b9bbbbce3764a620392450fcd3fcbc6.jpegimage.thumb.jpeg.de16c21284432797f61c5c4e35a08bee.jpeg

Edited by Ven
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