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Posted

hello im having serious issues with my game with it showing me this when i start my world with the mod deleted 

Game Version: v1.19.7 (Stable)
6/2/2024 6:15:15 PM: Critical error occurred in the following mod: bullseye-continued@2.5.8
Loaded Mods: aculinaryartillery@1.1.4, primitivesurvival@3.5.5, game@1.19.7, animationmanagerlib@0.6.3, herbarium@1.1.0, thecritterpack@0.9.1, creative@1.19.7, survival@1.19.7, bullseye-continued@2.5.8, wildcraftherb@0.0.1
System.MissingMethodException: Method not found: 'System.Guid AnimationManagerLib.CollectibleBehaviors.AnimatableProcedural.RunAnimation(Int32, Vintagestory.API.Common.Entities.Entity, AnimationManagerLib.API.RunParameters[])'.
   at Bullseye.BullseyeCollectibleBehaviorBow.StartDrawAnimation(Entity player, Single timeModifier)
   at Bullseye.BullseyeCollectibleBehaviorBow.OnAimingStart(ItemSlot slot, EntityAgent byEntity) in D:\Projects\VSBullseye\src\BullseyeCollectibleBehaviorBow.cs:line 62
   at Bullseye.BullseyeCollectibleBehaviorRangedWeapon.OnHeldInteractStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, Boolean firstEvent, EnumHandHandling& handHandling, EnumHandling& handling) in D:\Projects\VSBullseye\src\BullseyeCollectibleBehaviorRangedWeapon.cs:line 163
   at Vintagestory.API.Common.CollectibleObject.OnHeldInteractStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, Boolean firstEvent, EnumHandHandling& handling) in VintagestoryApi\Common\Collectible\Collectible.cs:line 1289
   at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseActiveSlotItem(BlockSelection blockSel, EntitySelection entitySel, EnumHandInteract useType, EnumHandHandling& handling) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 854
   at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsNoBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 386
   at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 89
   at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 186
   at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 809
   at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1013
   at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
   at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Game Version: v1.19.8 (Stable)
6/2/2024 8:53:03 PM: Critical error occurred in the following mod: bullseye-continued@2.5.8
Loaded Mods: aculinaryartillery@1.1.4, primitivesurvival@3.5.5, game@1.19.8, animationmanagerlib@0.6.3, herbarium@1.1.0, thecritterpack@0.9.1, creative@1.19.8, survival@1.19.8, bullseye-continued@2.5.8, wildcraftherb@0.0.1
System.MissingMethodException: Method not found: 'System.Guid AnimationManagerLib.CollectibleBehaviors.AnimatableProcedural.RunAnimation(Int32, Vintagestory.API.Common.Entities.Entity, AnimationManagerLib.API.RunParameters[])'.
   at Bullseye.BullseyeCollectibleBehaviorBow.StartDrawAnimation(Entity player, Single timeModifier)
   at Bullseye.BullseyeCollectibleBehaviorBow.OnAimingStart(ItemSlot slot, EntityAgent byEntity) in D:\Projects\VSBullseye\src\BullseyeCollectibleBehaviorBow.cs:line 62
   at Bullseye.BullseyeCollectibleBehaviorRangedWeapon.OnHeldInteractStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, Boolean firstEvent, EnumHandHandling& handHandling, EnumHandling& handling) in D:\Projects\VSBullseye\src\BullseyeCollectibleBehaviorRangedWeapon.cs:line 163
   at Vintagestory.API.Common.CollectibleObject.OnHeldInteractStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, Boolean firstEvent, EnumHandHandling& handling) in VintagestoryApi\Common\Collectible\Collectible.cs:line 1270
   at Vintagestory.API.Common.CollectibleObject.OnHeldUseStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, EnumHandInteract useType, Boolean firstEvent, EnumHandHandling& handling) in VintagestoryApi\Common\Collectible\Collectible.cs:line 1106
   at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseActiveSlotItem(BlockSelection blockSel, EntitySelection entitySel, EnumHandInteract useType, EnumHandHandling& handling) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 831
   at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsNoBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 386
   at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 89
   at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 186
   at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 809
   at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1013
   at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
   at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Game Version: v1.19.8 (Stable)
8/14/2024 9:33:11 PM: Critical error occurred in the following mod: bullseye-continued@2.5.8
Loaded Mods: aculinaryartillery@1.1.4, primitivesurvival@3.5.5, game@1.19.8, animationmanagerlib@0.6.3, butchering@1.6.5, herbarium@1.1.0, thecritterpack@0.9.1, creative@1.19.8, survival@1.19.8, bullseye-continued@2.5.8, wildcraftherb@0.0.1
System.MissingMethodException: Method not found: 'System.Guid AnimationManagerLib.CollectibleBehaviors.AnimatableProcedural.RunAnimation(Int32, Vintagestory.API.Common.Entities.Entity, AnimationManagerLib.API.RunParameters[])'.
   at Bullseye.BullseyeCollectibleBehaviorBow.StartDrawAnimation(Entity player, Single timeModifier)
   at Bullseye.BullseyeCollectibleBehaviorBow.OnAimingStart(ItemSlot slot, EntityAgent byEntity) in D:\Projects\VSBullseye\src\BullseyeCollectibleBehaviorBow.cs:line 62
   at Bullseye.BullseyeCollectibleBehaviorRangedWeapon.OnHeldInteractStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, Boolean firstEvent, EnumHandHandling& handHandling, EnumHandling& handling) in D:\Projects\VSBullseye\src\BullseyeCollectibleBehaviorRangedWeapon.cs:line 163
   at Vintagestory.API.Common.CollectibleObject.OnHeldInteractStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, Boolean firstEvent, EnumHandHandling& handling) in VintagestoryApi\Common\Collectible\Collectible.cs:line 1270
   at Vintagestory.API.Common.CollectibleObject.OnHeldUseStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, EnumHandInteract useType, Boolean firstEvent, EnumHandHandling& handling) in VintagestoryApi\Common\Collectible\Collectible.cs:line 1106
   at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseActiveSlotItem(BlockSelection blockSel, EntitySelection entitySel, EnumHandInteract useType, EnumHandHandling& handling) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 831
   at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsNoBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 386
   at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 89
   at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 186
   at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 809
   at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1013
   at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
   at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Game Version: v1.19.8 (Stable)
8/14/2024 9:35:37 PM: Critical error occurred in the following mod: bullseye-continued@2.5.8
Loaded Mods: aculinaryartillery@1.1.4, primitivesurvival@3.5.5, game@1.19.8, animationmanagerlib@0.6.3, butchering@1.6.5, carryon@1.7.4, herbarium@1.1.0, thecritterpack@0.9.1, creative@1.19.8, survival@1.19.8, bullseye-continued@2.5.8, wildcraftherb@0.0.1
System.MissingMethodException: Method not found: 'System.Guid AnimationManagerLib.CollectibleBehaviors.AnimatableProcedural.RunAnimation(Int32, Vintagestory.API.Common.Entities.Entity, AnimationManagerLib.API.RunParameters[])'.
   at Bullseye.BullseyeCollectibleBehaviorBow.StartDrawAnimation(Entity player, Single timeModifier)
   at Bullseye.BullseyeCollectibleBehaviorBow.OnAimingStart(ItemSlot slot, EntityAgent byEntity) in D:\Projects\VSBullseye\src\BullseyeCollectibleBehaviorBow.cs:line 62
   at Bullseye.BullseyeCollectibleBehaviorRangedWeapon.OnHeldInteractStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, Boolean firstEvent, EnumHandHandling& handHandling, EnumHandling& handling) in D:\Projects\VSBullseye\src\BullseyeCollectibleBehaviorRangedWeapon.cs:line 163
   at Vintagestory.API.Common.CollectibleObject.OnHeldInteractStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, Boolean firstEvent, EnumHandHandling& handling) in VintagestoryApi\Common\Collectible\Collectible.cs:line 1270
   at Vintagestory.API.Common.CollectibleObject.OnHeldUseStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, EnumHandInteract useType, Boolean firstEvent, EnumHandHandling& handling) in VintagestoryApi\Common\Collectible\Collectible.cs:line 1106
   at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseActiveSlotItem(BlockSelection blockSel, EntitySelection entitySel, EnumHandInteract useType, EnumHandHandling& handling) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 831
   at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsNoBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 386
   at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 89
   at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 186
   at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 809
   at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1013
   at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
   at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
 

Posted

It's generally not a good idea to delete mods after loading them into a world. Depending on what the mod is and does, you can get away with it sometimes, but more often than not it will bake data into the world files that will cause it to crash if you uninstall the mod and try to load that world. Probably the best way to salvage the world, if you're attached to it, is to reinstall the mod(s) that you removed; it should load fine.

You could also try moving the world file to a different spot outside Vintage Story, reinstall the game entirely, then put the world file back in the proper folder and see if it loads. However, I don't expect that method to work, given that there is likely mod data baked into the file that it will need to load the world properly.

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