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LadyWYT

Vintarian
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Everything posted by LadyWYT

  1. Probably as good of time as any to drop a friendly reminder that the Ignore feature is a thing, and is as easy as hovering over one's avatar and clicking "Ignore".
  2. I can see why it's appealing--it's pure realistic survival, without any of the sci-fi/supernatural elements of the base game, and that's also why it exists. Enough players asked for pure realistic survival that the devs added an option to turn off the lore content entirely. That's also the biggest weakness of the game mode though. While it's a nice feature for those that just want realistic survival only, it's not the game mode that Vintage Story itself is developed around, and thus it's never going to have the same amount of content or development attention. Content that fits into Homo Sapiens mode has to be viable for the other game modes without disrupting balance, but content developed for the other game modes doesn't have to fit into Homo Sapiens. Otherwise you end up trying to develop, balance, and maintain two different games at once with the same team, which tends not to work very well. One thing that does need to be addressed in Homo Sapiens though is black dye and grey dye. Currently, the recipes require rusty gears or metal scrap, which makes sense given that this is how black dye was traditionally made once upon a time. However, neither of these items are obtainable in Homo Sapiens. The player really ought to be able to soak iron nuggets in a barrel to create black and grey dyes.
  3. Snow, once it gets deeper, slows you down in the game because you're trudging through it rather than walking on top of it. In reality, snowshoes themselves don't keep your feet warm. They're just a device that you can attach to your shoes to make walking on top of the snow possible. I would say that they should rather decrease your movement speed on things that aren't covered in snow, instead of increasing your hunger rate. The cold already increases hunger rate, and snowshoes aren't something you want to wear outside of snowy environments since they are a little awkward to wear. The movement penalty pushes players to change their footwear as needed(or detach the snowshoes, if that's an option), rather than just keep the snowshoes on.
  4. None of the above. Buffalo or maybe ghost pepper, if available. Depends on the mood.
  5. I'll throw bread bowls and trenchers into the mix. Would be a very fun, convenient way to eat a meal and not need to worry about the dishes after. Probably won't happen though. I'm definitely pro-sandwich though. And not just because I play Blackguard. It's a pretty simple food and not exactly going to shatter anyone's suspension of disbelief. Technically we already have pizza in the game. Just stuff meat and cheese(if this combo isn't legal it should be) into a pie shell and don't bother with the top crust. Now you have Chicago-style deep dish pizza.
  6. Welcome to the forums! Make sure that the interior space is within the 14x14x14 limit. It looks like you may have exceeded the 14 block length by a block.
  7. Have to disagree here. Do put it on the database if you wish to share it with other users. Just make sure to tag it appropriately/disclose the AI use so that players can make a more informed decision.
  8. I agree with @williams_482--this is unexpected behavior. To be fair, I've never really paid attention to the ceiling in that area, however, the spawns in most story locations, with one obvious exception, are static. If there is a locust nest there, it shouldn't be spawning infinite locusts like other nests. It should either spawn a set amount, or none at all.
  9. Sounds like a pretty good tagline for the start of a TTRPG campaign, really.
  10. Oh so that's why people keep beating the dead horse. They're after Invisible's Reins.
  11. You could try turning down creature strength before the fight, and turn it back up after. That might help. Could also just make a mod that adjusts the boss health and damage values to something you find more reasonable.
  12. Welcome to the game and forums! The menu definitely isn't supposed to look like that. What operating system are you playing on? Have you messed with the graphical settings at all, either in the game or on your computer? I'm assuming this is the vanilla client, but just to be sure, have you installed any mods?
  13. A great niche for some of the procedural dungeons to fill. I do hope that more types are ready soon. The one we have right now is okay, but it does get old rather quickly.
  14. Or just make a garbage chute that dumps out into the nether regions of the Archive, and a command block to make sure that loose items get swept into that chute if the player happens to die in the arena. The Devastation boss is actually easier than the Archive boss, in my opinion. It's easier to figure out what the objective is and what the various boss attacks do, but that being said, the fight also takes a lot longer and standing in the wrong spot can be very unforgiving. The puzzle portion before getting to the boss is rather hit or miss as well, given that it depends on what kind of puzzles you like.
  15. To be fair, unless one has "keep inventory" turned on, they probably shouldn't be dropping into a hole with all their valuables on them, especially when said situation is something of an obvious boss fight. Aside from the boss being hinted at in the Archive's literature and set designs, the player will have had plenty of time to figure out that Vintage Story tends to be a pretty dangerous game. In any case, I took a stab at drafting a rework of the fight some time back. I suppose now's as good of time as any to drop a link: My general idea was to keep the fight mostly the same, but tweak a few details to smooth out the incoming damage and make the fight itself feel a little better/more immersive.
  16. Strange. Is there a distinct marker for it, or is it something you just have to figure out by playing around with the filter settings?
  17. There actually is! If you go to the Settings tab on the database(it will be in the drop-down list under your username), you can set the threshold of how many AI/low-effort flags a mod has received before it gets filtered out. The database also now includes a report button for mods and comments both, so you can report low-effort/AI content and bad behavior as needed.
  18. I think this is the bit I'm saltiest about. I'm not saying that Anego should've dumped all the gory details onto the forums at once--it takes time to uncover and verify the facts, after all. But a simple heads-up of "Hey, we're currently investigating reports of ConfigLib breaking the TOS. This post will be updated as the situation develops" would have been really nice to have, since then everyone on the forums has a clear gathering point for discussion of such. Instead what happened is that those of us who rely on the forums as our primary source of VS news got to find out about the situation via the angry mob pouring in and and posting rather inflammatory rants about it before any facts were really known. Which I get the distinct impression that several of those users had been booted from the Discord for bad behavior, which honestly isn't too surprising given how they were acting here. In any case, it muddied the waters even more for those of us just trying to figure out what the heck happened and what the actual facts are, because troublemakers aside, everyone else is screaming in your ears at once trying to pressure you one way or another. Also why I'm miffed about some of the community reactions. I've never seen some of these people before. I can understand why they're upset, but I mean...I'm not really inclined to just take a stranger's word for it? Especially when they appear to be emotionally charged and happy to point the pitchforks at whoever happens to have a different opinion on the matter.
  19. Bismuth. I really like the shimmery colors. That being said, most of my lanterns end up being made from brass or copper, because those are cheap materials that I frequently have on hand.
  20. Pack them up and launch them into the nearest black hole. It's the only way.
  21. Instructions unclear to my Blackguard brain. How does one eat a pretend cookie? Or does one just pretend to eat it?
  22. Eh...I don't think the thread author made this thread with good/serious intentions, given his posts elsewhere. That doesn't mean the rest of us didn't turn what was supposed to be a troll thread into a thread actually about appreciating the game. Just my two cents.
  23. Instead of trying to build anti-cheats or waiting until a cheat mod appears before figuring out how to counter it...how feasible would it be to gather up a good handful of the more technically adept users in the community, let them play "hacker" with a dummy server set up specifically for testing and see what kind of cheat clients they can make themselves? Then just take that data on the exploits they uncover and patch the weaknesses in the system. You'd have to make sure these users are in good standing, of course, and keep them on a tight leash to make sure shenanigans don't get out of hand, but it seems like it'd be a potentially decent way to stay ahead of some of the cheating curve, at least. Bonus points if the reward for uncovering the most weak points is a pair of sunglasses, a trenchcoat, and a Matrix screensaver.
  24. 12-20 days is a little more manageable than 30 days when it comes to overall balance. That being said, I've found myself leaning more towards the 20-30 day balance lately. It does slow down certain aspects of the game quite a lot, yes, however I've also found that it makes exploration, long expeditions, and just puttering around a lot more manageable since I don't feel like I'm rushing as much in order to take advantage of good weather.
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