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LadyWYT last won the day on September 14
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I can see why it's appealing--it's pure realistic survival, without any of the sci-fi/supernatural elements of the base game, and that's also why it exists. Enough players asked for pure realistic survival that the devs added an option to turn off the lore content entirely. That's also the biggest weakness of the game mode though. While it's a nice feature for those that just want realistic survival only, it's not the game mode that Vintage Story itself is developed around, and thus it's never going to have the same amount of content or development attention. Content that fits into Homo Sapiens mode has to be viable for the other game modes without disrupting balance, but content developed for the other game modes doesn't have to fit into Homo Sapiens. Otherwise you end up trying to develop, balance, and maintain two different games at once with the same team, which tends not to work very well. One thing that does need to be addressed in Homo Sapiens though is black dye and grey dye. Currently, the recipes require rusty gears or metal scrap, which makes sense given that this is how black dye was traditionally made once upon a time. However, neither of these items are obtainable in Homo Sapiens. The player really ought to be able to soak iron nuggets in a barrel to create black and grey dyes.
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Snowshoes should make walking on snow faster
LadyWYT replied to chaotic lizard's topic in Suggestions
Snow, once it gets deeper, slows you down in the game because you're trudging through it rather than walking on top of it. In reality, snowshoes themselves don't keep your feet warm. They're just a device that you can attach to your shoes to make walking on top of the snow possible. I would say that they should rather decrease your movement speed on things that aren't covered in snow, instead of increasing your hunger rate. The cold already increases hunger rate, and snowshoes aren't something you want to wear outside of snowy environments since they are a little awkward to wear. The movement penalty pushes players to change their footwear as needed(or detach the snowshoes, if that's an option), rather than just keep the snowshoes on. -
I'll throw bread bowls and trenchers into the mix. Would be a very fun, convenient way to eat a meal and not need to worry about the dishes after. Probably won't happen though. I'm definitely pro-sandwich though. And not just because I play Blackguard. It's a pretty simple food and not exactly going to shatter anyone's suspension of disbelief. Technically we already have pizza in the game. Just stuff meat and cheese(if this combo isn't legal it should be) into a pie shell and don't bother with the top crust. Now you have Chicago-style deep dish pizza.
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Welcome to the forums! Make sure that the interior space is within the 14x14x14 limit. It looks like you may have exceeded the 14 block length by a block.
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Is there a way to make Pumpkin Motherplants permanent?
LadyWYT replied to Nathan Flaminio's topic in Questions
Have to disagree here. Do put it on the database if you wish to share it with other users. Just make sure to tag it appropriately/disclose the AI use so that players can make a more informed decision. -
Of course a locust nest would generate down here (Story spoilers)
LadyWYT replied to Jacsmac's topic in Discussion
I agree with @williams_482--this is unexpected behavior. To be fair, I've never really paid attention to the ceiling in that area, however, the spawns in most story locations, with one obvious exception, are static. If there is a locust nest there, it shouldn't be spawning infinite locusts like other nests. It should either spawn a set amount, or none at all. -
You could try turning down creature strength before the fight, and turn it back up after. That might help. Could also just make a mod that adjusts the boss health and damage values to something you find more reasonable.
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Welcome to the game and forums! The menu definitely isn't supposed to look like that. What operating system are you playing on? Have you messed with the graphical settings at all, either in the game or on your computer? I'm assuming this is the vanilla client, but just to be sure, have you installed any mods?
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A great niche for some of the procedural dungeons to fill. I do hope that more types are ready soon. The one we have right now is okay, but it does get old rather quickly.
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Or just make a garbage chute that dumps out into the nether regions of the Archive, and a command block to make sure that loose items get swept into that chute if the player happens to die in the arena. The Devastation boss is actually easier than the Archive boss, in my opinion. It's easier to figure out what the objective is and what the various boss attacks do, but that being said, the fight also takes a lot longer and standing in the wrong spot can be very unforgiving. The puzzle portion before getting to the boss is rather hit or miss as well, given that it depends on what kind of puzzles you like.