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In Explorer-mode, can a setting be changed so drifters retaliate?


Go to solution Solved by Thorfinn,

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Posted

My 8yo nephew wanted to try this game I was playing... He took to it, but was creeped out by the rifts and almost paralyzed by fear of the drifters.

So after buying a copy for him to play on a shared world he preferred the sound of "Explorer" mode.

The wildlife at least fights back when injured, but the drifters are always passive... which he doesn't like now that he's gotten more comfortable. And it really does feel bad that these things littering the landscape and sounding all ominous are completely passive.

The world configuration seems to only have the one setting for all hostility, with three states: aggressive/passive/off. Does "passive" mean that wildlife fights back but drifters never do? Or does Explore-mode have a finer distinction where drifters are set to "hostility=off"? I've been hesitant to experiment in case I can't re-set back to the Explorer default.

I think "aggressive" might be too much for him, especially at the rate that wolves spawn. (Really, these baying nuisances can be too much... In my own world: 36 hides in 3 days, from around my home which I am constantly trying to keep clear of wolves? I've started to let hides rot... I'm overflowing in mostly-wolf leather.)

Posted

Shoot... I'm guessing that since you're suggesting a mod we're stuck with either always-hostile or always-passive drifters, without mods?

I might just enable aggression. At 5yo the boy's favorite biome in Valheim was the Swamp... I suspect he might've just been unnerved here by the sounds of the temporal rifts and the cacophony of heavy breathing. If it doesn't work out I'll look into mods!

Thanks!

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