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Thorfinn

Vintarian
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Everything posted by Thorfinn

  1. Assuming things have not changed too much, wolves, bears, drifters, bowtorn, etc. cannot get through a diagonal fence, while you can run between the posts at top speed. Make it zig-zag if you want. Use a "V" fence instead of a useless crude door in the early game. Between torches and fences, it's pretty easy to build a place that's safe to build. Until they decide to add, um, 14(?) variants on each fence block.
  2. Well argued. I'd suggest there's at least another archetype -- those who enjoy adapting. Set a good half-dozen goals, and not really care what order you complete them, and only rarely do interruptions stop you cold. I'd think you can find a good parallel in how people deal with adversity IRL. If one tends to be irritable, quick to anger when things don't go his way, he will likely hate in-game interruptions, too. Some of the low-probability solitaire games might be another aspect. Some people can play for hours, days, months, without a single win, others throw the cards in anger or frustration after a few losses.
  3. Why? Aren't we allowed to question our betters anymore? Particularly when even the scientific journals and courts are saying, "You have a point. They lied."
  4. Sure. I don't care one way or the other, so, for me, the label is pointless. And like someone else pointed out, whether AI for a very limited purpose (like #1, but short of, say, #3) needs to be revealed, is a bit problematic. Like the jab, I think categorizing Purebloods is probably the better way. And with that, I may well be banned. It was my first permanent strike, after all.
  5. Fair. I was just going with the pair of ideas that people who care either way are likely to prefer non-AI, and that "AI" is going to become more typical. Kind of the "glass skull" idea. Make it easy for those who insist on human-only to find mods to their liking.
  6. After watching the vid @Maelstrom posted, and seeing a technique that I need to practice, I thought we could help each other out. Here is the vid that convinced me I had to become better at caving, and mastering it drastically improved my game.
  7. Great time for mining, too. Even on Wilderness settings, being in caverns protects you from the cold. [EDIT] It's kind of why I usually limit myself to a year. You have enough resources stockpiled by Spring that it's no longer interesting or challenging.
  8. I think you ought to do it the other way around, like the "organic" label for food. Sure, I'd guess most people aren't doing much of the work with "AI" right now, but soon...
  9. Is it actually unstable, or is it simply not positive?
  10. Personally, most of my stuff is for people I game with, so anymore it gets no wider reach than that. Once it's set, there's not much to it. Recompile when something major changes, recode if the API changes (usually to something easier), but otherwise, rarely more than just changing the game version it's good for. Averaged out, it's got to be less than 10 minutes a day, but I'm one of those who will work on something 36 hours straight if that's what it takes to get it done. Not that I've done that with VS, but before retiring, shyeah. If you do it for you, because you want to, it's not really a committment.
  11. Oh, that wasn't your channel? I doubt I would try the standard progression, like he did. I would do the nomad thing -- raiding cracked vessels and ruins, and buying up stuff like bronze picks, gambeson and linen as they became available. I would first see how the spread works in unloaded chunks. Run a day east from the last storm, look for some landmark, build a small farm, then double back southwest for at least a couple days. If it follows you, rather than just spreads, maybe I could get a crop in. I've done nomadic before, but nothing forced. Just "roleplay". There's a latitude starting about the middle of the redwoods where it's very easy to find food and you never have to worry too much about getting cold. Just do your trick of carrying a pot and a bowl. If you do get cold, make a quick check of some nearby cave to see if you can find easy aged crates to trade and you are right as rain.
  12. Wow! You are really good at this game, @Maelstrom! I'll probably try something like this, but my favorite gaming computer (not my best, but my favorite) can't run that many mods. I doubt I will play it more than once. Maybe twice. For me, combat is just a means to an end. If I enjoyed it, I'd probably play with CO, or, more likely, an a game specifically about combat, like Exanima or one of the CoD or Fallouts or Counterstrike or Rainbow Six Siege or similar. VS fills the niche that I used to fill with Terraria and/or Dwarf Fortress. I was trying to figure out how I would deal with the advancing of the corruption, and he revealed what is probably the answer towards the end -- a butch drop from a particular structure in Better Ruins. I guess I'll have to include BR, but have to admit that I'm not thrilled with a one-trick pony, that you need to find a specific ruin in a specific mod.
  13. Didn't notice it. Sorry. An hour 16. I'll watch it this evening and get back to you.
  14. Personally, the hunger thing is a tool to build HP faster. My standard start is knife then torch. And then food is soooo plentiful there's not much reason to ever not have something in offhand. But gameplay wise, I'm firmly in @LadyWYT's camp. The mark of a good game is in weighing the tradeoffs of various options. Wouldn't have to be hunger, but it definitely serves the purpose of making people intentionally choose to equip something there.
  15. Yes we were nerds, and proud of it. We used to joke about you wet-behind-the-ears types who never once typed G=C800:5 or even made so much as a batch file using COPY CON. Yes, that's a joke. And, yeah, I'm aware that I have little in common with most of my generation.
  16. Wow. Pretty impressive. Can't suggest anything, just that you would be welcome if I were starting a new server.
  17. Welcome to the forums, @KasPrawn39! Evidently. Usually there's a trap door nearby, but from time to time, mapgen screws up. Yeah, you won't be able to dig him out. Well, unless you go into creative. (/gm c)
  18. Currently anything in off-hand gives a hunger penalty. I take it a walking stick would be an exception? Even though things like a quill for writing gives a penalty? I'm not saying I'm objecting, but rather that this will require a rethinking of what carrying in offhand entails.
  19. Oh, ok. Thinking about it, the only time I've played with dyes to any extent at all is a modded server that used tannin (oak) as mordant. I made green to be a ranger-type, then wondered why I bothered. I was rarely playing at times when others were on, so apart from "C" and 3rd person camera, it had no effect at all. [EDIT] Makes me wonder, though. Grass stains are pretty colorfast even if you use stain remover before washing. How is it remotely possible you need mordant?
  20. I would not do that on the active server, though. I'd start a new single player game with the same modlist. At least try that first.
  21. Hard to even guess without knowing your modlist.
  22. Exactly. While you can start by running a spider through the 'net, at some point, you are getting nothing of value with respect to a coding assistant. I contend that a coding "AI" is basically complete, so no longer needs additional training on garbage. Well, assuming you don't want it to do things like "add this feature to software that didn't exist at the time of your training." You could, however, have it develop software with the feature by submitting complete design documents. You can add curated scraping as things change, for example, when an API updates, but once it has the concept of qSort or b-trees, you don't need to do that again. Ever. Novel algorithms come about rarely enough that it's well within the ability of being simply added, not scraped at all. Now if you want something able to comment about the antics of some starlet, sure, you have to keep the crawling going. Though why one would want such a thing is beyond me.
  23. Agreed. Which is why I said it needs to move away from LLMs. There's practically nothing more it can "learn". Its LLM is now at the stage it needs to be pruned -- it has "learned" too many poor programming practices. Stupid human tricks, with the resulting GIGO. To advance, it's going to require people who know what they are doing to go through it and ruthlessly say, "This is crap." People who are not ideologically opposed, who would sabotage it, at least at the margin. Again, though, I do not like the idea of calling any algorithm intelligent or capable of reason. That is not in evidence, and, to the best of my knowledge, not something you achieve by just throwing more petaflops at it. No one has yet demonstrated that to be true, anyway. So far, the closest we have is the assertion from strict materialists that the brain is just an organic computer, and since the human brain is conscious, the silicon brain is, too, once you add enough transistors. Pure faith. Or circular logic, depending on how you want to look at it.
  24. I wouldn't impute the ability to reason quite yet. Any more than it was reasoning when it reads chest x-rays and detects pre-cancerous growths that the best radiologists can't see even if you point it out. What it excels at is both noticing tiny details, and, more importantly, being able to correlate these details across multiple seemingly unrelated fields. That's the guy whose future threatened by "AI" -- the Renaissance Man.
  25. That's a good guess. It would also help explain why logs are cubes. It would be so easy to replace the cube model with a cylinder, yet that would likely just be a jumping board for more realism changes, like smaller branches and the like. Less aggravation to just hold off until the entire system of coppicing and woodworking is ready.
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