Medved7 Posted December 2, 2024 Report Posted December 2, 2024 an idea for discussion, possibly unrealizable and with a bunch of mistakes, possibly not needed by anyone, but I will still describe it here, because I'm bored ) The idea is to add weight to items in the game, as well as a counterweight (for example, they can be made by pouring molten lead into molds) weighing the items, which will filter out items that don't match their weight. The idea is that all objects that cannot tilt the crossbar with their weight will roll to the left (for this design) and through the pipe will fall into another storage, and all those that can tilt, they will fall into the funnel and fall into the lower storage. then if you need to once again filter out the already selected objects in the game there is a lifting system using the Archimedes screw. there are problems in the system, this is that the upper storage cannot be filled from the outside, because if you want to lift some items already filtered back into the same container at the top, it will become pre-filled also write if there are other filtering systems already described somewhere on the forum that could be made using the mechanics of vintage history, which do not use magic or something incomprehensible, but at least somehow correspond to the physics of the real world 1
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