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Splitting the "Creature hostility" level selections for wild animals vs. drifters/locusts


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Posted

The current options for hostility (Aggressive/Passive/Never Hostile) work really well, but it would be nice to be able to have control over the levels of hostility for different mob types would be useful, so you could say set it to: 

Wild Animals: Passive
Drifters/Locusts: Aggressive

This would keep underground challenging and hostile, but make wandering the surface a bit more peaceful. This would let you set it however you want. 

  • Like 6
  • 7 months later...
Posted

Oh, I didn't even realize that's how that setting worked. I thought it'd just keep the wolves and bears off my back in the early game. I've been plinking at horrors in caves from the distance with the bow, and didn't realize they weren't hostile. Just tested it against a random shiver, walked right up to it while it was skittering about, and it was very, "How do you do, ma'am," about it. A very polite shiver, it turns out.

Yeah, I definitely would like to see these split between animals and supernatural creatures.

Do we have a canonical term for all of them, by the way? A lot of the older content refers to just drifters, but we now have shivers, bowtorns, locusts, and bells, and it seems like it would be convenient to have a collective term for all of them. Turned? Corrupted?

Posted
1 hour ago, Katherine K said:

Do we have a canonical term for all of them, by the way? A lot of the older content refers to just drifters, but we now have shivers, bowtorns, locusts, and bells, and it seems like it would be convenient to have a collective term for all of them. Turned? Corrupted?

"Monsters" is the general catch-all term, since that's what they are. "Mechanicals" narrows it down to entities like locusts and bells, that don't seem to be some sort of composite creature. At least, that's how I generally look at it.

Posted

Monsters is a bit generic. Works, I suppose. I was hoping for something a bit more thematic.

59 minutes ago, Murklak said:

Rusted?

I do like rusted. A bit allegorical, but fits at least some of the established narrative and themes.

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