Pun Pun Posted December 23, 2024 Report Posted December 23, 2024 As the title says, my game crashes every time I try to place bread in the oven to cook it, I also seem to be having some issues with the journal, as when I try to look up fruit trees the game crashes: I have put the crash log below, if anyone could help me figure out what could be causing it I would be over the moon. Running on 64 bit Windows 10.0.22631.0 with 32609 MB RAM Game Version: v1.20.0-rc.5 (Unstable) 12/22/2024 8:39:08 PM: Critical error occurred Loaded Mods: betterloot@1.0.7, scrapblocks@1.1.0, buzzwords@1.7.0, easyelk@1.0.0, explosive@0.0.6, jackscomposting@1.2.1, NoNegativeTraits@1.0.1, primitivesurvival@3.7.4, terraprety@5.0.6, game@1.20.0-rc.5, BetterProspecting@1.3.0, blocksoverlay@4.0.2, commonlib@2.6.1, danatweaks@3.3.7, fromgoldencombs@1.8.1, improvedhandbookrecipes@1.0.5, versionchecker@1.0.0, vtpp@1.1.1, creative@1.20.0-rc.5, survival@1.20.0-rc.5 System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at Vintagestory.Client.NoObf.TextureAtlasManager.AllocateTextureSpace(Int32 width, Int32 height, Int32& textureSubId, TextureAtlasPosition& texPos) in VintagestoryLib\Client\Render\Atlas\TextureAtlasManager.cs:line 390 at Vintagestory.Client.NoObf.TextureAtlasManager.InsertTexture(IBitmap bmp, Int32& textureSubId, TextureAtlasPosition& texPos, Single alphaTest) in VintagestoryLib\Client\Render\Atlas\TextureAtlasManager.cs:line 298 at Vintagestory.Client.NoObf.TextureAtlasManager.GetOrInsertTexture(AssetLocationAndSource loc, Int32& textureSubId, TextureAtlasPosition& texPos, CreateTextureDelegate onCreate, Single alphaTest) at Vintagestory.GameContent.DynFoliageProperties.GetOrLoadTexture(ICoreClientAPI capi, String key) in VSSurvivalMod\Systems\FruitTree\BEFruitTreePart.cs:line 40 at Vintagestory.GameContent.BlockFruitTreeBranch.get_Item(String textureCode) in VSSurvivalMod\Systems\FruitTree\BlockFruitTreeBranch.cs:line 53 at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElement(Int32 indexForLogging, MeshData meshdata, ShapeElement element, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 400 at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 309 at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 309 at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(Shape shapeBase, MeshData& modeldata, Vec3f wholeMeshRotation, Vec3f wholeMeshOffset, Single wholeMeshScale, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 250 at Vintagestory.GameContent.BlockFruitTreeBranch.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) in VSSurvivalMod\Systems\FruitTree\BlockFruitTreeBranch.cs:line 143 at Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 315 at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Single dt, Boolean shading, Boolean origRotate, Boolean showStackSize) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 194 at Vintagestory.API.Client.GuiElementItemSlotGridBase.RenderInteractiveElements(Single deltaTime) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 514 at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) in VintagestoryApi\Client\UI\GuiComposer.cs:line 718 at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 389 at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 318 at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 188 at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 991 at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 242 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 92 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Event Log entries for Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 12/22/2024 8:06:54 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.0.0, time stamp: 0x66470000 Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad Exception code: 0x40000015 Fault offset: 0x00000000000df046 Faulting process id: 0x0x2744 Faulting application start time: 0x0x1db54df483b3933 Faulting application path: C:\Users\joshu\AppData\Roaming\Vintagestory\Vintagestory.exe Faulting module path: C:\Users\joshu\AppData\Roaming\Vintagestory\Lib\openal32.dll Report Id: eb719a6e-1dec-46df-a8c0-35c6ef9b5167 Faulting package full name: Faulting package-relative application ID: } -------------- { TimeGenerated = 12/21/2024 9:13:14 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.0.0, time stamp: 0x66470000 Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad Exception code: 0x40000015 Fault offset: 0x00000000000df046 Faulting process id: 0x0x1a80 Faulting application start time: 0x0x1db541f5a4d1f77 Faulting application path: C:\Users\joshu\AppData\Roaming\Vintagestory\Vintagestory.exe Faulting module path: C:\Users\joshu\AppData\Roaming\Vintagestory\Lib\openal32.dll Report Id: 5934c950-8046-4145-b633-62dfbac93f8b Faulting package full name: Faulting package-relative application ID: } -------------- { TimeGenerated = 12/21/2024 9:12:31 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.0.0, time stamp: 0x66470000 Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad Exception code: 0x40000015 Fault offset: 0x00000000000df046 Faulting process id: 0x0x10ec Faulting application start time: 0x0x1db541f325f60e0 Faulting application path: C:\Users\joshu\AppData\Roaming\Vintagestory\Vintagestory.exe Faulting module path: C:\Users\joshu\AppData\Roaming\Vintagestory\Lib\openal32.dll Report Id: 39706eab-3953-454b-908e-2fd463f2df1a Faulting package full name: Faulting package-relative application ID: }
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