boyo Posted January 18, 2025 Report Posted January 18, 2025 i used creative mode to replace the roof shingles on my house as they used to be the old blue clay ones, i left the world an came back only for the new roof blocks to be the white question mark blocks, i go to break them, my game crashes and now my world is corrupted, what the fuck
Slump Posted January 18, 2025 Report Posted January 18, 2025 (edited) remove the corrupted block with world edit that's how I fixed my builds. but you should remap your world tho. Edited January 18, 2025 by Slump
boyo Posted January 18, 2025 Author Report Posted January 18, 2025 (edited) 3 minutes ago, Slump said: when playing old worlds in 1.20 you have to remap the world to restore some blocks. I did, I also selected to make a backup but it didnt do anything Edited January 18, 2025 by boyo
Slump Posted January 18, 2025 Report Posted January 18, 2025 (edited) yha wrong context, sorry. but world edit can delete corrupted blocks and if you go to your backup saves folder in the vintage story files you should find your backup. Edited January 18, 2025 by Slump
boyo Posted January 18, 2025 Author Report Posted January 18, 2025 4 minutes ago, Slump said: yha wrong context, sorry. but world edit can delete corrupted blocks and if you go to your backup saves folder in the vintage story files you should find your backup. how do I use the backup?
Slump Posted January 18, 2025 Report Posted January 18, 2025 open the saves folder from the client and then go into VintagestoryData and there is a backup folder with saves in it.
LadyWYT Posted January 18, 2025 Report Posted January 18, 2025 Hmmmm, just to be on the safe side--have you checked the mods that you're playing with to make sure they're updated for 1.20? Older mods sometimes work on newer versions, but it's not always a guarantee. If I'm recalling correctly, someone else had trouble with HUD mod crashing their game, since that mod was not yet updated(though I'm not sure that that mod is the culprit here). In any case, I would test a new world without mods to make sure everything is working okay in vanilla, and then do some additional testing as you add your mods back to your game to make sure that everything is still working as intended before returning to the backup of your original world(I would also make a backup of that backup before playing on it). If you do run into a mod issue, you should be able to disable it for the time being and continue playing, depending on what it adds. If it's a mod that changes gameplay mechanics significantly, or adds a lot of blocks/items/entities, you may not be able to disable it without breaking that world, and need to wait for that mod to update before that world is playable again.
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