Amadeo4444 Posted April 17, 2025 Report Posted April 17, 2025 1 hour ago, Tom Cantine said: I see how it's difficult, but frankly it never even occurred to me to see this as game-breaking. It's just... well, I hesitate to use the word but realistic. That is, it's tactically realistic, and a legitimate problem to be confronted with and have to figure out a solution for. And like many problems in VS and elsewhere, some problems are way, WAY harder to deal with if you haven't prepared for them in advance. A seige is a real thing. It can be really tough to deal with a bunch of skilled archers surrounding your house, but that's why the castle was invented. (Okay, I'm oversimplifying.) And I've found that, with even a moderately well-designed modest shelter (and a decent amount of spears/arrows) it's entirely possible to pick off bowtorn from cover, one by one. They take a little while to reload and aim, and you can hear their projectiles hit your wall, so you can have your bow drawn and step just into your firing loop to let fly an arrow and duck back into cover right away. Personally, though I'm not really a big combat player, I think the occasional swarm of missile-weapon opponents is an entirely legitimate challenge. personally, it wasn't a huge problem for me because I've been in the steel era for a long time, but I can imagine how someone would feel in the early stages of the game, having to slowly kill dozens of shooters taking half of their health with one shot. Personally, I recommend shields for this fight. I agree with the statement that it is an interesting challenge that can encourage the player to turn their house into a real fortress.
wildforester Posted April 18, 2025 Report Posted April 18, 2025 I’ve found the issue of bowtorns to be minimal. My base however is on the side of a massive hill. But for regular bases, a 2 high fence is a very easy way to protect against bowtorns and is frankly a great way to deal with drifters as well.
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